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620 lines
28 KiB
C++
620 lines
28 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/WiiTASInputWindow.h"
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#include <cmath>
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpacerItem>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/Extension/BalanceBoard.h"
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#include "Core/HW/WiimoteEmu/Extension/Classic.h"
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#include "Core/HW/WiimoteEmu/Extension/Extension.h"
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#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
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#include "Core/HW/WiimoteEmu/MotionPlus.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/System.h"
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#include "DolphinQt/QtUtils/AspectRatioWidget.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/TAS/BalanceBoardWidget.h"
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#include "DolphinQt/TAS/IRWidget.h"
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include "DolphinQt/TAS/TASSpinBox.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerEmu/StickGate.h"
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#include "InputCommon/InputConfig.h"
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using namespace WiimoteCommon;
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WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent), m_num(num)
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{
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const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_X);
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const QKeySequence ir_y_shortcut_key_sequence = QKeySequence(Qt::ALT | Qt::Key_C);
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m_ir_box = new QGroupBox(QStringLiteral("%1 (%2/%3)")
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.arg(tr("IR"),
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ir_x_shortcut_key_sequence.toString(QKeySequence::NativeText),
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ir_y_shortcut_key_sequence.toString(QKeySequence::NativeText)));
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const int ir_x_center = static_cast<int>(std::round(IRWidget::IR_MAX_X / 2.));
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const int ir_y_center = static_cast<int>(std::round(IRWidget::IR_MAX_Y / 2.));
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auto* x_layout = new QHBoxLayout;
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auto* const ir_x_value = CreateSliderValuePair(
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WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
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&m_wiimote_overrider, x_layout, ir_x_center, ir_x_center, IRWidget::IR_MIN_X,
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IRWidget::IR_MAX_X, ir_x_shortcut_key_sequence, Qt::Horizontal, m_ir_box);
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auto* y_layout = new QVBoxLayout;
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auto* const ir_y_value = CreateSliderValuePair(
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WiimoteEmu::Wiimote::IR_GROUP, ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
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&m_wiimote_overrider, y_layout, ir_y_center, ir_y_center, IRWidget::IR_MIN_Y,
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IRWidget::IR_MAX_Y, ir_y_shortcut_key_sequence, Qt::Vertical, m_ir_box);
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ir_y_value->setMaximumWidth(60);
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auto* visual = new IRWidget(this);
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visual->SetX(ir_x_center);
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visual->SetY(ir_y_center);
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connect(ir_x_value, &QSpinBox::valueChanged, visual, &IRWidget::SetX);
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connect(ir_y_value, &QSpinBox::valueChanged, visual, &IRWidget::SetY);
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connect(visual, &IRWidget::ChangedX, ir_x_value, &QSpinBox::setValue);
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connect(visual, &IRWidget::ChangedY, ir_y_value, &QSpinBox::setValue);
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auto* visual_ar = new AspectRatioWidget(visual, IRWidget::IR_MAX_X, IRWidget::IR_MAX_Y);
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auto* visual_layout = new QHBoxLayout;
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visual_layout->addWidget(visual_ar);
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visual_layout->addLayout(y_layout);
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auto* ir_layout = new QVBoxLayout;
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ir_layout->addLayout(x_layout);
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ir_layout->addLayout(visual_layout);
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m_ir_box->setLayout(ir_layout);
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m_nunchuk_stick_box =
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CreateStickInputs(tr("Nunchuk Stick"), WiimoteEmu::Nunchuk::STICK_GROUP, &m_nunchuk_overrider,
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0, 0, 255, 255, Qt::Key_F, Qt::Key_G);
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m_classic_left_stick_box =
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CreateStickInputs(tr("Left Stick"), WiimoteEmu::Classic::LEFT_STICK_GROUP,
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&m_classic_overrider, 0, 0, 63, 63, Qt::Key_F, Qt::Key_G);
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m_classic_right_stick_box =
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CreateStickInputs(tr("Right Stick"), WiimoteEmu::Classic::RIGHT_STICK_GROUP,
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&m_classic_overrider, 0, 0, 31, 31, Qt::Key_Q, Qt::Key_W);
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// Need to enforce the same minimum width because otherwise the different lengths in the labels
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// used on the QGroupBox will cause the StickWidgets to have different sizes.
