mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-27 10:29:07 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			220 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
 | |
| 
 | |
| #include "VideoCommon/VideoConfig.h"
 | |
| 
 | |
| #include <algorithm>
 | |
| 
 | |
| #include "Common/CPUDetect.h"
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/StringUtil.h"
 | |
| #include "Core/Config/GraphicsSettings.h"
 | |
| #include "Core/Config/MainSettings.h"
 | |
| #include "Core/Core.h"
 | |
| #include "Core/Movie.h"
 | |
| #include "VideoCommon/DriverDetails.h"
 | |
| #include "VideoCommon/OnScreenDisplay.h"
 | |
| #include "VideoCommon/VideoCommon.h"
 | |
| 
 | |
| VideoConfig g_Config;
 | |
| VideoConfig g_ActiveConfig;
 | |
| static bool s_has_registered_callback = false;
 | |
| 
 | |
| static bool IsVSyncActive(bool enabled)
 | |
| {
 | |
|   // Vsync is disabled when the throttler is disabled by the tab key.
 | |
|   return enabled && !Core::GetIsThrottlerTempDisabled() &&
 | |
|          Config::Get(Config::MAIN_EMULATION_SPEED) == 1.0;
 | |
| }
 | |
| 
 | |
| void UpdateActiveConfig()
 | |
| {
 | |
|   if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
 | |
|     Movie::SetGraphicsConfig();
 | |
|   g_ActiveConfig = g_Config;
 | |
|   g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
 | |
| }
 | |
| 
 | |
| void VideoConfig::Refresh()
 | |
| {
 | |
|   if (!s_has_registered_callback)
 | |
|   {
 | |
|     // There was a race condition between the video thread and the host thread here, if
 | |
|     // corrections need to be made by VerifyValidity(). Briefly, the config will contain
 | |
|     // invalid values. Instead, pause emulation first, which will flush the video thread,
 | |
|     // update the config and correct it, then resume emulation, after which the video
 | |
|     // thread will detect the config has changed and act accordingly.
 | |
|     Config::AddConfigChangedCallback([]() {
 | |
|       Core::RunAsCPUThread([]() {
 | |
|         g_Config.Refresh();
 | |
|         g_Config.VerifyValidity();
 | |
|       });
 | |
|     });
 | |
|     s_has_registered_callback = true;
 | |
|   }
 | |
| 
 | |
|   bVSync = Config::Get(Config::GFX_VSYNC);
 | |
|   iAdapter = Config::Get(Config::GFX_ADAPTER);
 | |
| 
 | |
|   bWidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
 | |
|   aspect_mode = Config::Get(Config::GFX_ASPECT_RATIO);
 | |
|   suggested_aspect_mode = Config::Get(Config::GFX_SUGGESTED_ASPECT_RATIO);
 | |
|   bCrop = Config::Get(Config::GFX_CROP);
 | |
|   iSafeTextureCache_ColorSamples = Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
 | |
|   bShowFPS = Config::Get(Config::GFX_SHOW_FPS);
 | |
|   bShowNetPlayPing = Config::Get(Config::GFX_SHOW_NETPLAY_PING);
 | |
|   bShowNetPlayMessages = Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES);
 | |
|   bLogRenderTimeToFile = Config::Get(Config::GFX_LOG_RENDER_TIME_TO_FILE);
 | |
|   bOverlayStats = Config::Get(Config::GFX_OVERLAY_STATS);
 | |
|   bOverlayProjStats = Config::Get(Config::GFX_OVERLAY_PROJ_STATS);
 | |
|   bOverlayScissorStats = Config::Get(Config::GFX_OVERLAY_SCISSOR_STATS);
 | |
|   bDumpTextures = Config::Get(Config::GFX_DUMP_TEXTURES);
 | |
|   bDumpMipmapTextures = Config::Get(Config::GFX_DUMP_MIP_TEXTURES);
 | |
|   bDumpBaseTextures = Config::Get(Config::GFX_DUMP_BASE_TEXTURES);
 | |
|   bHiresTextures = Config::Get(Config::GFX_HIRES_TEXTURES);
 | |
|   bCacheHiresTextures = Config::Get(Config::GFX_CACHE_HIRES_TEXTURES);
 | |
|   bDumpEFBTarget = Config::Get(Config::GFX_DUMP_EFB_TARGET);
 | |
|   bDumpXFBTarget = Config::Get(Config::GFX_DUMP_XFB_TARGET);
