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Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid. |
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.. | ||
FifoAnalyzer.cpp | ||
FifoAnalyzer.h | ||
FifoDataFile.cpp | ||
FifoDataFile.h | ||
FifoFileStruct.h | ||
FifoPlaybackAnalyzer.cpp | ||
FifoPlaybackAnalyzer.h | ||
FifoPlayer.cpp | ||
FifoPlayer.h | ||
FifoRecordAnalyzer.cpp | ||
FifoRecordAnalyzer.h | ||
FifoRecorder.cpp | ||
FifoRecorder.h |