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m_ir_box->setMinimumWidth(20);
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m_nunchuk_stick_box->setMinimumWidth(20);
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auto* top_layout = new QHBoxLayout;
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top_layout->addWidget(m_ir_box);
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top_layout->addWidget(m_nunchuk_stick_box);
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top_layout->addWidget(m_classic_left_stick_box);
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top_layout->addWidget(m_classic_right_stick_box);
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m_remote_accelerometer_box = new QGroupBox(tr("Wii Remote Accelerometer"));
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constexpr u16 ACCEL_ZERO_G = WiimoteEmu::Wiimote::ACCEL_ZERO_G << 2;
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constexpr u16 ACCEL_ONE_G = WiimoteEmu::Wiimote::ACCEL_ONE_G << 2;
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constexpr u16 ACCEL_MIN = 0;
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constexpr u16 ACCEL_MAX = (1 << 10) - 1;
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constexpr double ACCEL_SCALE = (ACCEL_ONE_G - ACCEL_ZERO_G) / MathUtil::GRAVITY_ACCELERATION;
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auto* remote_accelerometer_x_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
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&m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_Q, m_remote_accelerometer_box, ACCEL_SCALE);
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auto* remote_accelerometer_y_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
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&m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_W, m_remote_accelerometer_box, ACCEL_SCALE);
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auto* remote_accelerometer_z_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE,
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&m_wiimote_overrider, ACCEL_ZERO_G, ACCEL_ONE_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_E, m_remote_accelerometer_box, ACCEL_SCALE);
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auto* remote_accelerometer_layout = new QVBoxLayout;
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remote_accelerometer_layout->addLayout(remote_accelerometer_x_layout);
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remote_accelerometer_layout->addLayout(remote_accelerometer_y_layout);
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remote_accelerometer_layout->addLayout(remote_accelerometer_z_layout);
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m_remote_accelerometer_box->setLayout(remote_accelerometer_layout);
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m_remote_gyroscope_box = new QGroupBox(tr("Wii Remote Gyroscope"));
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// MotionPlus can report values using either a slow scale (greater precision) or a fast scale
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// (greater range). To ensure the user can select every possible value, TAS input uses the
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// precision of the slow scale and the range of the fast scale. This does mean TAS input has more
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// selectable values than MotionPlus has reportable values, but that's not too big of a problem.
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constexpr double GYRO_STRETCH =
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static_cast<double>(WiimoteEmu::MotionPlus::CALIBRATION_FAST_SCALE_DEGREES) /
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WiimoteEmu::MotionPlus::CALIBRATION_SLOW_SCALE_DEGREES;
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constexpr u32 GYRO_MIN = 0;
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constexpr u32 GYRO_MAX = WiimoteEmu::MotionPlus::MAX_VALUE * GYRO_STRETCH;
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constexpr u32 GYRO_ZERO = WiimoteEmu::MotionPlus::ZERO_VALUE * GYRO_STRETCH;
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constexpr double GYRO_SCALE = GYRO_MAX / 2 / WiimoteEmu::MotionPlus::FAST_MAX_RAD_PER_SEC;
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auto* remote_gyroscope_x_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP,
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ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
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&m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX,
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Qt::Key_R, m_remote_gyroscope_box, GYRO_SCALE);
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auto* remote_gyroscope_y_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP,
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ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
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&m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX,
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Qt::Key_T, m_remote_gyroscope_box, GYRO_SCALE);
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auto* remote_gyroscope_z_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Wiimote::GYROSCOPE_GROUP,
