// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include "Common/CommonPaths.h" #include "Common/Thread.h" #include "Core/ConfigManager.h" #include "Core/GeckoCode.h" #include "Core/HW/Memmap.h" #include "Core/PowerPC/PowerPC.h" namespace Gecko { // return true if a code exists bool GeckoCode::Exist(u32 address, u32 data) { for (const GeckoCode::Code& code : codes) { if (code.address == address && code.data == data) return true; } return false; } // return true if the code is identical bool GeckoCode::Compare(GeckoCode compare) const { if (codes.size() != compare.codes.size()) return false; unsigned int exist = 0; for (const GeckoCode::Code& code : codes) { if (compare.Exist(code.address, code.data)) exist++; } return exist == codes.size(); } static bool code_handler_installed = false; // the currently active codes std::vector active_codes; static std::mutex active_codes_lock; void SetActiveCodes(const std::vector& gcodes) { std::lock_guard lk(active_codes_lock); active_codes.clear(); // add enabled codes for (const GeckoCode& gecko_code : gcodes) { if (gecko_code.enabled) { // TODO: apply modifiers // TODO: don't need description or creator string, just takin up memory active_codes.push_back(gecko_code); } } code_handler_installed = false; } bool InstallCodeHandler() { u32 codelist_location = 0x800028B8; // Debugger on location (0x800022A8 = Debugger off, using codehandleronly.bin) std::string data; std::string _rCodeHandlerFilename = File::GetSysDirectory() + GECKO_CODE_HANDLER; if (!File::ReadFileToString(_rCodeHandlerFilename, data)) { NOTICE_LOG(ACTIONREPLAY, "Could not enable cheats because codehandler.bin was missing."); return false; } // Install code handler Memory::WriteBigEData((const u8*)data.data(), 0x80001800, data.length()); // Turn off Pause on start Memory::Write_U32(0, 0x80002774); // Write a magic value to 'gameid' (codehandleronly does not actually read this). // For the purpose of this, see HLEGeckoCodehandler. Memory::Write_U32(0xd01f1bad, 0x80001800); // Create GCT in memory Memory::Write_U32(0x00d0c0de, codelist_location); Memory::Write_U32(0x00d0c0de, codelist_location + 4); std::lock_guard lk(active_codes_lock); int i = 0; for (const GeckoCode& active_code : active_codes) { if (active_code.enabled) { for (const GeckoCode::Code& code : active_code.codes) { // Make sure we have enough memory to hold the code list if ((codelist_location + 24 + i) < 0x80003000) { Memory::Write_U32(code.address, codelist_location + 8 + i); Memory::Write_U32(code.data, codelist_location + 12 + i); i += 8; } } } } Memory::Write_U32(0xff000000, codelist_location + 8 + i); Memory::Write_U32(0x00000000, codelist_location + 12 + i); // Turn on codes Memory::Write_U8(1, 0x80001807); // Invalidate the icache for (unsigned int j = 0; j < data.length(); j += 32) { PowerPC::ppcState.iCache.Invalidate(0x80001800 + j); } return true; } void RunCodeHandler() { if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats && active_codes.size() > 0) { if (!code_handler_installed || Memory::Read_U32(0x80001800) - 0xd01f1bad > 5) code_handler_installed = InstallCodeHandler(); if (!code_handler_installed) { // A warning was already issued. return; } if (PC == LR) { u32 oldLR = LR; PowerPC::CoreMode oldMode = PowerPC::GetMode(); PC = 0x800018A8; LR = 0; // Execute the code handler in interpreter mode to track when it exits PowerPC::SetMode(PowerPC::MODE_INTERPRETER); while (PC != 0) PowerPC::SingleStep(); PowerPC::SetMode(oldMode); PC = LR = oldLR; } } } } // namespace Gecko