// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #ifndef IMGUI_DEFINE_MATH_OPERATORS #define IMGUI_DEFINE_MATH_OPERATORS #endif #include #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/Timer.h" #include "Core/Core.h" #include "Core/ConfigManager.h" #include "Core/Slippi/SlippiPlayback.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/IconsFontAwesome4.h" extern std::unique_ptr g_playbackStatus; namespace OSD { constexpr float LEFT_MARGIN = 10.0f; // Pixels to the left of OSD messages. constexpr float TOP_MARGIN = 10.0f; // Pixels above the first OSD message. constexpr float WINDOW_PADDING = 4.0f; // Pixels between subsequent OSD messages. struct Message { Message() = default; Message(std::string text_, u32 timestamp_, u32 color_) : text(std::move(text_)), timestamp(timestamp_), color(color_) { } std::string text; u32 timestamp = 0; u32 color = 0; }; static std::multimap s_messages; static std::mutex s_messages_mutex; static int frame = 0; u32 idle_tick = Common::Timer::GetTimeMs(); ImVec2 prev_mouse(0,0); static ImVec4 RGBAToImVec4(const u32 rgba) { return ImVec4(static_cast((rgba >> 16) & 0xFF) / 255.0f, static_cast((rgba >> 8) & 0xFF) / 255.0f, static_cast((rgba >> 0) & 0xFF) / 255.0f, static_cast((rgba >> 24) & 0xFF) / 255.0f); } static float DrawMessage(int index, const Message& msg, const ImVec2& position, int time_left) { // We have to provide a window name, and these shouldn't be duplicated. // So instead, we generate a name based on the number of messages drawn. const std::string window_name = fmt::format("osd_{}", index); // The size must be reset, otherwise the length of old messages could influence new ones. ImGui::SetNextWindowPos(position); ImGui::SetNextWindowSize(ImVec2(0.0f, 0.0f)); // Gradually fade old messages away. const float alpha = std::min(1.0f, std::max(0.0f, time_left / 1024.0f)); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); float window_height = 0.0f; if (ImGui::Begin(window_name.c_str(), nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) { // Use %s in case message contains %. ImGui::TextColored(RGBAToImVec4(msg.color), "%s", msg.text.c_str()); window_height = ImGui::GetWindowSize().y + (WINDOW_PADDING * ImGui::GetIO().DisplayFramebufferScale.y); } ImGui::End(); ImGui::PopStyleVar(); return window_height; } void AddTypedMessage(MessageType type, std::string message, u32 ms, u32 rgba) { std::lock_guard lock{s_messages_mutex}; s_messages.erase(type); s_messages.emplace(type, Message(std::move(message), Common::Timer::GetTimeMs() + ms, rgba)); } void AddMessage(std::string message, u32 ms, u32 rgba) { std::lock_guard lock{s_messages_mutex}; s_messages.emplace(MessageType::Typeless, Message(std::move(message), Common::Timer::GetTimeMs() + ms, rgba)); } void DrawMessages() { const bool draw_messages = SConfig::GetInstance().bOnScreenDisplayMessages; const u32 now = Common::Timer::GetTimeMs(); const float current_x = LEFT_MARGIN * ImGui::GetIO().DisplayFramebufferScale.x; float current_y = TOP_MARGIN * ImGui::GetIO().DisplayFramebufferScale.y; int index = 0; std::lock_guard lock{s_messages_mutex}; for (auto it = s_messages.begin(); it != s_messages.end();) { const Message& msg = it->second; const int time_left = static_cast(msg.timestamp - now); if (time_left <= 0) { it = s_messages.erase(it); continue; } else { ++it; } if (draw_messages) current_y += DrawMessage(index++, msg, ImVec2(current_x, current_y), time_left); } } void