hrydgard 
								
							 
						 
						
							
							
								
							
							
	7f97ce79bb  
						 
						
							
							
								
								
								Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2011-01-29 20:16:51 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rodolfo Osvaldo Bogado 
								
							 
						 
						
							
							
								
							
							
	c2283ad6c0  
						 
						
							
							
								
								
								Second Experimental commit:  
							
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							corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-12-27 03:18:01 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jordan Woyak 
								
							 
						 
						
							
							
								
							
							
	0da42fcca7  
						 
						
							
							
								
								
								Merged some FramebufferManager code into VideoCommon.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-11-14 23:31:53 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									skidau 
								
							 
						 
						
							
							
								
							
							
	719521eeeb  
						 
						
							
							
								
								
								Added EFB Scale option to the OpenGL plug-in.  
							
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							Renamed EFB Scale to Internal Resolution.
Removed Auto Scale option (it is now always on).
Added on-the-fly changing of the Internal Resolution in the OpenGL and Direct3D9 plug-ins.
Further consolidated the code in the video plug-ins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6240  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-09-30 15:24:34 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									donkopunchstania 
								
							 
						 
						
							
							
								
							
							
	70627c5652  
						 
						
							
							
								
								
								Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2010-03-10 06:45:13 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									hrydgard 
								
							 
						 
						
							
							
								
							
							
	baede3a7f3  
						 
						
							
							
								
								
								Moving more things out of GL into VideoCommon...  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-09-03 20:37:35 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	3448956f1f  
						 
						
							
							
								
								
								Correct addrRangesOverlap. May fix stuttering in many games.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-29 01:06:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									XTra.KrazzY 
								
							 
						 
						
							
							
								
							
							
	c86d2e5129  
						 
						
							
							
								
								
								Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-28 21:32:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	a48e148104  
						 
						
							
							
								
								
								Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-16 09:06:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	f338d5c44c  
						 
						
							
							
								
								
								Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-15 00:51:24 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	dc7d9ab998  
						 
						
							
							
								
								
								Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-11 02:34:16 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									LPFaint99 
								
							 
						 
						
							
							
								
							
							
	a41c1b2d0a  
						 
						
							
							
								
								
								add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
							
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							add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-07-06 02:10:26 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	c2e0225aa3  
						 
						
							
							
								
								
								Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-29 07:30:48 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Nolan Check 
								
							 
						 
						
							
							
								
							
							
	07a767691d  
						 
						
							
							
								
								
								Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.  
							
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							git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587  8ced0084-cf51-0410-be5f-012b33b47a6e 
							
						 
						
							2009-06-28 23:35:08 +00:00