// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "VideoCommon/PerformanceMetrics.h" #include <algorithm> #include <imgui.h> #include <implot.h> #include "Core/Config/GraphicsSettings.h" #include "VideoCommon/VideoConfig.h" PerformanceMetrics g_perf_metrics; void PerformanceMetrics::Reset() { m_fps_counter.Reset(); m_vps_counter.Reset(); m_time_sleeping = DT::zero(); m_samples = {}; m_speed = 0; m_max_speed = 0; } void PerformanceMetrics::CountFrame() { m_fps_counter.Count(); } void PerformanceMetrics::CountVBlank() { m_vps_counter.Count(); } void PerformanceMetrics::CountThrottleSleep(DT sleep) { m_time_sleeping += sleep; } void PerformanceMetrics::AdjustClockSpeed(s64 ticks, u32 new_ppc_clock, u32 old_ppc_clock) { for (auto& sample : m_samples) { const s64 diff = (sample.core_ticks - ticks) * new_ppc_clock / old_ppc_clock; sample.core_ticks = ticks + diff; } } void PerformanceMetrics::CountPerformanceMarker(s64 core_ticks, u32 ticks_per_second) { const auto clock_time = Clock::now(); const auto work_time = clock_time - m_time_sleeping; m_samples.emplace_back( PerfSample{.clock_time = clock_time, .work_time = work_time, .core_ticks = core_ticks}); const auto sample_window = std::chrono::microseconds{g_ActiveConfig.iPerfSampleUSec}; while (clock_time - m_samples.front().clock_time > sample_window) m_samples.pop_front(); // Avoid division by zero when we just have one sample. if (m_samples.size() < 2) return; const PerfSample& oldest = m_samples.front(); const auto elapsed_core_time = DT_s(core_ticks - oldest.core_ticks) / ticks_per_second; m_speed.store(elapsed_core_time / (clock_time - oldest.clock_time), std::memory_order_relaxed); m_max_speed.store(elapsed_core_time / (work_time - oldest.work_time), std::memory_order_relaxed); } double PerformanceMetrics::GetFPS() const { return m_fps_counter.GetHzAvg(); } double PerformanceMetrics::GetVPS() const { return m_vps_counter.GetHzAvg(); } double PerformanceMetrics::GetSpeed() const { return m_speed.load(std::memory_order_relaxed); } double PerformanceMetrics::GetMaxSpeed() const { return m_max_speed.load(std::memory_order_relaxed); } void PerformanceMetrics::DrawImGuiStats(const float backbuffer_scale) { m_vps_counter.UpdateStats(); m_fps_counter.UpdateStats(); const int movable_flag = Config::Get(Config::GFX_MOVABLE_PERFORMANCE_METRICS) ? ImGuiWindowFlags_None : ImGuiWindowFlags_NoMove; const float bg_alpha = 0.7f; const auto imgui_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | movable_flag | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing; const double fps = GetFPS(); const double vps = GetVPS(); const double speed = GetSpeed(); static ImVec2 last_display_size(-1.0f, -1.0f); // Change Color based on % Speed float r = 0.0f, g = 1.0f, b = 1.0f; if (g_ActiveConfig.bShowSpeedColors) { r = 1.0 - (speed - 0.8) / 0.2; g = speed / 0.8; b = (speed - 0.9) / 0.1; } const float window_padding = 8.f * backbuffer_scale; const float window_width = 93.f * backbuffer_scale; const ImVec2& display_size = ImGui::GetIO().DisplaySize; const bool display_size_changed = display_size.x != last_display_size.x || display_size.y != last_display_size.y; last_display_size = display_size; // There are too many edge cases to reasonably handle when the display size changes, so just reset // the layout to default. Hopefully users aren't changing window