hrydgard 
								
							 
						 
						
							
							
								
							
							
	6a88241e64  
						 
						
							
							
								
								
								D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-06-20 22:23:34 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	7a8f6bdd6d  
						 
						
							
							
								
								
								D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-19 13:14:55 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	a7c70ddb66  
						 
						
							
							
								
								
								D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-13 17:46:33 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	700f2ff694  
						 
						
							
							
								
								
								Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-13 08:21:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	baede3a7f3  
						 
						
							
							
								
								
								Moving more things out of GL into VideoCommon...  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 20:37:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	2b1022f152  
						 
						
							
							
								
								
								More tidying up - share the stats print between the two plugins, etc  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 19:42:45 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	e4a9faeba4  
						 
						
							
							
								
								
								GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
							
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							DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-26 09:52:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	f338d5c44c  
						 
						
							
							
								
								
								Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-15 00:51:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	dfdfbd4a6a  
						 
						
							
							
								
								
								Delete some obsolete junk, in zelda ucode and in gl plugin.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 17:58:52 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	845204c227  
						 
						
							
							
								
								
								Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy.  Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-03-16 07:54:44 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									omegadox 
								
							 
						 
						
							
							
								
							
							
	7a276e687e  
						 
						
							
							
								
								
								Added more overlay stats options.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-02-15 20:49:59 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bushing 
								
							 
						 
						
							
							
								
							
							
	30c883bcfc  
						 
						
							
							
								
								
								set svn:eol-style=native for **.h  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-12-08 04:46:09 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	5c58227702  
						 
						
							
							
								
								
								Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-11-23 17:46:14 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	f77624147d  
						 
						
							
							
								
								
								Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-25 15:53:43 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	39df6c5624  
						 
						
							
							
								
								
								Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2008-10-22 20:54:40 +00:00