// Copyright 2019 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include <string> #include <unordered_map> #include <vector> #include "Common/CommonTypes.h" #include "Common/IniFile.h" #include "InputCommon/ImageOperations.h" namespace InputCommon { class DynamicInputTextureConfiguration { public: explicit DynamicInputTextureConfiguration(const std::string& json_file); ~DynamicInputTextureConfiguration(); void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const; private: struct DynamicInputTextureData { std::string m_image_name; std::string m_hires_texture_name; std::string m_generated_folder_name; using EmulatedKeyToRegionsMap = std::unordered_map<std::string, std::vector<Rect>>; std::unordered_map<std::string, EmulatedKeyToRegionsMap> m_emulated_controllers; using HostKeyToImagePath = std::unordered_map<std::string, std::string>; std::unordered_map<std::string, HostKeyToImagePath> m_host_devices; bool m_preserve_aspect_ratio = true; }; bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name, const DynamicInputTextureData& texture_data) const; std::vector<DynamicInputTextureData> m_dynamic_input_textures; std::string m_base_path; bool m_valid = true; }; } // namespace InputCommon