 | |
|   bDumpFramesAsImages = Config::Get(Config::GFX_DUMP_FRAMES_AS_IMAGES);
 | |
|   bUseFFV1 = Config::Get(Config::GFX_USE_FFV1);
 | |
|   sDumpFormat = Config::Get(Config::GFX_DUMP_FORMAT);
 | |
|   sDumpCodec = Config::Get(Config::GFX_DUMP_CODEC);
 | |
|   sDumpPixelFormat = Config::Get(Config::GFX_DUMP_PIXEL_FORMAT);
 | |
|   sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER);
 | |
|   sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
 | |
|   iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
 | |
|   bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
 | |
|   bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
 | |
|   bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
 | |
|   bFastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
 | |
|   iMultisamples = Config::Get(Config::GFX_MSAA);
 | |
|   bSSAA = Config::Get(Config::GFX_SSAA);
 | |
|   iEFBScale = Config::Get(Config::GFX_EFB_SCALE);
 | |
|   bTexFmtOverlayEnable = Config::Get(Config::GFX_TEXFMT_OVERLAY_ENABLE);
 | |
|   bTexFmtOverlayCenter = Config::Get(Config::GFX_TEXFMT_OVERLAY_CENTER);
 | |
|   bWireFrame = Config::Get(Config::GFX_ENABLE_WIREFRAME);
 | |
|   bDisableFog = Config::Get(Config::GFX_DISABLE_FOG);
 | |
|   bBorderlessFullscreen = Config::Get(Config::GFX_BORDERLESS_FULLSCREEN);
 | |
|   bEnableValidationLayer = Config::Get(Config::GFX_ENABLE_VALIDATION_LAYER);
 | |
|   bBackendMultithreading = Config::Get(Config::GFX_BACKEND_MULTITHREADING);
 | |
|   iCommandBufferExecuteInterval = Config::Get(Config::GFX_COMMAND_BUFFER_EXECUTE_INTERVAL);
 | |
|   bShaderCache = Config::Get(Config::GFX_SHADER_CACHE);
 | |
|   bWaitForShadersBeforeStarting = Config::Get(Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
 | |
|   iShaderCompilationMode = Config::Get(Config::GFX_SHADER_COMPILATION_MODE);
 | |
|   iShaderCompilerThreads = Config::Get(Config::GFX_SHADER_COMPILER_THREADS);
 | |
|   iShaderPrecompilerThreads = Config::Get(Config::GFX_SHADER_PRECOMPILER_THREADS);
 | |
| 
 | |
|   bDumpObjects = Config::Get(Config::GFX_SW_DUMP_OBJECTS);
 | |
|   bDumpTevStages = Config::Get(Config::GFX_SW_DUMP_TEV_STAGES);
 | |
|   bDumpTevTextureFetches = Config::Get(Config::GFX_SW_DUMP_TEV_TEX_FETCHES);
 | |
|   drawStart = Config::Get(Config::GFX_SW_DRAW_START);
 | |
|   drawEnd = Config::Get(Config::GFX_SW_DRAW_END);
 | |
| 
 | |
|   bForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
 | |
|   iMaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
 | |
|   sPostProcessingShader = Config::Get(Config::GFX_ENHANCE_POST_SHADER);
 | |
|   bForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
 | |
|   bDisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
 | |
|   bArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
 | |
|   fArbitraryMipmapDetectionThreshold =
 | |
|       Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
 | |
| 
 | |
|   stereo_mode = Config::Get(Config::GFX_STEREO_MODE);
 | |
|   iStereoDepth = Config::Get(Config::GFX_STEREO_DEPTH);
 | |
|   iStereoConvergencePercentage = Config::Get(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE);
 | |
|   bStereoSwapEyes = Config::Get(Config::GFX_STEREO_SWAP_EYES);
 | |
|   iStereoConvergence = Config::Get(Config::GFX_STEREO_CONVERGENCE);
 | |
|   bStereoEFBMonoDepth = Config::Get(Config::GFX_STEREO_EFB_MONO_DEPTH);
 | |
|   iStereoDepthPercentage = Config::Get(Config::GFX_STEREO_DEPTH_PERCENTAGE);
 | |
| 
 | |
|   bEFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
 | |
|   bEFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
 | |
|   bBBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
 | |
