// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <atomic>
#include <condition_variable>
#include <mutex>
#include <queue>
#include <vector>

#include "Common/CommonTypes.h"

struct EfbPokeData;

class AsyncRequests
{
public:
	struct Event
	{
		enum Type
		{
			EFB_POKE_COLOR,
			EFB_POKE_Z,
			EFB_PEEK_COLOR,
			EFB_PEEK_Z,
			SWAP_EVENT,
			BBOX_READ,
			PERF_QUERY,
		} type;
		u64 time;

		union
		{
			struct
			{
				u16 x;
				u16 y;
				u32 data;
			} efb_poke;

			struct
			{
				u16 x;
				u16 y;
				u32* data;
			} efb_peek;

			struct
			{
				u32 xfbAddr;
				u32 fbWidth;
				u32 fbStride;
				u32 fbHeight;
			} swap_event;

			struct
			{
				int index;
				u16* data;
			} bbox;

			struct
			{
			} perf_query;
		};
	};

	AsyncRequests();

	void PullEvents()
	{
		if (!m_empty.load())
			PullEventsInternal();
	}
	void PushEvent(const Event& event, bool blocking = false);
	void SetEnable(bool enable);
	void SetPassthrough(bool enable);

	static AsyncRequests* GetInstance() { return &s_singleton; }

private:
	void PullEventsInternal();
	void HandleEvent(const Event& e);

	static AsyncRequests s_singleton;

	std::atomic<bool> m_empty;
	std::queue<Event> m_queue;
	std::mutex m_mutex;
	std::condition_variable m_cond;

	bool m_wake_me_up_again;
	bool m_enable;
	bool m_passthrough;

	std::vector<EfbPokeData> m_merged_efb_pokes;
};