// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include <unordered_map>

#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Thread.h"
#include "jni/ButtonManager.h"

namespace ButtonManager
{
	const std::string touchScreenKey = "Touchscreen";
	std::unordered_map<std::string, InputDevice*> m_controllers;
	std::vector<std::string> configStrings = {
		// GC
		"InputA",
		"InputB",
		"InputStart",
		"InputX",
		"InputY",
		"InputZ",
		"DPadUp",
		"DPadDown",
		"DPadLeft",
		"DPadRight",
		"MainUp",
		"MainDown",
		"MainLeft",
		"MainRight",
		"CStickUp",
		"CStickDown",
		"CStickLeft",
		"CStickRight",
		"InputL",
		"InputR",
		// Wiimote
		"WiimoteA",
		"WiimoteB",
		"WiimoteMinus",
		"WiimotePlus",
		"WiimoteHome",
		"Wiimote1",
		"Wiimote2",
		"WiimoteUp",
		"WiimoteDown",
		"WiimoteLeft",
		"WiimoteRight",
		"IRUp",
		"IRDown",
		"IRLeft",
		"IRRight",
		"IRForward",
		"IRBackward",
		"IRHide",
		"SwingUp",
		"SwingDown",
		"SwingLeft",
		"SwingRight",
		"SwingForward",
		"SwingBackward",
		"TiltForward",
		"TiltBackward",
		"TiltLeft",
		"TiltRight",
		"TiltModifier"
		"ShakeX",
		"ShakeY",
		"ShakeZ",
		// Nunchuk
		"NunchukC",
		"NunchukZ",
		"NunchukUp",
		"NunchukDown",
		"NunchukLeft",
		"NunchukRight",
		"NunchukSwingUp",
		"NunchukSwingDown",
		"NunchukSwingLeft",
		"NunchukSwingRight",
		"NunchukSwingForward",
		"NunchukSwingBackward",
		"NunchukTiltForward",
		"NunchukTiltBackward",
		"NunchukTiltLeft",
		"NunchukTiltRight",
		"NunchukTiltModifier",
		"NunchukShakeX",
		"NunchukShakeY",
		"NunchukShakeZ",
		// Classic
		"ClassicA",
		"ClassicB",
		"ClassicX",
		"ClassicY",
		"ClassicMinus",
		"ClassicPlus",
		"ClassicHome",
		"ClassicZL",
		"ClassicZR",
		"ClassicUp",
		"ClassicDown",
		"ClassicLeft",
		"ClassicRight",
		"ClassicLeftStickUp",
		"ClassicLeftStickDown",
		"ClassicLeftStickLeft",
		"ClassicLeftStickRight",
		"ClassicRightStickUp",
		"ClassicRightStickDown",
		"ClassicRightStickLeft",
		"ClassicRightStickRight",
		"ClassicTriggerL",
		"ClassicTriggerR",
		// Guitar
		"GuitarMinus",
