// Copyright 2023 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include #include #include "Common/EnumFormatter.h" #include "VideoCommon/Assets/CustomAsset.h" #include "VideoCommon/Assets/CustomTextureData.h" #include "VideoCommon/RenderState.h" namespace VideoCommon { struct TextureAndSamplerData { static bool FromJson(const CustomAssetLibrary::AssetID& asset_id, const picojson::object& json, TextureAndSamplerData* data); static void ToJson(picojson::object* obj, const TextureAndSamplerData& data); AbstractTextureType type; CustomTextureData texture_data; SamplerState sampler; }; class TextureAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; class TextureAndSamplerAsset final : public CustomLoadableAsset { public: using CustomLoadableAsset::CustomLoadableAsset; private: CustomAssetLibrary::LoadInfo LoadImpl(const CustomAssetLibrary::AssetID& asset_id) override; }; } // namespace VideoCommon