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ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE,
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&m_wiimote_overrider, GYRO_ZERO, GYRO_ZERO, GYRO_MIN, GYRO_MAX,
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Qt::Key_Y, m_remote_gyroscope_box, GYRO_SCALE);
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auto* remote_gyroscope_layout = new QVBoxLayout;
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remote_gyroscope_layout->addLayout(remote_gyroscope_x_layout);
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remote_gyroscope_layout->addLayout(remote_gyroscope_y_layout);
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remote_gyroscope_layout->addLayout(remote_gyroscope_z_layout);
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m_remote_gyroscope_box->setLayout(remote_gyroscope_layout);
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m_nunchuk_accelerometer_box = new QGroupBox(tr("Nunchuk Accelerometer"));
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auto* nunchuk_accelerometer_x_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("X"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::X_INPUT_OVERRIDE,
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&m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_I, m_nunchuk_accelerometer_box);
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auto* nunchuk_accelerometer_y_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Y"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::Y_INPUT_OVERRIDE,
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&m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ZERO_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_O, m_nunchuk_accelerometer_box);
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auto* nunchuk_accelerometer_z_layout =
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// i18n: Refers to a 3D axis (used when mapping motion controls)
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CreateSliderValuePairLayout(tr("Z"), WiimoteEmu::Nunchuk::ACCELEROMETER_GROUP,
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ControllerEmu::ReshapableInput::Z_INPUT_OVERRIDE,
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&m_nunchuk_overrider, ACCEL_ZERO_G, ACCEL_ONE_G, ACCEL_MIN,
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ACCEL_MAX, Qt::Key_P, m_nunchuk_accelerometer_box);
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auto* nunchuk_accelerometer_layout = new QVBoxLayout;
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nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_x_layout);
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nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_y_layout);
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nunchuk_accelerometer_layout->addLayout(nunchuk_accelerometer_z_layout);
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m_nunchuk_accelerometer_box->setLayout(nunchuk_accelerometer_layout);
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m_triggers_box = new QGroupBox(tr("Triggers"));
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auto* l_trigger_layout = CreateSliderValuePairLayout(
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tr("Left"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::L_ANALOG,
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&m_classic_overrider, 0, 0, 0, 31, Qt::Key_N, m_triggers_box);
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auto* r_trigger_layout = CreateSliderValuePairLayout(
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tr("Right"), WiimoteEmu::Classic::TRIGGERS_GROUP, WiimoteEmu::Classic::R_ANALOG,
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&m_classic_overrider, 0, 0, 0, 31, Qt::Key_M, m_triggers_box);
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auto* triggers_layout = new QVBoxLayout;
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triggers_layout->addLayout(l_trigger_layout);
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triggers_layout->addLayout(r_trigger_layout);
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m_triggers_box->setLayout(triggers_layout);
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auto* const a_button = CreateButton(QStringLiteral("&A"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::A_BUTTON, &m_wiimote_overrider);
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auto* const b_button = CreateButton(QStringLiteral("&B"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::B_BUTTON, &m_wiimote_overrider);
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auto* const button_1 = CreateButton(QStringLiteral("&1"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::ONE_BUTTON, &m_wiimote_overrider);
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auto* const button_2 = CreateButton(QStringLiteral("&2"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::TWO_BUTTON, &m_wiimote_overrider);
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auto* const plus_button = CreateButton(QStringLiteral("&+"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::PLUS_BUTTON, &m_wiimote_overrider);
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auto* const minus_button = CreateButton(QStringLiteral("&-"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::MINUS_BUTTON, &m_wiimote_overrider);