		"GuitarPlus",
		"GuitarGreen",
		"GuitarRed",
		"GuitarYellow",
		"GuitarBue",
		"GuitarOrange",
		"GuitarStrumUp",
		"GuitarStrumDown",
		"GuitarUp",
		"GuitarDown",
		"GuitarLeft",
		"GuitarRight",
		"GuitarWhammy",
		// Drums
		"DrumsMinus",
		"DrumsPlus",
		"DrumsRed",
		"DrumsYellow",
		"DrumsBlue",
		"DrumsGreen",
		"DrumsOrange",
		"DrumsBass",
		"DrumsUp",
		"DrumsDown",
		"DrumsLeft",
		"DrumsRight",
		// Turntable
		"TurntableGreenLeft",
		"TurntableRedLeft",
		"TurntableBlueLeft",
		"TurntableGreenRight",
		"TurntableRedRight",
		"TurntableBlueRight",
		"TurntableMinus",
		"TurntablePlus",
		"TurntableHome",
		"TurntableEuphoria",
		"TurntableLeftTLeft",
		"TurntableLeftTRight",
		"TurntableRightTLeft",
		"TurntableRightTRight",
		"TurntableUp",
		"TurntableDown",
		"TurntableLeft",
		"TurntableRight",
		"TurntableEffDial",
		"TurntableCrossLeft",
		"TurntableCrossRight",
	};
	std::vector<ButtonType> configTypes = {
		// GC
		BUTTON_A,
		BUTTON_B,
		BUTTON_START,
		BUTTON_X,
		BUTTON_Y,
		BUTTON_Z,
		BUTTON_UP,
		BUTTON_DOWN,
		BUTTON_LEFT,
		BUTTON_RIGHT,
		STICK_MAIN_UP,
		STICK_MAIN_DOWN,
		STICK_MAIN_LEFT,
		STICK_MAIN_RIGHT,
		STICK_C_UP,
		STICK_C_DOWN,
		STICK_C_LEFT,
		STICK_C_RIGHT,
		TRIGGER_L,
		TRIGGER_R,
		// Wiimote
		WIIMOTE_BUTTON_A,
		WIIMOTE_BUTTON_B,
		WIIMOTE_BUTTON_MINUS,
		WIIMOTE_BUTTON_PLUS,
		WIIMOTE_BUTTON_HOME,
		WIIMOTE_BUTTON_1,
		WIIMOTE_BUTTON_2,
		WIIMOTE_UP,
		WIIMOTE_DOWN,
		WIIMOTE_LEFT,
		WIIMOTE_RIGHT,
		WIIMOTE_IR_UP,
		WIIMOTE_IR_DOWN,
		WIIMOTE_IR_LEFT,
		WIIMOTE_IR_RIGHT,
		WIIMOTE_IR_FORWARD,
		WIIMOTE_IR_BACKWARD,
		WIIMOTE_IR_HIDE,
		WIIMOTE_SWING_UP,
		WIIMOTE_SWING_DOWN,
		WIIMOTE_SWING_LEFT,
		WIIMOTE_SWING_RIGHT,
		WIIMOTE_SWING_FORWARD,
		WIIMOTE_SWING_BACKWARD,
		WIIMOTE_TILT_FORWARD,
		WIIMOTE_TILT_BACKWARD,
		WIIMOTE_TILT_LEFT,
		WIIMOTE_TILT_RIGHT,
		WIIMOTE_TILT_MODIFIER,
		WIIMOTE_SHAKE_X,
		WIIMOTE_SHAKE_Y,
		WIIMOTE_SHAKE_Z,
		// Nunchuk
		NUNCHUK_BUTTON_C,
		NUNCHUK_BUTTON_Z,
		NUNCHUK_STICK_UP,
		NUNCHUK_STICK_DOWN,
		NUNCHUK_STICK_LEFT,
