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			178 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "Core/HW/Memmap.h"
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| 
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| #include "VideoBackends/Software/BPMemLoader.h"
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| #include "VideoBackends/Software/EfbCopy.h"
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| #include "VideoBackends/Software/EfbInterface.h"
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| #include "VideoBackends/Software/Rasterizer.h"
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| #include "VideoBackends/Software/Tev.h"
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| 
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| #include "VideoCommon/BoundingBox.h"
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| #include "VideoCommon/PixelEngine.h"
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| #include "VideoCommon/TextureDecoder.h"
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| #include "VideoCommon/VideoCommon.h"
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| 
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| 
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| void InitBPMemory()
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| {
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| 	memset(&bpmem, 0, sizeof(bpmem));
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| 	bpmem.bpMask = 0xFFFFFF;
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| }
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| 
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| void SWLoadBPReg(u32 value)
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| {
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| 	//handle the mask register
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| 	int address = value >> 24;
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| 	int oldval = ((u32*)&bpmem)[address];
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| 	int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
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| 
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| 	((u32*)&bpmem)[address] = newval;
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| 
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| 	//reset the mask register
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| 	if (address != 0xFE)
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| 		bpmem.bpMask = 0xFFFFFF;
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| 
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| 	SWBPWritten(address, newval);
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| }
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| 
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| void SWBPWritten(int address, int newvalue)
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| {
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| 	switch (address)
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| 	{
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| 	case BPMEM_SCISSORTL:
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| 	case BPMEM_SCISSORBR:
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| 	case BPMEM_SCISSOROFFSET:
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| 		Rasterizer::SetScissor();
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| 		break;
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| 	case BPMEM_SETDRAWDONE: // This is called when the game is done drawing (eg: like in DX: Begin(); Draw(); End();)
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| 		switch (bpmem.drawdone & 0xFF)
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| 		{
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| 		case 0x02:
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| 			PixelEngine::SetFinish(); // may generate interrupt
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| 			DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (bpmem.drawdone & 0xFFFF));
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| 			break;
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| 
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| 		default:
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| 			WARN_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (bpmem.drawdone & 0xFFFF));
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| 			break;
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| 		}
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| 		break;
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| 	case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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| 		DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (bpmem.petoken & 0xFFFF));
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| 		PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), false);
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| 		break;
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| 	case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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| 		DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (bpmem.petokenint & 0xFFFF));
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| 		PixelEngine::SetToken(static_cast<u16>(bpmem.petokenint & 0xFFFF), true);
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| 		break;
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| 	case BPMEM_TRIGGER_EFB_COPY:
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| 		EfbCopy::CopyEfb();
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| 		break;
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| 	case BPMEM_CLEARBBOX1:
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| 		BoundingBox::coords[BoundingBox::LEFT] = newvalue >> 10;
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| 		BoundingBox::coords[BoundingBox::RIGHT] = newvalue & 0x3ff;
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| 		break;
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| 	case BPMEM_CLEARBBOX2:
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| 		BoundingBox::coords[BoundingBox::TOP] = newvalue >> 10;
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| 		BoundingBox::coords[BoundingBox::BOTTOM] = newvalue & 0x3ff;
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| 		break;
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| 	case BPMEM_CLEAR_PIXEL_PERF:
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| 		// TODO: I didn't test if the value written to this register affects the amount of cleared registers
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| 		memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values));
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| 		break;
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| 	case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
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| 		break;
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| 	case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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| 		{
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| 			u32 tlutTMemAddr = (newvalue & 0x3FF) << 9;
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| 			u32 tlutXferCount = (newvalue & 0x1FFC00) >> 5;
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| 			u32 addr = bpmem.tmem_config.tlut_src << 5;
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| 
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| 			// The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
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| 			if (!SConfig::GetInstance().bWii)
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| 				addr = addr & 0x01FFFFFF;
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| 
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| 			Memory::CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
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| 
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| 			break;
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| 		}
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| 
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| 	case BPMEM_PRELOAD_MODE:
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| 		if (newvalue != 0)
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| 		{
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| 			// TODO: Not quite sure if this is completely correct (likely not)
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| 			// NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not necessarily a good reference for RE'ing this feature.
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| 
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| 			BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
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| 			u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
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| 			u32 size = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
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| 			u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
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| 
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| 			if (tmem_cfg.preload_tile_info.type != 3)
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| 			{
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| 				if (tmem_addr_even + size > TMEM_SIZE)
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| 					size = TMEM_SIZE - tmem_addr_even;
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| 
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| 				Memory::CopyFromEmu(texMem + tmem_addr_even, src_addr, size);
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| 			}
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| 			else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
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| 			{
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| 				u8* src_ptr = Memory::GetPointer(src_addr);
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| 
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| 				// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for everything
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| 				u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
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| 
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| 				for (unsigned int i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
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| 				{
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| 					if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
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| 						tmem_addr_odd  + TMEM_LINE_SIZE > TMEM_SIZE)
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| 						break;
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| 
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| 					memcpy(texMem + tmem_addr_even, src_ptr, TMEM_LINE_SIZE);
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| 					memcpy(texMem + tmem_addr_odd, src_ptr + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
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| 					tmem_addr_even += TMEM_LINE_SIZE;
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| 					tmem_addr_odd += TMEM_LINE_SIZE;
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| 					src_ptr += TMEM_LINE_SIZE * 2;
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| 				}
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| 			}
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| 		}
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| 		break;
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| 
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| 	case BPMEM_TEV_COLOR_RA:
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| 	case BPMEM_TEV_COLOR_RA + 2:
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| 	case BPMEM_TEV_COLOR_RA + 4:
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| 	case BPMEM_TEV_COLOR_RA + 6:
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| 		{
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| 			int regNum = (address >> 1 ) & 0x3;
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| 			TevReg& reg = bpmem.tevregs[regNum];
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| 			bool is_konst = reg.type_ra != 0;
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| 
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| 			Rasterizer::SetTevReg(regNum, Tev::ALP_C, is_konst, static_cast<s16>(reg.alpha));
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| 			Rasterizer::SetTevReg(regNum, Tev::RED_C, is_konst, static_cast<s16>(reg.red));
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| 
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| 			break;
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| 		}
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| 
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| 	case BPMEM_TEV_COLOR_BG:
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| 	case BPMEM_TEV_COLOR_BG + 2:
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| 	case BPMEM_TEV_COLOR_BG + 4:
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| 	case BPMEM_TEV_COLOR_BG + 6:
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| 		{
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| 			int regNum = (address >> 1 ) & 0x3;
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| 			TevReg& reg = bpmem.tevregs[regNum];
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| 			bool is_konst = reg.type_bg != 0;
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| 
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| 			Rasterizer::SetTevReg(regNum, Tev::GRN_C, is_konst, static_cast<s16>(reg.green));
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| 			Rasterizer::SetTevReg(regNum, Tev::BLU_C, is_konst, static_cast<s16>(reg.blue));
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| 
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| 			break;
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| 		}
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| 
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| 	}
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| }
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| 
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