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auto* const home_button =
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CreateButton(QStringLiteral("&HOME"), WiimoteEmu::Wiimote::BUTTONS_GROUP,
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WiimoteEmu::Wiimote::HOME_BUTTON, &m_wiimote_overrider);
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auto* const left_button = CreateButton(QStringLiteral("&Left"), WiimoteEmu::Wiimote::DPAD_GROUP,
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DIRECTION_LEFT, &m_wiimote_overrider);
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auto* const up_button = CreateButton(QStringLiteral("&Up"), WiimoteEmu::Wiimote::DPAD_GROUP,
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DIRECTION_UP, &m_wiimote_overrider);
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auto* const down_button = CreateButton(QStringLiteral("&Down"), WiimoteEmu::Wiimote::DPAD_GROUP,
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DIRECTION_DOWN, &m_wiimote_overrider);
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auto* const right_button = CreateButton(QStringLiteral("&Right"), WiimoteEmu::Wiimote::DPAD_GROUP,
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DIRECTION_RIGHT, &m_wiimote_overrider);
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auto* const c_button = CreateButton(QStringLiteral("&C"), WiimoteEmu::Nunchuk::BUTTONS_GROUP,
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WiimoteEmu::Nunchuk::C_BUTTON, &m_nunchuk_overrider);
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auto* const z_button = CreateButton(QStringLiteral("&Z"), WiimoteEmu::Nunchuk::BUTTONS_GROUP,
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WiimoteEmu::Nunchuk::Z_BUTTON, &m_nunchuk_overrider);
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auto* buttons_layout = new QGridLayout;
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buttons_layout->addWidget(a_button, 0, 0);
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buttons_layout->addWidget(b_button, 0, 1);
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buttons_layout->addWidget(button_1, 0, 2);
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buttons_layout->addWidget(button_2, 0, 3);
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buttons_layout->addWidget(plus_button, 0, 4);
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buttons_layout->addWidget(minus_button, 0, 5);
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buttons_layout->addWidget(home_button, 1, 0);
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buttons_layout->addWidget(left_button, 1, 1);
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buttons_layout->addWidget(up_button, 1, 2);
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buttons_layout->addWidget(down_button, 1, 3);
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buttons_layout->addWidget(right_button, 1, 4);
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buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7);
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m_remote_buttons_box = new QGroupBox(tr("Wii Remote Buttons"));
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m_remote_buttons_box->setLayout(buttons_layout);
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auto* nunchuk_buttons_layout = new QHBoxLayout;
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nunchuk_buttons_layout->addWidget(c_button);
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nunchuk_buttons_layout->addWidget(z_button);
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nunchuk_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding));
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m_nunchuk_buttons_box = new QGroupBox(tr("Nunchuk Buttons"));
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m_nunchuk_buttons_box->setLayout(nunchuk_buttons_layout);
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auto& wcbg = WiimoteEmu::Classic::BUTTONS_GROUP;
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using WiimoteEmu::Classic;
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auto* const classic_a_button =
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CreateButton(QStringLiteral("&A"), wcbg, Classic::A_BUTTON, &m_classic_overrider);
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auto* const classic_b_button =
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CreateButton(QStringLiteral("&B"), wcbg, Classic::B_BUTTON, &m_classic_overrider);
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auto* const classic_x_button =
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CreateButton(QStringLiteral("&X"), wcbg, Classic::X_BUTTON, &m_classic_overrider);
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auto* const classic_y_button =
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CreateButton(QStringLiteral("&Y"), wcbg, Classic::Y_BUTTON, &m_classic_overrider);
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auto* const classic_zl_button =
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CreateButton(QStringLiteral("&ZL"), wcbg, Classic::ZL_BUTTON, &m_classic_overrider);
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auto* const classic_zr_button =