		NUNCHUK_STICK_RIGHT,
		NUNCHUK_SWING_UP,
		NUNCHUK_SWING_DOWN,
		NUNCHUK_SWING_LEFT,
		NUNCHUK_SWING_RIGHT,
		NUNCHUK_SWING_FORWARD,
		NUNCHUK_SWING_BACKWARD,
		NUNCHUK_TILT_FORWARD,
		NUNCHUK_TILT_BACKWARD,
		NUNCHUK_TILT_LEFT,
		NUNCHUK_TILT_RIGHT,
		NUNCHUK_TILT_MODIFIER,
		NUNCHUK_SHAKE_X,
		NUNCHUK_SHAKE_Y,
		NUNCHUK_SHAKE_Z,
		// Classic
		CLASSIC_BUTTON_A,
		CLASSIC_BUTTON_B,
		CLASSIC_BUTTON_X,
		CLASSIC_BUTTON_Y,
		CLASSIC_BUTTON_MINUS,
		CLASSIC_BUTTON_PLUS,
		CLASSIC_BUTTON_HOME,
		CLASSIC_BUTTON_ZL,
		CLASSIC_BUTTON_ZR,
		CLASSIC_DPAD_UP,
		CLASSIC_DPAD_DOWN,
		CLASSIC_DPAD_LEFT,
		CLASSIC_DPAD_RIGHT,
		CLASSIC_STICK_LEFT_UP,
		CLASSIC_STICK_LEFT_DOWN,
		CLASSIC_STICK_LEFT_LEFT,
		CLASSIC_STICK_LEFT_RIGHT,
		CLASSIC_STICK_RIGHT_UP,
		CLASSIC_STICK_RIGHT_DOWN,
		CLASSIC_STICK_RIGHT_LEFT,
		CLASSIC_STICK_RIGHT_RIGHT,
		CLASSIC_TRIGGER_L,
		CLASSIC_TRIGGER_R,
		// Guitar
		GUITAR_BUTTON_MINUS,
		GUITAR_BUTTON_PLUS,
		GUITAR_FRET_GREEN,
		GUITAR_FRET_RED,
		GUITAR_FRET_YELLOW,
		GUITAR_FRET_BLUE,
		GUITAR_FRET_ORANGE,
		GUITAR_STRUM_UP,
		GUITAR_STRUM_DOWN,
		GUITAR_STICK_UP,
		GUITAR_STICK_DOWN,
		GUITAR_STICK_LEFT,
		GUITAR_STICK_RIGHT,
		GUITAR_WHAMMY_BAR,
		// Drums
		DRUMS_BUTTON_MINUS,
		DRUMS_BUTTON_PLUS,
		DRUMS_PAD_RED,
		DRUMS_PAD_YELLOW,
		DRUMS_PAD_BLUE,
		DRUMS_PAD_GREEN,
		DRUMS_PAD_ORANGE,
		DRUMS_PAD_BASS,
		DRUMS_STICK_UP,
		DRUMS_STICK_DOWN,
		DRUMS_STICK_LEFT,
		DRUMS_STICK_RIGHT,
		// Turntable
		TURNTABLE_BUTTON_GREEN_LEFT,
		TURNTABLE_BUTTON_RED_LEFT,
		TURNTABLE_BUTTON_BLUE_LEFT,
		TURNTABLE_BUTTON_GREEN_RIGHT,
		TURNTABLE_BUTTON_RED_RIGHT,
		TURNTABLE_BUTTON_BLUE_RIGHT,
		TURNTABLE_BUTTON_MINUS,
		TURNTABLE_BUTTON_PLUS,
		TURNTABLE_BUTTON_HOME,
		TURNTABLE_BUTTON_EUPHORIA,
		TURNTABLE_TABLE_LEFT_LEFT,
		TURNTABLE_TABLE_LEFT_RIGHT,
		TURNTABLE_TABLE_RIGHT_LEFT,
		TURNTABLE_TABLE_RIGHT_RIGHT,
		TURNTABLE_STICK_UP,
		TURNTABLE_STICK_DOWN,
		TURNTABLE_STICK_LEFT,
		TURNTABLE_STICK_RIGHT,
		TURNTABLE_EFFECT_DIAL,
		TURNTABLE_CROSSFADE_LEFT,
		TURNTABLE_CROSSFADE_RIGHT,
	};