ClearMessages() { std::lock_guard lock{s_messages_mutex}; s_messages.clear(); } bool ButtonCustom(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags = 0) { ImGuiWindow* window = ImGui::GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true); ImVec2 pos = window->DC.CursorPos; if ((flags & ImGuiButtonFlags_AlignTextBaseLine) && style.FramePadding.y < window->DC.CurrentLineTextBaseOffset) // Try to vertically align buttons that are smaller/have no padding so that text baseline matches (bit hacky, since it shouldn't be a flag) pos.y += window->DC.CurrentLineTextBaseOffset - style.FramePadding.y; ImVec2 size = ImGui::CalcItemSize(size_arg, label_size.x + style.FramePadding.x * 2.0f, label_size.y + style.FramePadding.y * 2.0f); const ImRect bb(pos, pos + size); ImGui::ItemSize(size, style.FramePadding.y); if (!ImGui::ItemAdd(bb, id)) return false; if (window->DC.ItemFlags & ImGuiItemFlags_ButtonRepeat) flags |= ImGuiButtonFlags_Repeat; bool hovered, held; bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, flags); if (pressed) ImGui::MarkItemEdited(id); // Render const ImU32 col = ImGui::GetColorU32(ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); ImGui::RenderNavHighlight(bb, id); ImGui::RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); if (hovered || held) ImGui::RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb, ImVec4(0.9f, 0.9f, 0.9f, style.Alpha)); else ImGui::RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb, ImVec4(0.9f, 0.9f, 0.9f, 0.6f * style.Alpha)); // Automatically close popups //if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup)) // CloseCurrentPopup(); IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.LastItemStatusFlags); return pressed; } bool SliderCustomBehavior(const ImRect& bb, ImGuiID id, int* v, int v_min, int v_max, float power, ImGuiSliderFlags flags, ImVec4 color, ImVec2 valuesize, const char* label, char* value) { ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; ImGuiWindow* window = ImGui::GetCurrentWindow(); const ImGuiAxis axis = (flags & ImGuiSliderFlags_Vertical) ? ImGuiAxis_Y : ImGuiAxis_X; const bool is_decimal = false; // TODO handle other types const bool is_power = (power != 1.0f) && is_decimal; const float slider_sz = (bb.Max[axis] - bb.Min[axis]); const float slider_usable_pos_min = bb.Min[axis]; const float slider_usable_pos_max = bb.Max[axis]; float linear_zero_pos = 0.0f; if (is_power && v_min * v_max < 0.0f) { const float linear_dist_min_to_0 = ImPow(v_min >= 0 ? (float)v_min : -(float)v_min, (float)1.0f / power); const float linear_dist_max_to_0 = ImPow(v_max >= 0 ? (float)v_max : -(float)v_max, (float)1.0f / power); linear_zero_pos = (float)(linear_dist_min_to_0 / (linear_dist_min_to_0 + linear_dist_max_to_0)); } else { linear_zero_pos = v_min < 0.0f ? 1.0f : 0.0f; } const bool isDown = g.IO.MouseDown[0]; bool value_changed = false; bool isActive = g.ActiveId == id; static bool isHeld = false; const bool hovered = ImGui::ItemHoverable(bb, id); if (isHeld) { isHeld = isHeld && isDown; // If no longer held, slider was let go. Trigger mark edited if (!isHeld) { INFO_LOG(SLIPPI, "Do seek here!"); ImGui::MarkItemEdited(id); // TODO only mark on mouse up } } else isHeld = hovered && isDown; if (!isDown && isActive) ImGui::ClearActiveID(); // Calculate mouse position if hovered int new_value = 0; if (hovered || isHeld) { const float mouse_abs_pos = g.IO.MousePos[axis]; float clicked_t = (slider_sz > 0.0f) ? ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_sz, 0.0f, 1.0f) : 0.0f; if (axis == ImGuiAxis_Y) clicked_t = 1.0f - clicked_t; if (is_power) { if (clicked_t < linear_zero_pos) { float a = 1.0f - (clicked_t / linear_zero_pos); a = ImPow(a, power); new_value = ImLerp(ImMin(v_max, 0), v_min, a); } else { float a; if (ImFabs(linear_zero_pos - 1.0f) > 1.e-6f) a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos); else a = clicked_t; a = ImPow(a, power); new_value = ImLerp(ImMax(v_min, 0), v_max, a); } } else { new_value = ImLerp(v_min, v_max, clicked_t); } // Only change value if left mouse button is actually down if (*v != new_value && isDown) { *v = new_value; value_changed = true; } } float new_grab_t = ImGui::SliderCalcRatioFromValueT(ImGuiDataType_S32, new_value, v_min, v_max, power, linear_zero_pos); float curr_grab_t = ImGui::SliderCalcRatioFromValueT(ImGuiDataType_S32, *v, v_min, v_max, power, linear_zero_pos); if (axis == ImGuiAxis_Y) { new_grab_t = 1.0f - new_grab_t; curr_grab_t = 1.0f - curr_grab_t; } const float new_grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, new_grab_t); const float curr_grab_pos = ImLerp(slider_usable_pos_min, slider_usable_pos_max, curr_grab_t); ImRect new_grab_bb; ImRect curr_grab_bb; if (axis == ImGuiAxis_X) { new_grab_bb = ImRect(ImVec2(new_grab_pos, bb.Min.y), ImVec2(new_grab_pos, bb.Max.y)); curr_grab_bb = ImRect(ImVec2(curr_grab_pos, bb.Min.y), ImVec2(curr_grab_pos, bb.Max.y)); } else { new_grab_bb = ImRect(ImVec2(bb.Min.x, new_grab_pos), ImVec2(bb.Max.x, new_grab_pos)); curr_grab_bb = ImRect(ImVec2(bb.Min.x, curr_grab_pos), ImVec2(bb.Max.x, curr_grab_pos)); } // Draw all the things // Darken screen when seeking if (isHeld) window->DrawList->AddRectFilled(ImVec2(0, 0), ImGui::GetIO().DisplaySize, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.5f))); window->DrawList->AddRectFilled(ImVec2(0, ImGui::GetWindowHeight() - 36), ImVec2(ImGui::GetWindowWidth(), ImGui::GetWindowHeight()), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 0.0f, 0.0f, 0.75f * style.Alpha))); // Grey background line window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(bb.Max.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, 0.5f * style.Alpha)), 4); // Whiter, more opaque line up to mouse position if (hovered && !isDown) window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(new_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(1.0f, 1.0f, 1.0f, style.Alpha)), 4); // Colored line, circle indicator, and text if (isHeld) { window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(new_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, style.Alpha)), 4); window->DrawList->AddCircleFilled(ImVec2(new_grab_bb.Min.x, new_grab_bb.Max.y - 6), 6, ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, style.Alpha))); window->DrawList->AddText(ImVec2(new_grab_bb.GetCenter().x - valuesize.x / 2, bb.Max.y - 30), ImColor(255, 255, 255), value, label); } // Progress bar if (!isHeld) frame = g_playbackStatus->currentPlaybackFrame; window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Max.y - 6), ImVec2(curr_grab_bb.Min.x, bb.Max.y - 6), ImGui::ColorConvertFloat4ToU32(ImVec4(0.0f, 1.0f, 0.0f, style.Alpha)), 4); return value_changed; } bool SliderCustom(const char* label, ImVec4 color, int* v, int v_min, int v_max, float power, const