Tillmann Karras
c248f1afa4
IOS/WD: fix wrong BitSet ctor being called
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We don't want list initialization here.
Thank you, UB-san.
2025-08-30 03:05:35 +01:00
Tillmann Karras
63257d1ee9
CoreTiming: set default overclock factors to 1.0
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I'm not aware of any issue here but let's set meaningful defaults
anyway.
2025-08-30 03:05:35 +01:00
Tillmann Karras
18f0bd1d4b
VI: set default overclock factor to 1.0
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GetTicksPerHalfLine() gets called via Preset() before RefreshConfig()
has a chance to replace the dummy value 0.0.
Thank you, UB-san.
2025-08-30 03:03:21 +01:00
Tilka
2ff3a7215b
Merge pull request #13902 from Tilka/fix_color_clamp
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VideoSW: fix clamping after vertex color interpolation
2025-08-30 03:02:42 +01:00
Tilka
b47a75fa2d
Merge pull request #13912 from jordan-woyak/simplify-saturating-cast
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MathUtil: Simplify SaturatingCast implementation and fix edge case.
2025-08-30 03:00:15 +01:00
Tilka
25be1cfe97
Merge pull request #13911 from Dentomologist/gamelist_gridview_sorting
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GameList: Use List View's sorting for Grid View
2025-08-30 02:56:18 +01:00
JMC47
e0c72cd963
Merge pull request #13825 from jordan-woyak/dont-count-playtime-while-suspended
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Common/Timer: Add a SteadyAwakeClock class to make play time tracking ignore time while suspended.
2025-08-28 13:58:26 -04:00
Jordan Woyak
da546bebb8
MathUtil: Simplify SaturatingCast implementation with std::cmp_less/cmp_greater and fix a floating point edge case.
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Thanks to Dentomologist for catching the edge case.
2025-08-27 21:24:46 -05:00
Dentomologist
489fd643d3
GameList: Use List View's sorting for Grid View
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Since Grid View doesn't have a header for users to change sorting
options with, use List View's sorting in Grid View too.
2025-08-27 15:35:38 -07:00
Dentomologist
44f6743a5b
CodeWidgets: Show code approval in Hardcore mode
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When Hardcore mode is enabled, show an icon for each code in
ARCodeWidget and GeckoCodeWidget indicating whether it's an approved
code or not.
2025-08-25 12:31:38 -07:00
JosJuice
de98c3b96f
AchievementManager: Use HookableEvent instead of std::function callbacks
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The callback mechanism AchievementManager had until now only supported
one caller registering a callback, and it didn't have any
synchronization. This isn't a problem for DolphinQt, but the PR to add
Android support for RetroAchievements exposes these problems. Let's
replace it with HookableEvent, which can handle all of this.
2025-08-24 14:47:13 +02:00
JosJuice
9716148203
Arm64Emitter: Replace shifting size by 4 with IntLog2 minus 3
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The instruction implementations that were shifting the size by 4 would
emit an incorrect instruction when given a size of 64. The correct
implementation is to count the number of leading or trailing zeroes in
the size parameter, which is what IntLog2 does.
No callers are affected by this, as they all use sizes other than 64.
Actually, some of these instructions are even invalid with a size of 64,
but I'm changing them anyway for consistency with the others.
2025-08-24 10:48:21 +02:00
Tillmann Karras
bc417bdcee
VideoSW: fix clamping after vertex color interpolation
2025-08-24 02:47:56 +01:00
iwubcode
440999d778
VideoCommon: update material asset to support render state properties, support multi-pass, and textures are now split out (as well as supporting a way to calculate sampler origin)
2025-08-23 15:17:49 -05:00
iwubcode
14459bcc1b
VideoBackends / VideoCommon: rename member variables in RenderState to be consistent
2025-08-23 13:50:22 -05:00
Tilka
ab8a02566d
Merge pull request #13893 from TryTwo/PR_Slider_Fixes
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Qt: Prevent QSlider's QLabels from resizing.
2025-08-23 12:44:17 +01:00
Martino Fontana
8026289775
ActionReplay: Fixup #13764
2025-08-23 12:04:04 +02:00
Tillmann Karras
10d0bc66b3
VideoCommon: fix -Wmismatched-tags warning
2025-08-23 03:05:04 +01:00
JMC47
b9affd5bc8
Merge pull request #13869 from TryTwo/ImGui_Updates
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Externals: Update ImGui to 1.92.2 and ImPlot. Update code to use new features.
2025-08-22 21:24:27 -04:00
iwubcode
f0098eee13
VideoCommon: further remove 'CustomPipeline' details, so we can fully remove it in the very near future
2025-08-22 19:53:17 -05:00
iwubcode
6ec8e0ed8a
VideoCommon: update shader asset to support both vertex and pixel shaders; rename to 'RasterSurfaceShader'
2025-08-22 19:48:22 -05:00
JMC47
8bfe9ec595
Merge pull request #13886 from Tilka/drag_lag
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FIFOAnalyzer: fix command description updates
2025-08-22 20:27:15 -04:00
JMC47
95781c9ac9
Merge pull request #13764 from SuperSamus/patch-invalidate-cache
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ActionReplay/PatchEngine: Make writes invalidate cache
2025-08-22 19:16:47 -04:00
TryTwo
d69056aab4
Qt: Prevent Sliders from resizing due to text changing in their label.
2025-08-22 14:46:33 -07:00
Tillmann Karras
30017632dd
FIFOAnalyzer: fix command description updates
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When dragging the selection, the mismatch between signal
(itemSelectionChanged) and data consumed (currentRow) seemed to cause
the description to lag behind by one row.