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CreateButton(QStringLiteral("ZR"), wcbg, Classic::ZR_BUTTON, &m_classic_overrider);
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auto* const classic_plus_button =
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CreateButton(QStringLiteral("&+"), wcbg, Classic::PLUS_BUTTON, &m_classic_overrider);
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auto* const classic_minus_button =
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CreateButton(QStringLiteral("&-"), wcbg, Classic::MINUS_BUTTON, &m_classic_overrider);
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auto* const classic_home_button =
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CreateButton(QStringLiteral("&HOME"), wcbg, Classic::HOME_BUTTON, &m_classic_overrider);
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auto* const classic_l_button =
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CreateButton(QStringLiteral("&L"), WiimoteEmu::Classic::TRIGGERS_GROUP,
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WiimoteEmu::Classic::L_DIGITAL, &m_classic_overrider);
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auto* const classic_r_button =
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CreateButton(QStringLiteral("&R"), WiimoteEmu::Classic::TRIGGERS_GROUP,
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WiimoteEmu::Classic::R_DIGITAL, &m_classic_overrider);
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auto* const classic_left_button =
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CreateButton(QStringLiteral("L&eft"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_LEFT,
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&m_classic_overrider);
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auto* const classic_up_button = CreateButton(
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QStringLiteral("&Up"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_UP, &m_classic_overrider);
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auto* const classic_down_button =
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CreateButton(QStringLiteral("&Down"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_DOWN,
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&m_classic_overrider);
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auto* const classic_right_button =
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CreateButton(QStringLiteral("R&ight"), WiimoteEmu::Classic::DPAD_GROUP, DIRECTION_RIGHT,
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&m_classic_overrider);
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auto* classic_buttons_layout = new QGridLayout;
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classic_buttons_layout->addWidget(classic_a_button, 0, 0);
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|
classic_buttons_layout->addWidget(classic_b_button, 0, 1);
|
|
classic_buttons_layout->addWidget(classic_x_button, 0, 2);
|
|
classic_buttons_layout->addWidget(classic_y_button, 0, 3);
|
|
classic_buttons_layout->addWidget(classic_l_button, 0, 4);
|
|
classic_buttons_layout->addWidget(classic_r_button, 0, 5);
|
|
classic_buttons_layout->addWidget(classic_zl_button, 0, 6);
|
|
classic_buttons_layout->addWidget(classic_zr_button, 0, 7);
|
|
|
|
classic_buttons_layout->addWidget(classic_plus_button, 1, 0);
|
|
classic_buttons_layout->addWidget(classic_minus_button, 1, 1);
|
|
classic_buttons_layout->addWidget(classic_home_button, 1, 2);
|
|
classic_buttons_layout->addWidget(classic_left_button, 1, 3);
|
|
classic_buttons_layout->addWidget(classic_up_button, 1, 4);
|
|
classic_buttons_layout->addWidget(classic_down_button, 1, 5);
|
|
classic_buttons_layout->addWidget(classic_right_button, 1, 6);
|
|
|
|
classic_buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 8);
|
|
|
|
m_classic_buttons_box = new QGroupBox(tr("Classic Buttons"));
|
|
m_classic_buttons_box->setLayout(classic_buttons_layout);
|
|
|
|
auto* layout = new QVBoxLayout;
|
|
layout->addLayout(top_layout);
|
|
layout->addWidget(m_remote_accelerometer_box);
|
|
layout->addWidget(m_remote_gyroscope_box);
|
|
layout->addWidget(m_nunchuk_accelerometer_box);
|
|
layout->addWidget(m_triggers_box);
|
|
layout->addWidget(m_remote_buttons_box);
|
|
layout->addWidget(m_nunchuk_buttons_box);
|
|
layout->addWidget(m_classic_buttons_box);
|
|
layout->addWidget(m_settings_box);
|
|
|
|
setLayout(layout);
|
|
}
|
|
|
|
BalanceBoardTASInputWindow::BalanceBoardTASInputWindow(QWidget* parent) : TASInputWindow{parent}
|
|
{
|
|
setWindowTitle(tr("Wii TAS Input %1 - Balance Board").arg(WIIMOTE_BALANCE_BOARD + 1));
|
|
|
|
const QKeySequence balance_tl_keyseq = QKeySequence(Qt::ALT | Qt::Key_L);
|
|
const QKeySequence balance_tr_keyseq = QKeySequence(Qt::ALT | Qt::Key_R);
|
|
const QKeySequence balance_bl_keyseq = QKeySequence(Qt::ALT | Qt::SHIFT | Qt::Key_L);
|
|
const QKeySequence balance_br_keyseq = QKeySequence(Qt::ALT | Qt::SHIFT | Qt::Key_R);
|
|
const QKeySequence balance_weight_keyseq = QKeySequence(Qt::ALT | Qt::Key_W);
|
|
|
|
auto* const balance_board_box =
|
|
new QGroupBox(QStringLiteral("%1 (%2/%3/%4)")
|
|
.arg(tr("Balance"), balance_tl_keyseq.toString(QKeySequence::NativeText),
|
|
balance_tr_keyseq.toString(QKeySequence::NativeText),
|
|
balance_weight_keyseq.toString(QKeySequence::NativeText)));
|
|
|
|
// How heavy do the TASers want to pretend to be?