char* format) { ImGuiWindow* window = ImGui::GetCurrentWindow(); if (window->SkipItems) return false; ImGuiContext& g = *GImGui; const ImGuiStyle& style = g.Style; const ImGuiID id = window->GetID(label); const float w = ImGui::CalcItemWidth(); const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true) * 1.0f; const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y)); const bool hovered = ImGui::ItemHoverable(frame_bb, id); if (hovered) ImGui::SetHoveredID(id); if (!format) format = "%d"; bool start_text_input = false; const bool tab_focus_requested = ImGui::FocusableItemRegister(window, g.ActiveId == id); if (tab_focus_requested || (hovered && g.IO.MouseClicked[0])) { ImGui::SetActiveID(id, window); ImGui::FocusWindow(window); if (tab_focus_requested || g.IO.KeyCtrl) { start_text_input = true; g.ScalarAsInputTextId = 0; } } if (start_text_input || (g.ActiveId == id && g.ScalarAsInputTextId == id)) return ImGui::InputScalarAsWidgetReplacement(frame_bb, id, label, ImGuiDataType_S32, v, format); char value_buf[64]; const char* value_buf_end = value_buf + ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), format, *v); const bool value_changed = SliderCustomBehavior(frame_bb, id, v, v_min, v_max, power, ImGuiSliderFlags_None, color, ImGui::CalcTextSize(value_buf, NULL, true), value_buf_end, value_buf); if (label_size.x > 0.0f) ImGui::RenderText(ImVec2(frame_bb.Min.x + style.ItemInnerSpacing.x, frame_bb.Min.y + 25), label); return value_changed; } void DrawSlippiPlaybackControls() { const auto height = ImGui::GetWindowHeight(); // We have to provide a window name, and these shouldn't be duplicated. // So instead, we generate a name based on the number of messages drawn. const std::string window_name = fmt::format("Slippi Playback Controls"); ImGui::SetNextWindowPos(ImVec2(0, 0)); ImGui::SetNextWindowSize(ImGui::GetIO().DisplaySize); auto mousePos = ImGui::GetMousePos(); auto currTime = Common::Timer::GetTimeMs(); if (!(mousePos[0] == prev_mouse[0] && mousePos[1] == prev_mouse[1])) { idle_tick = currTime; } prev_mouse = mousePos; s32 diff = currTime - idle_tick; diff = diff < 1000 ? 0 : diff - 1000; auto alpha = std::max(0.0001f, 1.0f - (diff / 1000.0f)); ImGuiStyle& style = ImGui::GetStyle(); style.WindowBorderSize = 0.0f; style.Alpha = alpha; style.WindowPadding = ImVec2(0.0f, 0.0f); if (ImGui::Begin(window_name.c_str(), nullptr, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) { ImGui::PushItemWidth(ImGui::GetWindowWidth()); ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() - 44)); SliderCustom("", ImVec4(1.0f, 0.0f, 0.0f, 1.0f), &frame, 0, 8000, 1.0, "%d"); ImGui::SetCursorPos(ImVec2(0.0f, ImGui::GetWindowHeight() - 30)); ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, ImVec2(1.0f, 0.5f)); if (ButtonCustom(ICON_FA_PLAY, ImVec2(32.0f, 32.0f))) { INFO_LOG(SLIPPI, "playing"); } ImGui::PopStyleVar(); ImGui::SameLine(0.0f); if (ButtonCustom(ICON_FA_FAST_BACKWARD, ImVec2(32.0f, 32.0f))) { INFO_LOG(SLIPPI, "fast back"); } ImGui::SameLine(0.0f, 0.0f); if (ButtonCustom(ICON_FA_STEP_BACKWARD, ImVec2(32.0f, 32.0f))) { INFO_LOG(SLIPPI, "step back"); } ImGui::SameLine(0.0f, 0.0f); if (ButtonCustom(ICON_FA_STEP_FORWARD, ImVec2(32.0f, 32.0f))) { INFO_LOG(SLIPPI, "step forward"); } ImGui::SameLine(0.0f, 0.0f); if (ButtonCustom(ICON_FA_FAST_FORWARD, ImVec2(32.0f, 32.0f))) { INFO_LOG(SLIPPI, "fast_foward"); } } ImGui::End(); } } // namespace OSD