// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#ifndef _GCPAD_H_INCLUDED__
#define _GCPAD_H_INCLUDED__

#define PAD_ERR_NONE            0
#define PAD_ERR_NO_CONTROLLER   -1
#define PAD_ERR_NOT_READY       -2
#define PAD_ERR_TRANSFER        -3

#define PAD_USE_ORIGIN          0x0080

#define PAD_BUTTON_LEFT         0x0001
#define PAD_BUTTON_RIGHT        0x0002
#define PAD_BUTTON_DOWN         0x0004
#define PAD_BUTTON_UP           0x0008
#define PAD_TRIGGER_Z           0x0010
#define PAD_TRIGGER_R           0x0020
#define PAD_TRIGGER_L           0x0040
#define PAD_BUTTON_A            0x0100
#define PAD_BUTTON_B            0x0200
#define PAD_BUTTON_X            0x0400
#define PAD_BUTTON_Y            0x0800
#define PAD_BUTTON_START        0x1000

typedef struct
{
	unsigned short button;                 // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
	unsigned char  stickX;                 // 0 <= stickX       <= 255
	unsigned char  stickY;                 // 0 <= stickY       <= 255
	unsigned char  substickX;              // 0 <= substickX    <= 255
	unsigned char  substickY;              // 0 <= substickY    <= 255
	unsigned char  triggerLeft;            // 0 <= triggerLeft  <= 255
	unsigned char  triggerRight;           // 0 <= triggerRight <= 255
	unsigned char  analogA;                // 0 <= analogA      <= 255
	unsigned char  analogB;                // 0 <= analogB      <= 255
	signed char    err;                    // one of PAD_ERR_* number
} SPADStatus;

#endif