|
|
constexpr int max_total_kg = 136;
|
|
// FYI, a lifted board shows about -4kg (the weight of the board itself).
|
|
// But I don't think TASers necessarily need to simulate that.
|
|
// They'd probably prefer the bottom of the slider be 0kg.
|
|
constexpr int min_total_kg = 0;
|
|
constexpr int max_sensor_value = max_total_kg;
|
|
constexpr int min_sensor_value = min_total_kg / 4;
|
|
|
|
using BBExt = WiimoteEmu::BalanceBoardExt;
|
|
auto& balance_group = BBExt::BALANCE_GROUP;
|
|
auto* bal_top_layout = new QHBoxLayout;
|
|
auto* const balance_value_tl = CreateWeightSliderValuePair(
|
|
balance_group, BBExt::SENSOR_TL, &m_balance_board_overrider, bal_top_layout, min_sensor_value,
|
|
max_sensor_value, balance_tl_keyseq, balance_board_box);
|
|
auto* const balance_value_tr = CreateWeightSliderValuePair(
|
|
balance_group, BBExt::SENSOR_TR, &m_balance_board_overrider, bal_top_layout, min_sensor_value,
|
|
max_sensor_value, balance_tr_keyseq, balance_board_box);
|
|
|
|
auto* bal_bottom_layout = new QHBoxLayout;
|
|
auto* const balance_value_bl = CreateWeightSliderValuePair(
|
|
balance_group, BBExt::SENSOR_BL, &m_balance_board_overrider, bal_bottom_layout,
|
|
min_sensor_value, max_sensor_value, balance_bl_keyseq, balance_board_box);
|
|
auto* const balance_value_br = CreateWeightSliderValuePair(
|
|
balance_group, BBExt::SENSOR_BR, &m_balance_board_overrider, bal_bottom_layout,
|
|
min_sensor_value, max_sensor_value, balance_br_keyseq, balance_board_box);
|
|
|
|
auto* bal_weight_layout = new QHBoxLayout;
|
|
auto* const total_weight_value = CreateWeightSliderValuePair(
|
|
bal_weight_layout, min_total_kg, max_total_kg, balance_weight_keyseq, balance_board_box);
|
|
|
|
auto* bal_visual = new BalanceBoardWidget(
|
|
this, total_weight_value,
|
|
{balance_value_tr, balance_value_br, balance_value_tl, balance_value_bl});
|
|
|
|
auto* bal_ar = new AspectRatioWidget(bal_visual, 20, 12);
|
|
bal_ar->setMinimumHeight(120);
|
|
auto* bal_visual_layout = new QHBoxLayout;
|
|
bal_visual_layout->addWidget(bal_ar);
|
|
|
|
auto* const bboard_power_button =
|
|
CreateButton(QStringLiteral("&Power Button"), WiimoteEmu::BalanceBoard::BUTTONS_GROUP_NAME,
|
|
WiimoteEmu::BalanceBoard::BUTTON_POWER_NAME, &m_wiimote_overrider);
|
|
|
|
auto* bal_layout = new QVBoxLayout;
|
|
bal_layout->addLayout(bal_top_layout);
|
|
bal_layout->addLayout(bal_visual_layout);
|
|
bal_layout->addLayout(bal_bottom_layout);
|
|
bal_layout->addLayout(bal_weight_layout);
|
|
bal_layout->addWidget(bboard_power_button);
|
|
|
|
balance_board_box->setLayout(bal_layout);
|
|
|
|
auto* top_layout = new QHBoxLayout;
|
|
top_layout->addWidget(balance_board_box);
|
|
|
|
auto* layout = new QVBoxLayout;
|
|
layout->addLayout(top_layout);
|
|
layout->addWidget(m_settings_box);
|
|
|
|
setLayout(layout);
|
|
|
|
adjustSize();
|
|
}
|
|
|
|