	static void AddBind(const std::string& dev, sBind *bind)
	{
		auto it = m_controllers.find(dev);
		if (it != m_controllers.end())
		{
			it->second->AddBind(bind);
			return;
		}
		m_controllers[dev] = new InputDevice(dev);
		m_controllers[dev]->AddBind(bind);
	}

	void Init()
	{
		// Initialize our touchScreenKey buttons
		for (int a = 0; a < 8; ++a)
		{
			// GC
			AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f));

			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f));

			// Wiimote
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_A, BIND_BUTTON, WIIMOTE_BUTTON_A, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_B, BIND_BUTTON, WIIMOTE_BUTTON_B, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_MINUS, BIND_BUTTON, WIIMOTE_BUTTON_MINUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_PLUS, BIND_BUTTON, WIIMOTE_BUTTON_PLUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_HOME, BIND_BUTTON, WIIMOTE_BUTTON_HOME, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_1, BIND_BUTTON, WIIMOTE_BUTTON_1, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_BUTTON_2, BIND_BUTTON, WIIMOTE_BUTTON_2, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_UP, BIND_BUTTON, WIIMOTE_UP, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_DOWN, BIND_BUTTON, WIIMOTE_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f));

			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_UP, BIND_AXIS, WIIMOTE_IR_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_DOWN, BIND_AXIS, WIIMOTE_IR_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_LEFT, BIND_AXIS, WIIMOTE_IR_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_RIGHT, BIND_AXIS, WIIMOTE_IR_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_FORWARD, BIND_AXIS, WIIMOTE_IR_FORWARD, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_BACKWARD, BIND_AXIS, WIIMOTE_IR_BACKWARD, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_UP, BIND_AXIS, WIIMOTE_SWING_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_DOWN, BIND_AXIS, WIIMOTE_SWING_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_LEFT, BIND_AXIS, WIIMOTE_SWING_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_RIGHT, BIND_AXIS, WIIMOTE_SWING_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_FORWARD, BIND_AXIS, WIIMOTE_SWING_FORWARD, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_SWING_BACKWARD, BIND_AXIS, WIIMOTE_SWING_BACKWARD, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_FORWARD, BIND_AXIS, WIIMOTE_TILT_FORWARD, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_BACKWARD, BIND_AXIS, WIIMOTE_TILT_BACKWARD, 1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_LEFT, BIND_AXIS, WIIMOTE_TILT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_RIGHT, BIND_AXIS, WIIMOTE_TILT_RIGHT, 1.0f));

			// Wii: Nunchuk
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f));

			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_UP, BIND_AXIS, NUNCHUK_SWING_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_DOWN, BIND_AXIS, NUNCHUK_SWING_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_LEFT, BIND_AXIS, NUNCHUK_SWING_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_RIGHT, BIND_AXIS, NUNCHUK_SWING_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_FORWARD, BIND_AXIS, NUNCHUK_SWING_FORWARD, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_SWING_BACKWARD, BIND_BUTTON, NUNCHUK_SWING_BACKWARD, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_FORWARD, BIND_AXIS, NUNCHUK_TILT_FORWARD, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_BACKWARD, BIND_AXIS, NUNCHUK_TILT_BACKWARD, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_LEFT, BIND_AXIS, NUNCHUK_TILT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_RIGHT, BIND_AXIS, NUNCHUK_TILT_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_UP, BIND_AXIS, NUNCHUK_STICK_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_DOWN, BIND_AXIS, NUNCHUK_STICK_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_LEFT, BIND_AXIS, NUNCHUK_STICK_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, NUNCHUK_STICK_RIGHT, BIND_AXIS, NUNCHUK_STICK_RIGHT, 1.0f));

			// Wii: Classic
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_A, BIND_BUTTON, CLASSIC_BUTTON_A, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_B, BIND_BUTTON, CLASSIC_BUTTON_B, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_X, BIND_BUTTON, CLASSIC_BUTTON_X, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_Y, BIND_BUTTON, CLASSIC_BUTTON_Y, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_MINUS, BIND_BUTTON, CLASSIC_BUTTON_MINUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_PLUS, BIND_BUTTON, CLASSIC_BUTTON_PLUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_HOME, BIND_BUTTON, CLASSIC_BUTTON_HOME, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZL, BIND_BUTTON, CLASSIC_BUTTON_ZL, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_BUTTON_ZR, BIND_BUTTON, CLASSIC_BUTTON_ZR, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_UP, BIND_BUTTON, CLASSIC_DPAD_UP, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_DOWN, BIND_BUTTON, CLASSIC_DPAD_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_LEFT, BIND_BUTTON, CLASSIC_DPAD_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_DPAD_RIGHT, BIND_BUTTON, CLASSIC_DPAD_RIGHT, 1.0f));

