Commit graph

1265 commits

Author SHA1 Message Date
Tabitha
085035ba46
Update GP5E01.ini 2025-01-03 17:26:40 -05:00
Tabitha
6eee9a646e
Update GP5E01.ini 2025-01-03 17:26:24 -05:00
Tabitha
87f41be32a
Update GP6E01.ini 2025-01-03 17:04:02 -05:00
Nayla Hanegan
b7b9fe5369 old codehandler remove 2025-01-03 16:41:38 -05:00
Tabitha
c05f75b325
Update GP7E01.ini 2024-12-30 19:39:01 -05:00
Nayla Hanegan
a37820b2f8 code changes 2024-12-27 14:36:36 -05:00
Nayla Hanegan
a54333ccde Merge branch 'master' of https://github.com/MarioPartyNetplay/Dolphin-MPN 2024-12-27 14:30:25 -05:00
Nayla Hanegan
7453d14626 stage 2024-12-27 14:30:22 -05:00
Tabitha
cf2b191b0c
Update GP5E01.ini 2024-12-27 12:22:12 -05:00
Tabitha
817192202a
Update GP6E01.ini 2024-12-27 12:21:40 -05:00
Tabitha
4e8032963c
Update GP6E01.ini 2024-12-26 17:55:51 -05:00
Tabitha
9b973ebea0
Update GP6E01.ini 2024-12-26 16:44:36 -05:00
Tabitha
256d0e855b
Update GP6E01.ini 2024-12-26 16:28:08 -05:00
Tabitha
2f18be70fe
Update GP6E01.ini 2024-12-26 15:51:00 -05:00
Tabitha
87b7737e96
Update GP6E01.ini 2024-12-26 15:18:06 -05:00
Tabitha
9a8b8deb82
Add files via upload 2024-12-24 20:34:51 -05:00
Tabitha
3e5c4d6f63
another up 2024-12-24 09:41:03 -05:00
Tabitha
b2a745f2d2
Update GP5E01.ini 2024-12-24 09:36:37 -05:00
Tabitha
b21a4f9836
Add files via upload 2024-12-24 05:46:05 -05:00
Tabitha
93bf17838f
Update GP7E01.ini 2024-12-23 22:12:19 -05:00
Tabitha
b205808b1f
have 2024-12-23 21:11:39 -05:00
Tabitha
b2cabcb540
please 2024-12-23 21:09:17 -05:00
Tabitha
37984bb423
last attempt 2024-12-23 21:07:28 -05:00
Tabitha
2efae06712
Update GP6E01.ini 2024-12-23 21:04:37 -05:00
Tabitha
dbe479b2f7
new codes 1/5 2024-12-23 20:52:50 -05:00
Nayla Hanegan
3de2cfe575 some modified codelists 2024-12-16 18:15:12 -05:00
Nayla Hanegan
86f7aa4e6a Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master2 2024-12-16 00:48:24 -05:00
Nayla Hanegan
27c2c93587 update Save file for MP2 to be the correct NTSC-U one 2024-12-15 18:20:07 -05:00
Tillmann Karras
445fe2248c GameSettings: set EFBAccessEnable=True for Neighbours from Hell
This fixes the loading screens that show a walking animation.
2024-12-08 11:29:15 +00:00
Mateus B. Cassiano
7e4b1780e1
GameINI: drop Single Core override from Eternal Darkness 2024-12-03 16:48:54 -04:00
JMC47
cf29214c03
Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
LillyJadeKatrin
51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
Pokechu22
6462e794c8 GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011
This fixes text on the menu and in-game.
2024-11-29 12:09:30 -08:00
vaguerant
82c3a844c4
fix SUKP01 metafortress bypass 2024-11-19 23:24:22 +11:00
dreamsyntax
691a1eb94c Sys: Sync wiitdb files with GameTDB 2024-11-14 13:05:38 -07:00
Nayla
142bdc56df
Update GMPE01.ini 2024-11-13 23:08:49 -05:00
Nayla
6f85ba56b0
Fix dolphin icon on macos 2024-11-12 22:26:41 -05:00
LillyJadeKatrin
60a0efc69c Add Approved Patches - Eternal Darkness, Monster Hunter Tri
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
Nayla Hanegan
3eb0bd5caa remove extras 2024-11-04 11:38:17 -05:00
Nayla Hanegan
76c08d3a22 merge 2024-11-04 10:59:00 -05:00
Tillmann Karras
5adc1bdecd GameSettings: add patch to fix Eternal Darkness startup hang
The game calls GXSetDrawDone and then switches the GP fifo without first
waiting for the draw done interrupt to arrive. Before
e96960e2a6, Dolphin would not execute the
draw done command and potentially also skip other commands in the old GP
fifo. Since that commit, Dolphin executes the remaining commands on the
old GP fifo just before disabling reads for switching, but because
PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles
for the draw done interrupt, it arrives after the game has switched to
the new GP fifo which seems to trigger the deadlock.

This patch replaces the call to GXSetDrawDone by a call to GXDrawDone
which does the same but also waits for the interrupt.
2024-10-30 21:16:31 +00:00
JMC47
bab34ca060
Merge pull request #13140 from dreamsyntax/skip-efb-default-flip
GraphicsSettings: EFBAccessEnable=false by default
2024-10-28 18:58:37 -04:00
dreamsyntax
6022cca691 GameINI: Remove EFBAccessEnable=false overrides
Removes the EFBAccessEnable=false explicit game overrides for:
  GT6 (Terminator 3: The Redemption)
  GXB (SSX3) [deleted - no other configuration]
  RTH (Tony Hawk's Downhill Jam)
  SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-23 18:08:34 -07:00
Nayla Hanegan
3172a1cbf1 missed 2024-10-23 14:29:53 -04:00
Nayla Hanegan
4bd7d38a77 Merge branch 'master' of https://github.com/dolphin-emu/dolphin into dolphin-emu-master 2024-10-23 14:29:49 -04:00
dreamsyntax
0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
Pokechu22
e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22
ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00
AGuy27
6b89ff4906
Create S7E.ini 2024-10-12 15:55:03 -04:00
AGuy27
4f3fc84f76
Create STZ.ini 2024-10-12 15:53:22 -04:00