WiimoteEmu::Wiimote* WiiTASInputWindow::GetWiimote()
|
|
{
|
|
return static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(m_num));
|
|
}
|
|
|
|
WiimoteEmu::Extension* WiiTASInputWindow::GetExtension()
|
|
{
|
|
return GetWiimote()->GetActiveExtension();
|
|
}
|
|
|
|
void WiiTASInputWindow::UpdateExtension(const int extension)
|
|
{
|
|
const auto new_extension = static_cast<WiimoteEmu::ExtensionNumber>(extension);
|
|
if (new_extension == m_active_extension)
|
|
return;
|
|
|
|
m_active_extension = new_extension;
|
|
|
|
UpdateControlVisibility();
|
|
UpdateInputOverrideFunction();
|
|
}
|
|
|
|
void WiiTASInputWindow::UpdateMotionPlus(const bool attached)
|
|
{
|
|
if (attached == m_is_motion_plus_attached)
|
|
return;
|
|
|
|
m_is_motion_plus_attached = attached;
|
|
|
|
UpdateControlVisibility();
|
|
}
|
|
|
|
void WiiTASInputWindow::LoadExtensionAndMotionPlus()
|
|
{
|
|
WiimoteEmu::Wiimote* const wiimote = GetWiimote();
|
|
|
|
if (Core::IsRunning(Core::System::GetInstance()))
|
|
{
|
|
m_active_extension = wiimote->GetActiveExtensionNumber();
|
|
m_is_motion_plus_attached = wiimote->GetMotionPlusSetting().GetValue();
|
|
}
|
|
else
|
|
{
|
|
Common::IniFile ini;
|
|
ini.Load(File::GetUserPath(D_CONFIG_IDX) + "WiimoteNew.ini");
|
|
const std::string section_name = "Wiimote" + std::to_string(m_num + 1);
|
|
|
|
std::string extension;
|
|
ini.GetIfExists(section_name, "Extension", &extension);
|
|
|
|
if (extension == "Nunchuk")
|
|
m_active_extension = WiimoteEmu::ExtensionNumber::NUNCHUK;
|
|
else if (extension == "Classic")
|
|
m_active_extension = WiimoteEmu::ExtensionNumber::CLASSIC;
|
|
else
|
|
m_active_extension = WiimoteEmu::ExtensionNumber::NONE;
|
|
|
|
m_is_motion_plus_attached = true;
|
|
ini.GetIfExists(section_name, "Extension/Attach MotionPlus", &m_is_motion_plus_attached);
|
|
}
|
|
|
|
UpdateControlVisibility();
|
|
UpdateInputOverrideFunction();
|
|
|
|
m_motion_plus_callback_id =
|
|
wiimote->GetMotionPlusSetting().AddCallback([this](const bool attached) {
|
|
QueueOnObject(this, [this, attached] { UpdateMotionPlus(attached); });
|
|
});
|
|
m_attachment_callback_id =
|
|
wiimote->GetAttachmentSetting().AddCallback([this](const int extension_index) {
|
|
QueueOnObject(this, [this, extension_index] { UpdateExtension(extension_index); });
|
|
});
|
|
}
|
|
|
|
void WiiTASInputWindow::UpdateControlVisibility()
|
|
{
|
|
m_ir_box->hide();
|
|
m_remote_accelerometer_box->hide();
|
|
m_remote_gyroscope_box->hide();
|
|
m_nunchuk_buttons_box->hide();
|
|
m_remote_buttons_box->hide();
|
|
m_nunchuk_accelerometer_box->hide();
|
|
m_nunchuk_stick_box->hide();
|
|
m_classic_right_stick_box->hide();
|
|
m_classic_left_stick_box->hide();
|
|
m_classic_buttons_box->hide();
|
|
m_triggers_box->hide();
|
|
|
|
if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC)
|
|
{
|
|