2025-08-22 02:02:28 +01:00
iwubcode
4489ea0ec2
VideoCommon: add TextureAndSamplerAsset, this asset contains both the raw texture data and data about how the texture should be sampled
2025-08-20 19:41:22 -05:00
Tilka
90a137ffdc
Merge pull request #13888 from Sintendo/unused-psg
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VideoCommon: Remove unused EnumMaps from PixelShaderGen
2025-08-20 23:03:54 +01:00
JosJuice
09e68e707e
Merge pull request #13836 from Sintendo/jitarm64-subfe
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JitArm64_Integer: Minor subfe optimizations
2025-08-20 22:40:14 +02:00
Sintendo
aa085a76bc
VideoCommon: Remove unused EnumMaps from PixelShaderGen
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They appear to have been unused since #13432 .
2025-08-20 21:22:53 +02:00
JMC47
5aaf522a6f
Merge pull request #13877 from iwubcode/vertex_shader_custom_uniforms
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VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
2025-08-20 13:16:00 -04:00
Tilka
be6a6bce9f
Merge pull request #13873 from Dentomologist/dolphinanalytics_use_pascal_case_for_gamequirk_enum
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DolphinAnalytics: Use Pascal case for GameQuirk enum
2025-08-19 21:57:34 +01:00
Tilka
2696e053ea
Merge pull request #13887 from Tilka/unused_sign_bit
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Jit64: drop unused constant
2025-08-19 19:40:49 +01:00
JMC47
37f5ae4209
Merge pull request #13868 from Geotale/master
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Fix Single-Precision-Only Inputs to FMAs Instructions in Interpreter
2025-08-18 18:25:38 -04:00
Tillmann Karras
84b5a73b2a
Jit64: drop unused constant
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Unused since c4799e5977
.
2025-08-18 23:09:37 +01:00
Tilka
8701944dd1
Merge pull request #13883 from Dentomologist/fifoplayerwindow_geometry_fixes
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FIFOPlayerWindow geometry fixes
2025-08-18 20:23:24 +01:00
TryTwo
affc22f17d
Update code to work with new version of ImGui.
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UpdateImGuiTexture now handles creating font textures and modifying them.
2025-08-18 05:38:14 -07:00
Sepalani
e9f58193a7
Common/BitUtils: Add operator[] to BitCastPtrType
2025-08-18 13:06:12 +04:00
Geotale
07443e2d41
Improve Interpreted FMADDS Precision
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Improves the accuracy of FMADDS and other single precision FMA operations
This is accomplished by using an error-free transformation
It also thoroughly explains the quirks and difficulty of these operations
This fixes Mario Strikers and is necessary for fully fixing 1080 Avalanche
For single precision inputs it should be equivalent to a 32-bit FMA
2025-08-17 21:15:55 -05:00
Tillmann Karras
37758fa290
OpcodeDecoder: provide default GetVertexSize() implementation
2025-08-18 01:41:14 +01:00
iwubcode
0e73a01279
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader as well
2025-08-17 18:55:40 -05:00
Dentomologist
1841c151c4
FIFOPlayerWindow: Save and restore window geometry
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Aside from allowing users to persistently set the window to their
desired size, this is also necessary to allow saving of the splitter
positions in FIFOAnalyzer to work correctly.
2025-08-17 14:39:40 -07:00
Dentomologist
99be30c0e1
FIFOPlayerWindow: Trigger destructor on Dolphin shutdown
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Make MainWindow::m_fifo_window a unique_ptr to ensure its destructor is
triggered when MainWindow is destroyed.
FIFOPlayerWindow doesn't set MainWindow as its parent in order to
prevent raising MainWindow when focusing FIFOPlayerWindow. This avoids
MainWindow covering up RenderWidget when, e.g., trying to use the object
range feature to pinpoint the index of a particular object.
As a consequence, unlike most QObjects FIFOPlayerWindow wasn't destroyed
when its parent widget was since it didn't have one.
2025-08-17 14:39:40 -07:00
Dentomologist
6f43f8eef5
FIFOPlayerWindow: Add stretch to Play/Record tab
2025-08-17 14:39:40 -07:00
Jordan Woyak
cee9360e4b
ControllerInterface/SDL: Remove manual window message pumping on Windows.
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The mentioned SDL hotplug issue seems to have been fixed.
2025-08-17 12:53:09 -05:00
Jordan Woyak
cec41b2448
ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.
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SDL3 enables it by default now and things seem to work properly even when it's off these days.
2025-08-17 12:49:19 -05:00
OatmealDome
221d396b3a
FloatUtils: Replace quieting SNaNs via 0.0 + x
with MakeQuiet
2025-08-17 11:24:38 -04:00
OatmealDome
cfb78dc816
FloatUtils: Move MakeQuiet function here from Interpreter_FPUtils
2025-08-17 11:23:12 -04:00
Tilka
ab1f75b4d6
Merge pull request #13853 from LillyJadeKatrin/retroachievements-patch-fix
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Fixed Patch Allowlist Check
2025-08-17 10:25:30 +01:00
Pokechu22
b8352eeeb9
Merge pull request #13865 from Pokechu22/dsi-mention-mmu
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Mention enable MMU in the DSI Exception message (Invalid read from ###/Invalid write to ###)
2025-08-15 10:11:47 -07:00
Dentomologist
3cc00c0676
DolphinAnalytics: Use Pascal case for GameQuirk enum
2025-08-14 13:54:23 -07:00