sizes or resolutions too often. const ImGuiCond set_next_position_condition = display_size_changed ? ImGuiCond_Always : ImGuiCond_FirstUseEver; float window_y = window_padding; float window_x = display_size.x - window_padding; const auto clamp_window_position = [&]() { const ImVec2 position = ImGui::GetWindowPos(); const ImVec2 size = ImGui::GetWindowSize(); const float window_min_x = window_padding; const float window_max_x = display_size.x - window_padding - size.x; const float window_min_y = window_padding; const float window_max_y = display_size.y - window_padding - size.y; if (window_min_x > window_max_x || window_min_y > window_max_y) return; const float clamped_window_x = std::clamp(position.x, window_min_x, window_max_x); const float clamped_window_y = std::clamp(position.y, window_min_y, window_max_y); const bool window_needs_clamping = (clamped_window_x != position.x) || (clamped_window_y != position.y); if (window_needs_clamping) ImGui::SetWindowPos(ImVec2(clamped_window_x, clamped_window_y), ImGuiCond_Always); }; const float graph_width = 50.f * backbuffer_scale + 3.f * window_width + 2.f * window_padding; const float graph_height = std::min(200.f * backbuffer_scale, display_size.y - 85.f * backbuffer_scale); const bool stack_vertically = !g_ActiveConfig.bShowGraphs; ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 14.f * backbuffer_scale); if (g_ActiveConfig.bShowGraphs) { ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 4.f * backbuffer_scale)); // Position in the top-right corner of the screen. ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition, ImVec2(1.0f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(graph_width, graph_height)); ImGui::SetNextWindowBgAlpha(bg_alpha); window_y += graph_height + window_padding; if (ImGui::Begin("PerformanceGraphs", nullptr, imgui_flags)) { static constexpr std::size_t num_ticks = 17; static constexpr std::array<double, num_ticks> tick_marks = {0.0, 1000.0 / 360.0, 1000.0 / 240.0, 1000.0 / 180.0, 1000.0 / 120.0, 1000.0 / 90.00, 1000.0 / 59.94, 1000.0 / 40.00, 1000.0 / 29.97, 1000.0 / 24.00, 1000.0 / 20.00, 1000.0 / 15.00, 1000.0 / 10.00, 1000.0 / 5.000, 1000.0 / 2.000, 1000.0, 2000.0}; clamp_window_position(); const DT vblank_time = m_vps_counter.GetDtAvg() + 2 * m_vps_counter.GetDtStd(); const DT frame_time = m_fps_counter.GetDtAvg() + 2 * m_fps_counter.GetDtStd(); const double target_max_time = DT_ms(vblank_time + frame_time).count(); const double a = std::max(0.0, 1.0 - std::exp(-4.0 * (DT_s(m_fps_counter.GetLastRawDt()) / DT_s(m_fps_counter.GetSampleWindow())))); if (std::isfinite(m_graph_max_time)) m_graph_max_time += a * (target_max_time - m_graph_max_time); else m_graph_max_time = target_max_time; const double total_frame_time = DT_ms(std::max(m_fps_counter.GetSampleWindow(), m_vps_counter.GetSampleWindow())).count(); if (ImPlot::BeginPlot("PerformanceGraphs", ImVec2(-1.0, -1.0), ImPlotFlags_NoFrame | ImPlotFlags_NoTitle | ImPlotFlags_NoMenus | ImPlotFlags_NoInputs)) { ImPlot::PushStyleColor(ImPlotCol_PlotBg, {0, 0, 0, 0}); ImPlot::PushStyleColor(ImPlotCol_LegendBg, {0, 0, 0, 0.2f}); ImPlot::PushStyleVar(ImPlotStyleVar_FitPadding, ImVec2(0.f, 0.f)); ImPlot::PushStyleVar(ImPlotStyleVar_LineWeight, 1.5f * backbuffer_scale); ImPlot::SetupAxes(nullptr, nullptr, ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert | ImPlotAxisFlags_NoDecorations | ImPlotAxisFlags_NoHighlight, ImPlotAxisFlags_Lock | ImPlotAxisFlags_Invert | ImPlotAxisFlags_NoLabel | ImPlotAxisFlags_NoHighlight); ImPlot::SetupAxisFormat(ImAxis_Y1, "%.1f"); ImPlot::SetupAxisTicks(ImAxis_Y1, tick_marks.data(), num_ticks); ImPlot::SetupAxesLimits(0, total_frame_time, 0, m_graph_max_time, ImGuiCond_Always); ImPlot::SetupLegend(ImPlotLocation_SouthEast, ImPlotLegendFlags_None); m_vps_counter.ImPlotPlotLines("V-Blank (ms)"); m_fps_counter.ImPlotPlotLines("Frame (ms)"); ImPlot::EndPlot(); ImPlot::PopStyleVar(2); ImPlot::PopStyleColor(2); } ImGui::PopStyleVar(); } ImGui::End(); } if (g_ActiveConfig.bShowSpeed) { // Position in the top-right corner of the screen. float window_height = 47.f * backbuffer_scale; ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition, ImVec2(1.0f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(window_width, window_height)); ImGui::SetNextWindowBgAlpha(bg_alpha); if (stack_vertically) window_y += window_height + window_padding; else window_x -= window_width + window_padding; if (ImGui::Begin("SpeedStats", nullptr, imgui_flags)) { clamp_window_position(); ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Speed:%4.0lf%%", 100.0 * speed); ImGui::TextColored(ImVec4(r, g, b, 1.0f), "Max:%6.0lf%%", 100.0 * GetMaxSpeed()); } ImGui::End(); } if (g_ActiveConfig.bShowFPS || g_ActiveConfig.bShowFTimes) { int count = g_ActiveConfig.bShowFPS + 2 * g_ActiveConfig.bShowFTimes; float window_height = (12.f + 17.f * count) * backbuffer_scale; // Position in the top-right corner of the screen. ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition, ImVec2(1.0f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(window_width, window_height)); ImGui::SetNextWindowBgAlpha(bg_alpha); if (stack_vertically) window_y += window_height + window_padding; else window_x -= window_width + window_padding; if (ImGui::Begin("FPSStats", nullptr, imgui_flags)) { clamp_window_position(); if (g_ActiveConfig.bShowFPS) ImGui::TextColored(ImVec4(r, g, b, 1.0f), "FPS:%7.2lf", fps); if (g_ActiveConfig.bShowFTimes) { ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms", DT_ms(m_fps_counter.GetDtAvg()).count()); ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms", DT_ms(m_fps_counter.GetDtStd()).count()); } } ImGui::End(); } if (g_ActiveConfig.bShowVPS || g_ActiveConfig.bShowVTimes) { int count = g_ActiveConfig.bShowVPS + 2 * g_ActiveConfig.bShowVTimes; float window_height = (12.f + 17.f * count) * backbuffer_scale; // Position in the top-right corner of the screen. ImGui::SetNextWindowPos(ImVec2(window_x, window_y), set_next_position_condition, ImVec2(1.0f, 0.0f)); ImGui::SetNextWindowSize(ImVec2(window_width, (12.f + 17.f * count) * backbuffer_scale)); ImGui::SetNextWindowBgAlpha(bg_alpha); if (stack_vertically) window_y += window_height + window_padding; else window_x -= window_width + window_padding; if (ImGui::Begin("VPSStats", nullptr, imgui_flags)) { clamp_window_position(); if (g_ActiveConfig.bShowVPS) ImGui::TextColored(ImVec4(r, g, b, 1.0f), "VPS:%7.2lf", vps); if (g_ActiveConfig.bShowVTimes) { ImGui::TextColored(ImVec4(r, g, b, 1.0f), "dt:%6.2lfms", DT_ms(m_vps_counter.GetDtAvg()).count()); ImGui::TextColored(ImVec4(r, g, b, 1.0f), " ±:%6.2lfms", DT_ms(m_vps_counter.GetDtStd()).count()); } } ImGui::End(); } ImGui::PopStyleVar(2); }