// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.

#ifndef _COMMON_PATHS_H_
#define _COMMON_PATHS_H_

// Make sure we pick up USER_DIR if set in config.h
#include "Common.h"

// Directory seperators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'

// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
	#define USERDATA_DIR "User"
	#define DOLPHIN_DATA_DIR "Dolphin"
#elif defined __APPLE__
	// On OS X, USERDATA_DIR exists within the .app, but *always* reference
	// the copy in Application Support instead! (Copied on first run)
	// You can use the File::GetUserPath() util for this
	#define USERDATA_DIR "Contents/Resources/User"
	#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
#elif defined ANDROID
	#define USERDATA_DIR "user"
	#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
#else
	#define USERDATA_DIR "user"
	#ifdef USER_DIR
		#define DOLPHIN_DATA_DIR USER_DIR
	#else
		#define DOLPHIN_DATA_DIR ".dolphin"
	#endif
#endif

// Shared data dirs (Sys and shared User for linux)
#ifdef _WIN32
	#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
	#define SYSDATA_DIR "Contents/Resources/Sys"
#elif defined ANDROID
	#define SYSDATA_DIR "/sdcard/dolphin-emu"
#else
	#ifdef DATA_DIR
		#define SYSDATA_DIR DATA_DIR "sys"
	#else
		#define SYSDATA_DIR "sys"
	#endif
#endif

// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"

// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR			"GC"
#define WII_USER_DIR		"Wii"
#define CONFIG_DIR			"Config"
#define GAMESETTINGS_DIR	"GameSettings"
#define MAPS_DIR			"Maps"
#define CACHE_DIR			"Cache"
#define SHADERCACHE_DIR		"ShaderCache"
#define STATESAVES_DIR		"StateSaves"
#define SCREENSHOTS_DIR		"ScreenShots"
#define OPENCL_DIR			"OpenCL"
#define LOAD_DIR 			"Load"
#define HIRES_TEXTURES_DIR	LOAD_DIR DIR_SEP "Textures"
#define DUMP_DIR			"Dump"
#define DUMP_TEXTURES_DIR	"Textures"
#define DUMP_FRAMES_DIR		"Frames"
#define DUMP_AUDIO_DIR		"Audio"
#define DUMP_DSP_DIR		"DSP"
#define LOGS_DIR			"Logs"
#define MAIL_LOGS_DIR		"Mail"
#define SHADERS_DIR 		"Shaders"
#define WII_SYSCONF_DIR		"shared2" DIR_SEP "sys"
#define WII_WC24CONF_DIR	"shared2" DIR_SEP "wc24"
#define THEMES_DIR			"Themes"

// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG	"Dolphin.ini"
#define DEBUGGER_CONFIG	"Debugger.ini"
#define LOGGER_CONFIG	"Logger.ini"

// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG	"dolphin.log"

// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
#define WII_SYSCONF	"SYSCONF"

// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define RAM_DUMP	"ram.raw"
#define ARAM_DUMP	"aram.raw"
#define FAKEVMEM_DUMP	"fakevmem.raw"

// Sys files
#define TOTALDB		"totaldb.dsy"

#define FONT_ANSI	"font_ansi.bin"
#define FONT_SJIS	"font_sjis.bin"

#define DSP_IROM	"dsp_rom.bin"
#define DSP_COEF	"dsp_coef.bin"

#define GC_IPL		"IPL.bin"
#define GC_SRAM		"SRAM.raw"
#define GC_MEMCARDA	"MemoryCardA"
#define GC_MEMCARDB	"MemoryCardB"

#define WII_STATE	"state.dat"

#define WII_SETTING		"setting.txt"

#define GECKO_CODE_HANDLER "codehandler.bin"

// Subdirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"

#endif // _COMMON_PATHS_H_