			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_UP, BIND_AXIS, CLASSIC_STICK_LEFT_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_DOWN, BIND_AXIS, CLASSIC_STICK_LEFT_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_LEFT, BIND_AXIS, CLASSIC_STICK_LEFT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_LEFT_RIGHT, BIND_AXIS, CLASSIC_STICK_LEFT_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_UP, BIND_AXIS, CLASSIC_STICK_RIGHT_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_DOWN, BIND_AXIS, CLASSIC_STICK_RIGHT_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_LEFT, BIND_AXIS, CLASSIC_STICK_RIGHT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_STICK_RIGHT_RIGHT, BIND_AXIS, CLASSIC_STICK_RIGHT_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_L, BIND_AXIS, CLASSIC_TRIGGER_L, 1.0f));
			AddBind(touchScreenKey, new sBind(a, CLASSIC_TRIGGER_R, BIND_AXIS, CLASSIC_TRIGGER_R, 1.0f));

			// Wii: Guitar
			AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_MINUS, BIND_BUTTON, GUITAR_BUTTON_MINUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_BUTTON_PLUS, BIND_BUTTON, GUITAR_BUTTON_PLUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_GREEN, BIND_BUTTON, GUITAR_FRET_GREEN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_RED, BIND_BUTTON, GUITAR_FRET_RED, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_YELLOW, BIND_BUTTON, GUITAR_FRET_YELLOW, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_BLUE, BIND_BUTTON, GUITAR_FRET_BLUE, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_FRET_ORANGE, BIND_BUTTON, GUITAR_FRET_ORANGE, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_UP, BIND_BUTTON, GUITAR_STRUM_UP, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_STRUM_DOWN, BIND_BUTTON, GUITAR_STRUM_DOWN, 1.0f));

			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_UP, BIND_AXIS, GUITAR_STICK_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_DOWN, BIND_AXIS, GUITAR_STICK_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_LEFT, BIND_AXIS, GUITAR_STICK_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_STICK_RIGHT, BIND_AXIS, GUITAR_STICK_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, GUITAR_WHAMMY_BAR, BIND_AXIS, GUITAR_WHAMMY_BAR, 1.0f));

			// Wii: Drums
			AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_MINUS, BIND_BUTTON, DRUMS_BUTTON_MINUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_BUTTON_PLUS, BIND_BUTTON, DRUMS_BUTTON_PLUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_RED, BIND_BUTTON, DRUMS_PAD_RED, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_YELLOW, BIND_BUTTON, DRUMS_PAD_YELLOW, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BLUE, BIND_BUTTON, DRUMS_PAD_BLUE, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_GREEN, BIND_BUTTON, DRUMS_PAD_GREEN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_ORANGE, BIND_BUTTON, DRUMS_PAD_ORANGE, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_PAD_BASS, BIND_BUTTON, DRUMS_PAD_BASS, 1.0f));

			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_UP, BIND_AXIS, DRUMS_STICK_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_DOWN, BIND_AXIS, DRUMS_STICK_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_LEFT, BIND_AXIS, DRUMS_STICK_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, DRUMS_STICK_RIGHT, BIND_AXIS, DRUMS_STICK_RIGHT, 1.0f));

			// Wii: Turntable
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_RED_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_LEFT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_LEFT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_GREEN_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_GREEN_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_RED_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_RED_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_BLUE_RIGHT, BIND_BUTTON, TURNTABLE_BUTTON_BLUE_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_MINUS, BIND_BUTTON, TURNTABLE_BUTTON_MINUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_PLUS, BIND_BUTTON, TURNTABLE_BUTTON_PLUS, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_HOME, BIND_BUTTON, TURNTABLE_BUTTON_HOME, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_BUTTON_EUPHORIA, BIND_BUTTON, TURNTABLE_BUTTON_EUPHORIA, 1.0f));

