Pokechu22 
								
							 
						 
						
							
							
								
							
							
	78bfd25964  
						 
						
							
							
								
								
								Fix all uninitialized variable warnings (C26495)  
							
							
							
						 
						
							2021-10-13 12:32:16 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	
	
	e149ad4f0a 
 
						 
						
							
							
								
								
								treewide: convert GPLv2+ license info to SPDX tags  
							
							... 
							
							
							
							SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/  . SPDX
tags are adopted in many large projects, including things like the Linux
kernel. 
							
						 
						
							2021-07-05 04:35:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	67bd2de73e  
						 
						
							
							
								
								
								OGL/ProgramShaderCache: Convert typedef over to a using alias  
							
							... 
							
							
							
							Same thing, but nicer to read from left to right. 
							
						 
						
							2019-07-26 18:43:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	fb384dec55  
						 
						
							
							
								
								
								OGL/ProgramShaderCache: Use std::string_view where applicable  
							
							
							
						 
						
							2019-07-26 18:02:00 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	f2a594fad5  
						 
						
							
							
								
								
								OGL: Fix binding error on shutdown  
							
							... 
							
							
							
							This was occurring if the imgui vertex format was bound on shutdown,
which is destroyed before the vertex buffers 
							
						 
						
							2019-04-21 14:28:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	5c95dc61fc  
						 
						
							
							
								
								
								OGL: Store shader source in OGLShader  
							
							... 
							
							
							
							So it can be dumped with info log when linking fails. 
							
						 
						
							2019-04-21 14:28:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	bbd1ae16db  
						 
						
							
							
								
								
								OGL: Remove unused ProgramShaderCache::CompileShader()  
							
							
							
						 
						
							2019-04-21 14:28:14 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	616ad378b7  
						 
						
							
							
								
								
								OGL: Support returning pipeline cache data  
							
							
							
						 
						
							2019-04-16 00:39:43 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	f039149198  
						 
						
							
							
								
								
								Move most backend functionality to VideoCommon  
							
							
							
						 
						
							2019-02-19 16:57:54 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	7afd5cc2fb  
						 
						
							
							
								
								
								Use main buffers for utility draws  
							
							
							
						 
						
							2018-12-04 17:37:25 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	f9c829c7f7  
						 
						
							
							
								
								
								OGL: Re-implement async shader compiling  
							
							
							
						 
						
							2018-03-10 15:56:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	dec0c3bce8  
						 
						
							
							
								
								
								Move shader caches to VideoCommon  
							
							
							
						 
						
							2018-03-10 15:56:30 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	00204dc988  
						 
						
							
							
								
								
								OGL: Make ProgramShaderCache thread safe  
							
							
							
						 
						
							2018-03-10 15:55:56 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	fec6bb4d56  
						 
						
							
							
								
								
								VideoBackends: Add AbstractShader and AbstractPipeline classes  
							
							
							
						 
						
							2018-02-22 22:02:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	3fd4142f36  
						 
						
							
							
								
								
								OGL: Track state of last bound vertex array object  
							
							... 
							
							
							
							This reduces the overhead of calling glBindVertexArray() every time
RestoreAPIState() is called, even when it is redundant. 
							
						 
						
							2018-02-22 19:08:52 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	836b9b9acb  
						 
						
							
							
								
								
								Renderer: Move cull mode to a rasterization state object  
							
							... 
							
							
							
							Also moves logic for primitive handling to VideoCommon. 
							
						 
						
							2017-09-11 20:01:45 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	2d45204f12  
						 
						
							
							
								
								
								VideoBackends: Add the explicit keyword to WorkItem-derived class constructors  
							
							... 
							
							
							
							Prevents implicit conversions 
							
						 
						
							2017-09-02 17:35:20 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	5059332d95  
						 
						
							
							
								
								
								OGL/ProgramShaderCache: Remove unnecessary virtual keyword  
							
							... 
							
							
							
							This is superfluous, considering the override keyword is present. 
							
						 
						
							2017-09-02 17:27:19 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	67997529b8  
						 
						
							
							
								
								
								ProgramShaderCache: Create a FBO for shared contexts to draw into  
							
							... 
							
							
							
							This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate. 
							
						 
						
							2017-08-02 20:12:28 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	cd502990fa  
						 
						
							
							
								
								
								OGL: Uber shader support  
							
							
							
						 
						
							2017-07-30 17:43:59 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	62a901508b  
						 
						
							
							
								
								
								OGL: Reload shader cache when relevant video config changes  
							
							
							
						 
						
							2017-07-20 17:46:59 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									iwubcode 
								
							 
						 
						
							
							
								
							
							
	2cdc93f4ab  
						 
						
							
							
								
								
								Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
							
							
							
						 
						
							2017-06-13 00:41:51 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	abc662d69c  
						 
						
							
							
								
								
								OGL: Support compute shaders and emitting GLSL 4.3  
							
							... 
							
							
							
							This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both. 
							
						 
						
							2017-04-01 12:31:41 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									degasus 
								
							 
						 
						
							
							
								
							
							
	41b0c74e30  
						 
						
							
							
								
								
								VideoCommon: Make dst_alpha state implicit.  
							
							
							
						 
						
							2017-01-04 20:02:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Léo Lam 
								
							 
						 
						
							
							
								
							
							
	72e3f1ecec  
						 
						
							
							
								
								
								Remove unnecessary ConfigManager includes  
							
							... 
							
							
							
							Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.) 
							
						 
						
							2016-11-27 22:38:38 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	95469ec225  
						 
						
							
							
								
								
								Remove UID Checker.  
							
							... 
							
							
							
							Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible. 
							
