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Since in this case we're setting it based on the state at record start time, not when a register is loaded, UseMemory would not be called, so this could potentially wipe out texture memory that was valid. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |