mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-24 17:09:06 +00:00 
			
		
		
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			54 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #ifndef _VERTEXSHADERCACHE_H
 | |
| #define _VERTEXSHADERCACHE_H
 | |
| 
 | |
| #include "D3DBase.h"
 | |
| 
 | |
| #include <map>
 | |
| 
 | |
| #include "D3DBase.h"
 | |
| #include "VertexShaderGen.h"
 | |
| 
 | |
| class VertexShaderCache
 | |
| {
 | |
| 	struct VSCacheEntry
 | |
| 	{ 
 | |
| 		LPDIRECT3DVERTEXSHADER9 shader;
 | |
| 		int frameCount;
 | |
| 		VSCacheEntry() : shader(NULL), frameCount(0) {}
 | |
| 		void Destroy()
 | |
| 		{
 | |
| 			if (shader)
 | |
| 				shader->Release();
 | |
| 		}
 | |
| 	};
 | |
| 
 | |
| 	typedef std::map<VERTEXSHADERUID, VSCacheEntry> VSCache;
 | |
| 
 | |
| 	static VSCache vshaders;
 | |
| 
 | |
| public:
 | |
| 	static void Init();
 | |
| 	static void Cleanup();
 | |
| 	static void Shutdown();
 | |
| 	static void SetShader(u32 components);
 | |
| 	static LPDIRECT3DVERTEXSHADER9 CompileCgShader(const char *pstrprogram);
 | |
| };
 | |
| 
 | |
| #endif  // _VERTEXSHADERCACHE_H
 |