Commit graph

43499 commits

Author SHA1 Message Date
mitaclaw
8d5e39751e BranchWatchDialog: Fix GCC Warnings
GCC can't lambda right.
2024-03-02 07:53:23 -08:00
Admiral H. Curtiss
58616a6e4c
Merge pull request #12438 from Filoppi/custom_relative_aspect_ratio
Add Custom Relative and Raw (Squared Pixels) aspect ratios
2024-03-02 14:14:19 +01:00
Admiral H. Curtiss
f2e04e0603
Merge pull request #12359 from mitaclaw/code-diff-dialog-refresh
BranchWatchDialog: A Total Replacement for CodeDiffDialog
2024-03-02 14:13:54 +01:00
Admiral H. Curtiss
8840f7f8bc
Merge pull request #12599 from lioncash/vertman
VertexManagerBase: Initialize m_ticks_elapsed on construction
2024-03-02 14:11:23 +01:00
Admiral H. Curtiss
349e21aa3a
Merge pull request #12607 from Naim2000/devaes
AesDevice: fix key & iv arrays
2024-03-02 14:08:24 +01:00
mitaclaw
16c609dcd4 BootManager: Avoid Global System Accessor 2024-03-01 23:39:04 -08:00
Niel Lebeck
0344ec6d79 Add simple unit tests for SettingsHandler 2024-03-01 20:52:45 -08:00
Naim2000
f208b320a3 AesDevice: fix key & iv arrays 2024-03-01 15:00:28 -05:00
mitaclaw
0d4cb5ddc7 State: Avoid Global System Accessor 2024-03-01 10:52:50 -08:00
mitaclaw
26141eece8 Memory(View)Widget: Avoid Global System Accessor 2024-03-01 07:09:20 -08:00
Filoppi
41b19e262f Add custom relative and raw (squared pixels) aspect ratio modes 2024-02-29 21:11:19 +02:00
Nayla
775d7048c3
Update GP7E01.ini 2024-02-28 23:02:13 -05:00
Lioncash
e52109a356 DSPJitRegCache: Take DynamicReg instances by reference in FlushRegs()
A DynamicReg instance is 80 bytes in size, so this just gets rid of some
unnecessary copy churn.
2024-02-28 10:27:35 -05:00
Lioncash
7bf77a56f4 VertexManagerBase: Initialize m_ticks_elapsed on construction
Ensures that this always has a deterministic value on construction like
everything else in the class.
2024-02-28 10:21:08 -05:00
Mai
5a81916ee9
Merge pull request #12598 from mitaclaw/case-insensitive
CodeWidget: Simplify Case-Insensitive Contains
2024-02-28 08:48:10 -05:00
mitaclaw
8eeb93d51a CodeWidget: Simplify Case-Insensitive Contains 2024-02-27 12:03:38 -08:00
mitaclaw
8134c8a572 BranchWatchDialog: A Total Replacement for CodeDiffDialog
With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
2024-02-27 11:40:58 -08:00
Mai
aae61894f8
Merge pull request #12595 from LillyJadeKatrin/retroachievements-bugfix-2
Clear active challenges when game closes
2024-02-27 02:30:34 -05:00
mitaclaw
fd8f2c7822 JitArm64: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw
7cccedca1e Jit64: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw
2aa250a68a Interpreter: Install BranchWatch 2024-02-26 19:38:27 -08:00
mitaclaw
67f60bec7e PowerPC: Implement BranchWatch
This new component can track code paths by watching branch hits.
2024-02-26 19:38:27 -08:00
LillyJadeKatrin
56b82e764c Clear active challenges when game closes
Failing to do this was causing challenge icons to carry over into the next game if a game was closed while the icons were active, even if the next game to run was a completely different game entirely with completely different badges.