|   bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
 | |
|   bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
 | |
|   bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
 | |
|   bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
 | |
|   bDeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
 | |
|   bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
 | |
|   bSkipPresentingDuplicateXFBs = Config::Get(Config::GFX_HACK_SKIP_DUPLICATE_XFBS);
 | |
|   bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
 | |
|   bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
 | |
|   bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUNDING);
 | |
|   iEFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
 | |
|   iMissingColorValue = Config::Get(Config::GFX_HACK_MISSING_COLOR_VALUE);
 | |
|   bFastTextureSampling = Config::Get(Config::GFX_HACK_FAST_TEXTURE_SAMPLING);
 | |
| 
 | |
|   bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
 | |
| 
 | |
|   bGraphicMods = Config::Get(Config::GFX_MODS_ENABLE);
 | |
| }
 | |
| 
 | |
| void VideoConfig::VerifyValidity()
 | |
| {
 | |
|   // TODO: Check iMaxAnisotropy value
 | |
|   if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1))
 | |
|     iAdapter = 0;
 | |
| 
 | |
|   if (std::find(backend_info.AAModes.begin(), backend_info.AAModes.end(), iMultisamples) ==
 | |
|       backend_info.AAModes.end())
 | |
|     iMultisamples = 1;
 | |
| 
 | |
|   if (stereo_mode != StereoMode::Off)
 | |
|   {
 | |
|     if (!backend_info.bSupportsGeometryShaders)
 | |
|     {
 | |
|       OSD::AddMessage(
 | |
|           "Stereoscopic 3D isn't supported by your GPU, support for OpenGL 3.2 is required.",
 | |
|           10000);
 | |
|       stereo_mode = StereoMode::Off;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool VideoConfig::UsingUberShaders() const
 | |
| {
 | |
|   return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||
 | |
|          iShaderCompilationMode == ShaderCompilationMode::AsynchronousUberShaders;
 | |
| }
 | |
| 
 | |
| static u32 GetNumAutoShaderCompilerThreads()
 | |
| {
 | |
|   // Automatic number. We use clamp(cpus - 3, 1, 4).
 | |
|   return static_cast<u32>(std::min(std::max(cpu_info.num_cores - 3, 1), 4));
 | |
| }
 | |
| 
 | |
| static u32 GetNumAutoShaderPreCompilerThreads()
 | |
| {
 | |
|   // Automatic number. We use clamp(cpus - 2, 1, infty) here.
 | |
|   // We chose this because we don't want to limit our speed-up
 | |
|   // and at the same time leave two logical cores for the dolphin UI and the rest of the OS.
 | |
|   return static_cast<u32>(std::max(cpu_info.num_cores - 2, 1));
 | |
| }
 | |
| 
 | |
| u32 VideoConfig::GetShaderCompilerThreads() const
 | |
| {
 | |
|   if (!backend_info.bSupportsBackgroundCompiling)
 | |
|     return 0;
 | |
| 
 | |
|   if (iShaderCompilerThreads >= 0)
 | |
|     return static_cast<u32>(iShaderCompilerThreads);
 | |
|   else
 | |
|     return GetNumAutoShaderCompilerThreads();
 | |
| }
 | |
| 
 | |
| u32 VideoConfig::GetShaderPrecompilerThreads() const
 | |
| {
 | |
|   // When using background compilation, always keep the same thread count.
 | |
|   if (!bWaitForShadersBeforeStarting)
 | |
|     return GetShaderCompilerThreads();
 | |
| 
 | |
|   if (!backend_info.bSupportsBackgroundCompiling)
 | |
|     return 0;
 | |
| 
 | |
|   if (iShaderPrecompilerThreads >= 0)
 | |
|     return static_cast<u32>(iShaderPrecompilerThreads);
 | |
|   else if (!DriverDetails::HasBug(DriverDetails::BUG_BROKEN_MULTITHREADED_SHADER_PRECOMPILATION))
 | |
|     return GetNumAutoShaderPreCompilerThreads();
 | |
|   else
 | |
|     return 1;
 | |
| }
 |