			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_LEFT, BIND_AXIS, TURNTABLE_TABLE_LEFT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_LEFT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_LEFT_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_LEFT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_TABLE_RIGHT_RIGHT, BIND_AXIS, TURNTABLE_TABLE_RIGHT_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_UP, BIND_AXIS, TURNTABLE_STICK_UP, -1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_DOWN, BIND_AXIS, TURNTABLE_STICK_DOWN, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_LEFT, BIND_AXIS, TURNTABLE_STICK_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_STICK_RIGHT, BIND_AXIS, TURNTABLE_STICK_RIGHT, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_EFFECT_DIAL, BIND_AXIS, TURNTABLE_EFFECT_DIAL, 1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_LEFT, BIND_AXIS, TURNTABLE_CROSSFADE_LEFT, -1.0f));
			AddBind(touchScreenKey, new sBind(a, TURNTABLE_CROSSFADE_RIGHT, BIND_AXIS, TURNTABLE_CROSSFADE_RIGHT, 1.0f));
		}
		// Init our controller bindings
		IniFile ini;
		ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
		for (u32 a = 0; a < configStrings.size(); ++a)
		{
			for (int padID = 0; padID < 8; ++padID)
			{
				std::ostringstream config;
				config << configStrings[a] << "_" << padID;
				BindType type;
				int bindnum;
				char dev[128];
				bool hasbind = false;
				char modifier = '+';
				std::string value;
				ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None");
				if (value == "None")
					continue;
				if (std::string::npos != value.find("Axis"))
				{
					hasbind = true;
					type = BIND_AXIS;
					sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier);
				}
				else if (std::string::npos != value.find("Button"))
				{
					hasbind = true;
					type = BIND_BUTTON;
					sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum);
				}
				if (hasbind)
					AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f));
			}
		}

	}
	bool GetButtonPressed(int padID, ButtonType button)
	{
		bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button);

		for (const auto& ctrl : m_controllers)
			pressed |= ctrl.second->ButtonValue(padID, button);

		return pressed;
	}
	float GetAxisValue(int padID, ButtonType axis)
	{
		float value = m_controllers[touchScreenKey]->AxisValue(padID, axis);
		if (value == 0.0f)
		{
			for (const auto& ctrl : m_controllers)
			{
				value = ctrl.second->AxisValue(padID, axis);
				if (value != 0.0f)
					return value;
			}
		}
		return value;
	}
	bool GamepadEvent(const std::string& dev, int button, int action)
	{
		auto it = m_controllers.find(dev);
		if (it != m_controllers.end())
			return it->second->PressEvent(button, action);
		return false;
	}
	void GamepadAxisEvent(const std::string& dev, int axis, float value)
	{
		auto it = m_controllers.find(dev);
		if (it != m_controllers.end())
			it->second->AxisEvent(axis, value);
	}
	void Shutdown()
	{
		for (const auto& controller : m_controllers)
			delete controller.second;
		m_controllers.clear();
	}

	// InputDevice
	bool InputDevice::PressEvent(int button, int action)
	{
		bool handled = false;
		for (const auto& binding : _inputbinds)
		{
			if (binding.second->_bind == button)
			{
				if (binding.second->_bindtype == BIND_BUTTON)
					_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
				else
					_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
				handled = true;
			}
		}
		return handled;
	}
	void InputDevice::AxisEvent(int axis, float value)
	{
		for (const auto& binding : _inputbinds)
		{
			if (binding.second->_bind == axis)
			{
				if (binding.second->_bindtype == BIND_AXIS)
					_axises[binding.second->_buttontype] = value;
				else
					_buttons[binding.second->_buttontype] = value > 0.5f ? true : false;
			}
		}
	}
	bool InputDevice::ButtonValue(int padID, ButtonType button)
	{
		const auto& binding = _inputbinds.find(std::make_pair(padID, button));
		if (binding == _inputbinds.end())
			return false;

		if (binding->second->_bindtype == BIND_BUTTON)
			return _buttons[binding->second->_buttontype];
		else
			return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f;
	}
	float InputDevice::AxisValue(int padID, ButtonType axis)
	{
		const auto& binding = _inputbinds.find(std::make_pair(padID, axis));
		if (binding == _inputbinds.end())
			return 0.0f;

		if (binding->second->_bindtype == BIND_AXIS)
			return _axises[binding->second->_buttontype] * binding->second->_neg;
		else
			return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f;
	}
}