						 
						
							2016-06-26 16:13:22 +12:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	3570c7f03a  
						 
						
							
							
								
								
								Reformat all the things. Have fun with merge conflicts.  
							
							
							
						 
						
							2016-06-24 10:43:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mathew Maidment 
								
							 
						 
						
							
							
								
							
							
	0509292f86  
						 
						
							
							
								
								
								Merge pull request  #3431  from stenzek/shadercache  
							
							... 
							
							
							
							ShaderGen: Remove virtual methods and string from ShaderGeneratorInterface. 
							
						 
						
							2016-01-04 19:11:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	617f9d9532  
						 
						
							
							
								
								
								ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string buffer to ShaderCode  
							
							... 
							
							
							
							This fixes the crashes occuring at startup with a non-empty shader cache.
Because LinearDiskCache reads/writes to the storage of ShaderUid, ShaderUid must be trivially copyable.
Additionally, adds a static assert to LinearDiskCache to ensure this doesn't happen in the future.
The initialization of ShaderUid data has been moved to the code generation functions, so the above condition holds true. 
							
						 
						
							2016-01-02 17:35:06 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	6093d1f72a  
						 
						
							
							
								
								
								ProgramShaderCache: Simplify SHADERUID comparison operators  
							
							
							
						 
						
							2016-01-01 22:28:42 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	8ce3a4aa70  
						 
						
							
							
								
								
								ShaderGeneration: Get rid of static buffers  
							
							
							
						 
						
							2015-12-26 17:01:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tillmann Karras 
								
							 
						 
						
							
							
								
							
							
	983978ee66  
						 
						
							
							
								
								
								VideoCommon: flush vertex manager if components change  
							
							
							
						 
						
							2015-11-01 22:39:31 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tillmann Karras 
								
							 
						 
						
							
							
								
							
							
	7066689131  
						 
						
							
							
								
								
								ShaderCaches: remove unneeded typedefs  
							
							
							
						 
						
							2015-10-29 14:43:05 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tillmann Karras 
								
							 
						 
						
							
							
								
							
							
	f9512ece77  
						 
						
							
							
								
								
								OGL/ProgramShaderCache: small cleanup  
							
							... 
							
							
							
							Drop an unused function and privatize the cash, er, I mean cache. 
							
						 
						
							2015-10-29 13:51:25 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Scott Mansell 
								
							 
						 
						
							
							
								
							
							
	95f3c956a8  
						 
						
							
							
								
								
								Move GL interface code out of the OpenGL video backend.  
							
							
							
						 
						
							2015-09-22 00:36:45 +12:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tillmann Karras 
								
							 
						 
						
							
							
								
							
							
	30ebb2459e  
						 
						
							
							
								
								
								Set copyright year to when a file was created  
							
							
							
						 
						
							2015-05-25 13:22:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tillmann Karras 
								
							 
						 
						
							
							
								
							
							
	cefcb0ace9  
						 
						
							
							
								
								
								Update license headers to GPLv2+  
							
							
							
						 
						
							2015-05-25 13:22:31 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	aa4242fd9c  
						 
						
							
							
								
								
								GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.  
							
							
							
						 
						
							2014-12-14 21:23:20 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ryan Houdek 
								
							 
						 
						
							
							
								
							
							
	ce059769f6  
						 
						
							
							
								
								
								Merge pull request  #1439  from Armada651/ogl-stereo-3d  
							
							... 
							
							
							
							OGL: Stereoscopic 3D Support 
							
						 
						
							2014-11-28 11:45:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stevoisiak 
								
							 
						 
						
							
							
								
							
							
	6da394a4d0  
						 
						
							
							
								
								
								More formatting and consistency fixes  
							
							
							
						 
						
							2014-11-24 17:16:59 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	d7804a4d3e  
						 
						
							
							
								
								
								Cosmetics.  
							
							
							
						 
						
							2014-11-23 14:27:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jules Blok 
								
							 
						 
						
							
							
								
							
							
	b005f61a2e  
						 
						
							
							
								
								
								Add geometry shader generator for stereo 3D.  
							
							
							
						 
						
							2014-11-23 14:22:55 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	960b54670c  
						 
						
							
							
								
								
								OGL: Fix brace and body placements  
							
							... 
							
							
							
							Also got rid of void argument specifiers. These are a carryover from C. 
							
						 
						
							2014-08-15 14:12:29 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
								
							
							
	032c920247  
						 
						
							
							
								
								
								OGL: Remove some dead code.  
							
							
							
						 
						
							2014-03-14 22:26:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Matthew Parlane 
								
							 
						 
						
							
							
								
							
							
	31cfc73a09  
						 
						
							
							
								
								
								Fixes spacing for "for", "while", "switch" and "if"  
							
							... 
							
							
							
							Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
							
						 
						
							2014-03-11 00:35:07 +13:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	425f9dcd51  
						 
						
							
							
								
								
								Fix more header sorting issues in VideoBackends/ (now check-includes clean).  
							
							
							
						 
						
							2014-02-20 01:01:11 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
								
							
							
	2afe215271  
						 
						
							
							
								
								
								Convert all includes to relative paths.  
							
							
							
						 
						
							2014-02-18 02:19:10 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									lioncash 
								
							 
						 
						
							
							
								
							
							
	d2038049f5  
						 
						
							
							
								
								
								Replace all include guard ifdefs with "#pragma once"  
							
							
							
						 
						
							2014-02-10 18:07:16 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jasper St. Pierre 
								
							 
						 
						
							
							
								
							
							
	34692ab826  
						 
						
							
							
								
								
								Remove unnecessary Src/ folders  
							
							
							
						 
						
							2013-12-31 14:03:19 -05:00