setWindowTitle(tr("Wii TAS Input %1 - Classic Controller").arg(m_num + 1));
|
|
|
|
m_classic_right_stick_box->show();
|
|
m_classic_left_stick_box->show();
|
|
m_triggers_box->show();
|
|
m_classic_buttons_box->show();
|
|
}
|
|
else
|
|
{
|
|
m_ir_box->show();
|
|
m_remote_accelerometer_box->show();
|
|
m_remote_buttons_box->show();
|
|
if (m_is_motion_plus_attached)
|
|
m_remote_gyroscope_box->show();
|
|
|
|
if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
|
|
{
|
|
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote + Nunchuk").arg(m_num + 1));
|
|
|
|
m_nunchuk_stick_box->show();
|
|
m_nunchuk_accelerometer_box->show();
|
|
m_nunchuk_buttons_box->show();
|
|
}
|
|
else
|
|
{
|
|
setWindowTitle(tr("Wii TAS Input %1 - Wii Remote").arg(m_num + 1));
|
|
}
|
|
}
|
|
|
|
// Without these calls, switching between attachments can result in the Stick/IRWidgets being
|
|
// surrounded by large amounts of empty space in one dimension.
|
|
adjustSize();
|
|
resize(sizeHint());
|
|
}
|
|
|
|
void WiiTASInputWindow::hideEvent(QHideEvent* const event)
|
|
{
|
|
WiimoteEmu::Wiimote* const wiimote = GetWiimote();
|
|
|
|
wiimote->ClearInputOverrideFunction();
|
|
GetExtension()->ClearInputOverrideFunction();
|
|
|
|
TASInputWindow::hideEvent(event);
|
|
}
|
|
|
|
void WiiTASInputWindow::showEvent(QShowEvent* const event)
|
|
{
|
|
LoadExtensionAndMotionPlus();
|
|
|
|
TASInputWindow::showEvent(event);
|
|
}
|
|
|
|
WiimoteEmu::BalanceBoard* BalanceBoardTASInputWindow::GetBalanceBoard() const
|
|
{
|
|
return static_cast<WiimoteEmu::BalanceBoard*>(BalanceBoard::GetConfig()->GetController(0));
|
|
}
|
|
|
|
void BalanceBoardTASInputWindow::hideEvent(QHideEvent* const event)
|
|
{
|
|
auto* const board = GetBalanceBoard();
|
|
|
|
board->ClearInputOverrideFunction();
|
|
board->GetActiveExtension()->ClearInputOverrideFunction();
|
|
|
|
TASInputWindow::hideEvent(event);
|
|
}
|
|
|
|
void BalanceBoardTASInputWindow::showEvent(QShowEvent* const event)
|
|
{
|
|
auto* const board = GetBalanceBoard();
|
|
|
|
board->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction());
|
|
board->GetActiveExtension()->SetInputOverrideFunction(
|
|
m_balance_board_overrider.GetInputOverrideFunction());
|
|
|
|
TASInputWindow::showEvent(event);
|
|
}
|
|
|
|
void WiiTASInputWindow::UpdateInputOverrideFunction()
|
|
{
|
|
WiimoteEmu::Wiimote* const wiimote = GetWiimote();
|
|
|
|
if (m_active_extension != WiimoteEmu::ExtensionNumber::CLASSIC)
|
|
wiimote->SetInputOverrideFunction(m_wiimote_overrider.GetInputOverrideFunction());
|
|
|
|
if (m_active_extension == WiimoteEmu::ExtensionNumber::NUNCHUK)
|
|
GetExtension()->SetInputOverrideFunction(m_nunchuk_overrider.GetInputOverrideFunction());
|
|
|
|
if (m_active_extension == WiimoteEmu::ExtensionNumber::CLASSIC)
|
|
GetExtension()->SetInputOverrideFunction(m_classic_overrider.GetInputOverrideFunction());
|
|
}
|