#include "PluginWiimote.h"

namespace Common {

PluginWiimote::PluginWiimote(const char *_Filename)
	: CPlugin(_Filename), validWiimote(false)
{
	Wiimote_ControlChannel = reinterpret_cast<TWiimote_Output>   
		(LoadSymbol("Wiimote_ControlChannel"));
	Wiimote_InterruptChannel = reinterpret_cast<TWiimote_Input>
		(LoadSymbol("Wiimote_InterruptChannel"));
	Wiimote_Update = reinterpret_cast<TWiimote_Update>
		(LoadSymbol("Wiimote_Update"));
	Wiimote_GetAttachedControllers = reinterpret_cast<TWiimote_GetAttachedControllers>
		(LoadSymbol("Wiimote_GetAttachedControllers"));

	if ((Wiimote_ControlChannel != 0) &&
		(Wiimote_InterruptChannel != 0) &&
		(Wiimote_Update != 0) &&
		(Wiimote_GetAttachedControllers != 0))
		validWiimote = true;
}

PluginWiimote::~PluginWiimote() {
}

}