2024-02-26 22:21:05 -05:00
Nayla
1ca424147e
Update GP7E01.ini 2024-02-24 16:47:40 -05:00
Nayla
b9f8229cf2
Update GP7E01.ini 2024-02-24 11:07:43 -05:00
Nayla
2264607389
Update GP5E01.ini 2024-02-24 11:03:40 -05:00
Nayla
97c23c0e8a
Update flatpak.yml 2024-02-23 17:27:25 -05:00
Nayla
ddc04fc340
Update macos.yml 2024-02-23 17:15:22 -05:00
Nayla
d06f58ba66
Update macos.yml 2024-02-23 17:14:36 -05:00
Nayla
23da9a6c99
Create macos.yml 2024-02-23 17:09:36 -05:00
Nayla
5cc9bce4e9
Update Gamestate.cpp 2024-02-23 17:01:59 -05:00
Nayla
c9818203d5
Update GP5E01.ini 2024-02-23 13:07:32 -05:00
Nayla
4af52a6fb0
Update GP6E01.ini 2024-02-22 20:51:37 -05:00
Nayla
c37ca0a404
Update GP7E01.ini 2024-02-22 20:49:46 -05:00
Nayla
bbd66d19fe
Update GP6E01.ini 2024-02-22 20:38:00 -05:00
Nayla
2f97f71f0c
Update GP7E01.ini 2024-02-22 20:34:51 -05:00
Nayla
77556d06d8
Update GP7E01.ini 2024-02-22 20:27:44 -05:00
Nayla
2bd83f6da0
Update GP5E01.ini 2024-02-21 19:38:01 -05:00
Nayla
474f49ccc6
Update GP7E01.ini 2024-02-21 19:30:43 -05:00
Nayla
25dd81f802
Update GP6E01.ini 2024-02-21 19:28:11 -05:00
Nayla
7a97699ed4
Update GMPE01.ini 2024-02-21 18:43:46 -05:00
Admiral H. Curtiss
5090a028e6
Merge pull request #12435 from Filoppi/fix-aspect-ratio-stuck
Fix aspect ratio heuristics getting stuck to a state
2024-02-20 21:36:43 +01:00
Admiral H. Curtiss
4b56ce3988
Merge pull request #12437 from Filoppi/improve-window-presentation-resolution
Improve window presentation at native resolution
2024-02-20 21:28:10 +01:00
Filoppi
48fbbdba7c Video: update widescreen heuristic code to never get stuck to specific old values when changing settings 2024-02-20 22:26:19 +02:00
Admiral H. Curtiss
3a41d991ce
Merge pull request #12591 from JesseTG/jtg/cmake-flexibility
Have dolphin_scmrev run `ScmRevGen` from `CMAKE_CURRENT_SOURCE_DIR`
2024-02-20 20:34:14 +01:00
LillyJadeKatrin
d66b96b1c0 Properly enable RetroAchievements hardcore mode
RetroAchievements plans to use the user_agent in unlock requests to determine which software version was used to play the game, and can filter older software versions out. As such, I have been given the go-ahead to remove the hardcoded line that forces hardcore to always be false.
2024-02-20 12:59:01 -05:00
Jesse Talavera
a84dc3123e Use CMAKE_CURRENT_SOURCE_DIR for the CMake module path 2024-02-20 08:09:06 -05:00
Filoppi
3f102ea8c2 Video: Make the game resolution (within the window) snap to the XFB size if they are within a ~1 pixel treshold on one axis only.
This takes care of making the image clearer in some edge cases where the game was already running at near perfect
 4:3 with no stretching, and the VI aspect ratio didn't match the XFB by one pixel, making the image stretched and blurry.
-Video: Fix `FindClosestIntegerResolution() using the window aspect ratio and not the draw aspect ratio, causing it to prefer
 stretching over black bars in cases when it wasn't desirable.
2024-02-20 03:09:11 +02:00
Filoppi
95ee0ac781 Video: Fix aspect ratio heuristics getting stuck to widescreen (or to non widescreen) (m_is_game_widescreen variable) if the user first forced the aspect ratio to 16:9/4:3 and then set it back to Auto. 2024-02-20 02:42:52 +02:00
Jesse Talavera
edaafaae2f Have dolphin_scmrev run ScmRevGen from CMAKE_CURRENT_SOURCE_DIR 2024-02-19 11:41:01 -05:00