Pierre Bourdon 
								
							 
						 
						
							
							
								
							
							
	
	
	e149ad4f0a 
 
						 
						
							
							
								
								
								treewide: convert GPLv2+ license info to SPDX tags  
							
							... 
							
							
							
							SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/  . SPDX
tags are adopted in many large projects, including things like the Linux
kernel. 
							
						 
						
							2021-07-05 04:35:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									waddlesplash 
								
							 
						 
						
							
							
								
							
							
	2df11d3911  
						 
						
							
							
								
								
								Rehabilitate Haiku support.  
							
							
							
						 
						
							2021-01-02 16:54:24 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Shawn Hoffman 
								
							 
						 
						
							
							
								
							
							
	cff4806d8d  
						 
						
							
							
								
								
								windows: fix build if pch were to be disabled  
							
							
							
						 
						
							2020-08-22 16:18:24 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jun Su 
								
							 
						 
						
							
							
								
							
							
	7c7a41ecd8  
						 
						
							
							
								
								
								Cleanup warnings of -Wunused-variable  
							
							... 
							
							
							
							remove unused variables. 
							
						 
						
							2020-03-23 14:24:27 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	0a75e71672  
						 
						
							
							
								
								
								DolphinNoGUI: Add a FBDev platform  
							
							... 
							
							
							
							And the associated GLContext bits 
							
						 
						
							2019-09-01 14:00:40 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	43fe02ee9b  
						 
						
							
							
								
								
								GLContext: Get size using eglQuerySurface()  
							
							... 
							
							
							
							Also no longer assumes that a nullptr display is not headless (needed for fbdev) 
							
						 
						
							2019-09-01 13:35:11 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	2c6d96433c  
						 
						
							
							
								
								
								GLContext: Try GL versions 3.2-4.6 when getting a context  
							
							... 
							
							
							
							GLX previously was only creating a 4.0 context. 
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	c95802afeb  
						 
						
							
							
								
								
								CMake: Make X11 and EGL optional  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	0559311f92  
						 
						
							
							
								
								
								GLContext: Runtime selection of EGL/GLX on Linux  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	025e909773  
						 
						
							
							
								
								
								GLContext: Use destructor instead of Shutdown() to cleanup  
							
							... 
							
							
							
							Also uses the Initialize() method to make the context current. 
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	4b8d1c2b42  
						 
						
							
							
								
								
								GLContext: Combine shared context initialization and creation  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	dcdd02d646  
						 
						
							
							
								
								
								GLContext: Remove global context pointer  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	eb284b5d66  
						 
						
							
							
								
								
								VideoBackends: Pass window system info from host on creation  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	9c57a98723  
						 
						
							
							
								
								
								GLContext: Use host connection  
							
							... 
							
							
							
							This also removes the need for a sleeping event thread. 
							
						 
						
							2018-10-20 21:11:34 +10:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Stenzek 
								
							 
						 
						
							
							
								
							
							
	134d967be2  
						 
						
							
							
								
								
								Refactoring and cleanup of GLInterface (now GLContext)  
							
							
							
						 
						
							2018-10-20 21:11:34 +10:00