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	Before, Free Look would accept background input by default, which means it was easy to accidentally move the camera while typing in another window. (This is because HotkeyScheduler::Run sets the input gate to `true` after it's copied the hotkey state, supposedly for other threads (though `SetInputGate` uses a `thread_local` variable so I'm not 100% sure that's correct) and for the GBA windows (which always accept unfocused input, presumably because they won't be focused normally).
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			642 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			642 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2020 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <QWidget>
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| 
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| class GraphicsChoice;
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| class QCheckBox;
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| class QPushButton;
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| class ToolTipCheckBox;
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| 
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| class FreeLookWidget final : public QWidget
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| {
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|   Q_OBJECT
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| public:
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|   explicit FreeLookWidget(QWidget* parent);
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| 
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| private:
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|   void CreateLayout();
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|   void ConnectWidgets();
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| 
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|   void OnFreeLookControllerConfigured();
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|   void LoadSettings();
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|   void SaveSettings();
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| 
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|   ToolTipCheckBox* m_enable_freelook;
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|   GraphicsChoice* m_freelook_control_type;
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|   QPushButton* m_freelook_controller_configure_button;
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|   QCheckBox* m_freelook_background_input;
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| };
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