dolphin/Source/Core/Common/CommonPaths.h
JosJuice 24a62eec41 Merge remote-tracking branch 'upstream/master' into merge-upstream
# Conflicts:
#	CMakeLists.txt
#	CMakeSettings.json
#	Data/Sys/GameSettings/GLR.ini
#	Data/Sys/GameSettings/HA9.ini
#	Data/Sys/GameSettings/MB3.ini
#	Data/Sys/GameSettings/MBA.ini
#	Data/Sys/GameSettings/MCV.ini
#	Data/Sys/GameSettings/MCY.ini
#	Data/Sys/GameSettings/NAK.ini
#	Data/Sys/GameSettings/NAL.ini
#	Data/Sys/GameSettings/NAT.ini
#	Data/Sys/GameSettings/R8P.ini
#	Data/Sys/GameSettings/R9I.ini
#	Data/Sys/GameSettings/REF.ini
#	Data/Sys/GameSettings/RES.ini
#	Data/Sys/GameSettings/RMHE08.ini
#	Data/Sys/GameSettings/RMHP08.ini
#	Data/Sys/GameSettings/SE2.ini
#	Data/Sys/GameSettings/WW2.ini
#	Data/Sys/GameSettings/WW3.ini
#	Data/Sys/GameSettings/WWI.ini
#	Externals/Bochs_disasm/Bochs_disasm.vcxproj
#	Externals/FreeSurround/FreeSurround.vcxproj
#	Externals/LZO/LZO.vcxproj
#	Externals/SFML/build/vc2010/SFML_Network.vcxproj
#	Externals/bzip2/bzip2.vcxproj
#	Externals/cpp-optparse/cpp-optparse.vcxproj
#	Externals/cubeb/msvc/cubeb.vcxproj
#	Externals/curl/curl.vcxproj
#	Externals/curl/lib/CMakeLists.txt
#	Externals/discord-rpc/src/discord-rpc.vcxproj
#	Externals/ed25519/ed25519.vcxproj
#	Externals/enet/enet.vcxproj
#	Externals/glslang/glslang.vcxproj
#	Externals/imgui/imgui.vcxproj
#	Externals/liblzma/liblzma.vcxproj
#	Externals/libpng/png/png.vcxproj
#	Externals/libusb/libusb_static_2013.vcxproj
#	Externals/mbedtls/mbedTLS.vcxproj
#	Externals/miniupnpc/miniupnpc.vcxproj
#	Externals/minizip/minizip.vcxproj
#	Externals/picojson/picojson.vcxproj
#	Externals/pugixml/pugixml.vcxproj
#	Externals/soundtouch/SoundTouch.vcxproj
#	Externals/xxhash/xxhash.vcxproj
#	Externals/zlib/zlib.vcxproj
#	Externals/zstd/zstd.vcxproj
#	Languages/Languages.vcxproj
#	Source/Android/jni/MainAndroid.cpp
#	Source/Core/AudioCommon/AudioCommon.vcxproj
#	Source/Core/Common/Common.vcxproj
#	Source/Core/Common/Common.vcxproj.filters
#	Source/Core/Common/Logging/Log.h
#	Source/Core/Common/StringUtil.cpp
#	Source/Core/Core/CMakeLists.txt
#	Source/Core/Core/ConfigManager.cpp
#	Source/Core/Core/ConfigManager.h
#	Source/Core/Core/Core.vcxproj
#	Source/Core/Core/Core.vcxproj.filters
#	Source/Core/Core/HotkeyManager.cpp
#	Source/Core/Core/State.cpp
#	Source/Core/DiscIO/DiscIO.vcxproj
#	Source/Core/DolphinNoGUI/DolphinNoGUI.vcxproj
#	Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
#	Source/Core/DolphinQt/DolphinQt.vcxproj
#	Source/Core/InputCommon/InputCommon.vcxproj
#	Source/Core/InputCommon/InputCommon.vcxproj.filters
#	Source/Core/UICommon/UICommon.vcxproj
#	Source/Core/UpdaterCommon/UpdaterCommon.vcxproj
#	Source/Core/VideoBackends/D3D/D3D.vcxproj
#	Source/Core/VideoBackends/D3D12/D3D12.vcxproj
#	Source/Core/VideoBackends/D3DCommon/D3DCommon.vcxproj
#	Source/Core/VideoBackends/Null/Null.vcxproj
#	Source/Core/VideoBackends/OGL/OGL.vcxproj
#	Source/Core/VideoBackends/Software/Software.vcxproj
#	Source/Core/VideoBackends/Vulkan/Vulkan.vcxproj
#	Source/Core/VideoCommon/OnScreenDisplay.cpp
#	Source/Core/VideoCommon/OnScreenDisplay.h
#	Source/Core/VideoCommon/VideoCommon.vcxproj
#	Source/Core/WinUpdater/WinUpdater.vcxproj
#	Source/DSPTool/DSPTool.vcxproj
#	Source/PCH/pch.vcxproj
#	Source/UnitTests/UnitTests.vcxproj
2020-12-01 23:44:32 +01:00

134 lines
3.9 KiB
C

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
// Directory separators, do we need this?
