dolphin/Source/Core/VideoBackends
2025-04-01 15:09:21 -05:00
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D3D Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
D3D12 Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
D3DCommon VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
Metal VideoBackends/Metal: Fix anisotropic filtering handling. 2025-04-01 15:09:21 -05:00
Null VideoCommon: Fix out-of-bounds and disabled EFB access. 2025-03-26 01:23:16 -05:00
OGL Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
Software Merge pull request #13457 from jordan-woyak/efb-access-fix 2025-03-28 18:43:57 -04:00
Vulkan Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
CMakeLists.txt CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows 2023-04-06 18:37:45 -07:00