#define DIR_SEP "/"
#define DIR_SEP_CHR '/'
// The user data dir
#define ROOT_DIR "."
#ifdef _WIN32
#define USERDATA_DIR "User"
#define DOLPHIN_DATA_DIR "Dolphin"
#elif defined __APPLE__
// On OS X, USERDATA_DIR exists within the .app, but *always* reference
// the copy in Application Support instead! (Copied on first run)
// You can use the File::GetUserPath() util for this
#define USERDATA_DIR "Contents/Resources/User"
#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
#elif defined ANDROID
#define USERDATA_DIR "user"
#define DOLPHIN_DATA_DIR "/sdcard/dolphin-emu"
#define NOMEDIA_FILE ".nomedia"
#else
#define USERDATA_DIR "user"
#define DOLPHIN_DATA_DIR "SlippiOnline"
#define PLAYBACK_DATA_DIR "SlippiPlayback"
#endif
// Dirs in both User and Sys
#define EUR_DIR "EUR"
#define USA_DIR "USA"
#define JAP_DIR "JAP"
// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
#define GC_USER_DIR "GC"
#define WII_USER_DIR "Wii"
#define CONFIG_DIR "Config"
#define GAMESETTINGS_DIR "GameSettings"
#define MAPS_DIR "Maps"
#define CACHE_DIR "Cache"
#define COVERCACHE_DIR "GameCovers"
#define REDUMPCACHE_DIR "Redump"
#define SHADERCACHE_DIR "Shaders"
#define STATESAVES_DIR "StateSaves"
#define SCREENSHOTS_DIR "ScreenShots"
#define LOAD_DIR "Load"
#define HIRES_TEXTURES_DIR "Textures"
#define DUMP_DIR "Dump"
#define DUMP_TEXTURES_DIR "Textures"
#define DUMP_FRAMES_DIR "Frames"
#define DUMP_OBJECTS_DIR "Objects"
#define DUMP_AUDIO_DIR "Audio"
#define DUMP_DSP_DIR "DSP"
#define DUMP_SSL_DIR "SSL"
#define LOGS_DIR "Logs"
#define MAIL_LOGS_DIR "Mail"
#define SHADERS_DIR "Shaders"
#define WII_SYSCONF_DIR "shared2" DIR_SEP "sys"
#define WII_WC24CONF_DIR "shared2" DIR_SEP "wc24"
#define RESOURCES_DIR "Resources"
#define THEMES_DIR "Themes"
#define STYLES_DIR "Styles"
#define ANAGLYPH_DIR "Anaglyph"
#define PASSIVE_DIR "Passive"
#define PIPES_DIR "Pipes"
#define MEMORYWATCHER_DIR "MemoryWatcher"
#define WFSROOT_DIR "WFS"
#define BACKUP_DIR "Backup"
#define RESOURCEPACK_DIR "ResourcePacks"
#define DYNAMICINPUT_DIR "DynamicInputTextures"
// This one is only used to remove it if it was present
#define SHADERCACHE_LEGACY_DIR "ShaderCache"
// The theme directory used by default
#define DEFAULT_THEME_DIR "Clean"
// Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
#define DOLPHIN_CONFIG "Dolphin.ini"
#define GCPAD_CONFIG "GCPadNew.ini"
#define WIIPAD_CONFIG "WiimoteNew.ini"
#define GCKEYBOARD_CONFIG "GCKeyNew.ini"
#define GFX_CONFIG "GFX.ini"
#define DEBUGGER_CONFIG "Debugger.ini"
#define LOGGER_CONFIG "Logger.ini"
#define DUALSHOCKUDPCLIENT_CONFIG "DSUClient.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "dolphin.log"
// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
#define WII_SYSCONF "SYSCONF"
// Files in the directory returned by GetUserPath(D_DUMP_IDX)
#define MEM1_DUMP "mem1.raw"
#define MEM2_DUMP "mem2.raw"
#define ARAM_DUMP "aram.raw"
#define FAKEVMEM_DUMP "fakevmem.raw"
// Files in the directory returned by GetUserPath(D_MEMORYWATCHER_IDX)
#define MEMORYWATCHER_LOCATIONS "Locations.txt"
#define MEMORYWATCHER_SOCKET "MemoryWatcher"
// Sys files
#define TOTALDB "totaldb.dsy"
#define FONT_WINDOWS_1252 "font_western.bin"
#define FONT_SHIFT_JIS "font_japanese.bin"
#define DSP_IROM "dsp_rom.bin"
#define DSP_COEF "dsp_coef.bin"
#define GC_IPL "IPL.bin"
#define GC_SRAM "SRAM.raw"
#define GC_MEMCARDA "MemoryCardA"
#define GC_MEMCARDB "MemoryCardB"
#define GC_MEMCARD_NETPLAY "NetPlayTemp"
#define WII_STATE "state.dat"
#define WII_SDCARD "sd.raw"
#define WII_BTDINF_BACKUP "btdinf.bak"
#define WII_SETTING "setting.txt"
#define GECKO_CODE_HANDLER "codehandler.bin"
// Subdirs in Sys
#define GC_SYS_DIR "GC"
#define WII_SYS_DIR "Wii"