mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 17:39:09 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			249 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			249 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <cstddef>
 | |
| 
 | |
| #include "Common/Common.h"
 | |
| #include "Common/CommonTypes.h"
 | |
| #include "Common/Logging/Log.h"
 | |
| #include "VideoCommon/IndexGenerator.h"
 | |
| #include "VideoCommon/OpcodeDecoding.h"
 | |
| #include "VideoCommon/VideoConfig.h"
 | |
| 
 | |
| // Init
 | |
| u16* IndexGenerator::index_buffer_current;
 | |
| u16* IndexGenerator::BASEIptr;
 | |
| u32 IndexGenerator::base_index;
 | |
| 
 | |
| static const u16 s_primitive_restart = -1;
 | |
| 
 | |
| static u16* (*primitive_table[8])(u16*, u32, u32);
 | |
| 
 | |
| void IndexGenerator::Init()
 | |
| {
 | |
|   if (g_Config.backend_info.bSupportsPrimitiveRestart)
 | |
|   {
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_QUADS] = AddQuads<true>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_QUADS_2] = AddQuads_nonstandard<true>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLES] = AddList<true>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP] = AddStrip<true>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLE_FAN] = AddFan<true>;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_QUADS] = AddQuads<false>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_QUADS_2] = AddQuads_nonstandard<false>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLES] = AddList<false>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP] = AddStrip<false>;
 | |
|     primitive_table[OpcodeDecoder::GX_DRAW_TRIANGLE_FAN] = AddFan<false>;
 | |
|   }
 | |
|   primitive_table[OpcodeDecoder::GX_DRAW_LINES] = &AddLineList;
 | |
|   primitive_table[OpcodeDecoder::GX_DRAW_LINE_STRIP] = &AddLineStrip;
 | |
|   primitive_table[OpcodeDecoder::GX_DRAW_POINTS] = &AddPoints;
 | |
| }
 | |
| 
 | |
| void IndexGenerator::Start(u16* Indexptr)
 | |
| {
 | |
|   index_buffer_current = Indexptr;
 | |
|   BASEIptr = Indexptr;
 | |
|   base_index = 0;
 | |
| }
 | |
| 
 | |
| void IndexGenerator::AddIndices(int primitive, u32 numVerts)
 | |
| {
 | |
|   index_buffer_current = primitive_table[primitive](index_buffer_current, numVerts, base_index);
 | |
|   base_index += numVerts;
 | |
| }
 | |
| 
 | |
| // Triangles
 | |
| template <bool pr>
 | |
| __forceinline u16* IndexGenerator::WriteTriangle(u16* Iptr, u32 index1, u32 index2, u32 index3)
 | |
| {
 | |
|   *Iptr++ = index1;
 | |
|   *Iptr++ = index2;
 | |
|   *Iptr++ = index3;
 | |
|   if (pr)
 | |
|     *Iptr++ = s_primitive_restart;
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| template <bool pr>
 | |
| u16* IndexGenerator::AddList(u16* Iptr, u32 const numVerts, u32 index)
 | |
| {
 | |
|   for (u32 i = 2; i < numVerts; i += 3)
 | |
|   {
 | |
|     Iptr = WriteTriangle<pr>(Iptr, index + i - 2, index + i - 1, index + i);
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| template <bool pr>
 | |
| u16* IndexGenerator::AddStrip(u16* Iptr, u32 const numVerts, u32 index)
 | |
| {
 | |
|   if (pr)
 | |
|   {
 | |
|     for (u32 i = 0; i < numVerts; ++i)
 | |
|     {
 | |
|       *Iptr++ = index + i;
 | |
|     }
 | |
|     *Iptr++ = s_primitive_restart;
 | |
|   }
 | |
|   else
 | |
|   {
 | |
|     bool wind = false;
 | |
|     for (u32 i = 2; i < numVerts; ++i)
 | |
|     {
 | |
|       Iptr = WriteTriangle<pr>(Iptr, index + i - 2, index + i - !wind, index + i - wind);
 | |
| 
 | |
|       wind ^= true;
 | |
|     }
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * FAN simulator:
 | |
|  *
 | |
|  *   2---3
 | |
|  *  / \ / \
 | |
|  * 1---0---4
 | |
|  *
 | |
|  * would generate this triangles:
 | |
|  * 012, 023, 034
 | |
|  *
 | |
|  * rotated (for better striping):
 | |
|  * 120, 302, 034
 | |
|  *
 | |
|  * as odd ones have to winded, following strip is fine:
 | |
|  * 12034
 | |
|  *
 | |
|  * so we use 6 indices for 3 triangles
 | |
|  */
 | |
| 
 | |
| template <bool pr>
 | |
| u16* IndexGenerator::AddFan(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   u32 i = 2;
 | |
| 
 | |
|   if (pr)
 | |
|   {
 | |
|     for (; i + 3 <= numVerts; i += 3)
 | |
|     {
 | |
|       *Iptr++ = index + i - 1;
 | |
|       *Iptr++ = index + i + 0;
 | |
|       *Iptr++ = index;
 | |
|       *Iptr++ = index + i + 1;
 | |
|       *Iptr++ = index + i + 2;
 | |
|       *Iptr++ = s_primitive_restart;
 | |
|     }
 | |
| 
 | |
|     for (; i + 2 <= numVerts; i += 2)
 | |
|     {
 | |
|       *Iptr++ = index + i - 1;
 | |
|       *Iptr++ = index + i + 0;
 | |
|       *Iptr++ = index;
 | |
|       *Iptr++ = index + i + 1;
 | |
|       *Iptr++ = s_primitive_restart;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   for (; i < numVerts; ++i)
 | |
|   {
 | |
|     Iptr = WriteTriangle<pr>(Iptr, index, index + i - 1, index + i);
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * QUAD simulator
 | |
|  *
 | |
|  * 0---1   4---5
 | |
|  * |\  |   |\  |
 | |
|  * | \ |   | \ |
 | |
|  * |  \|   |  \|
 | |
|  * 3---2   7---6
 | |
|  *
 | |
|  * 012,023, 456,467 ...
 | |
|  * or 120,302, 564,746
 | |
|  * or as strip: 1203, 5647
 | |
|  *
 | |
|  * Warning:
 | |
|  * A simple triangle has to be rendered for three vertices.
 | |
|  * ZWW do this for sun rays
 | |
|  */
 | |
| template <bool pr>
 | |
| u16* IndexGenerator::AddQuads(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   u32 i = 3;
 | |
|   for (; i < numVerts; i += 4)
 | |
|   {
 | |
|     if (pr)
 | |
|     {
 | |
|       *Iptr++ = index + i - 2;
 | |
|       *Iptr++ = index + i - 1;
 | |
|       *Iptr++ = index + i - 3;
 | |
|       *Iptr++ = index + i - 0;
 | |
|       *Iptr++ = s_primitive_restart;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 2, index + i - 1);
 | |
|       Iptr = WriteTriangle<pr>(Iptr, index + i - 3, index + i - 1, index + i - 0);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // three vertices remaining, so render a triangle
 | |
|   if (i == numVerts)
 | |
|   {
 | |
|     Iptr =
 | |
|         WriteTriangle<pr>(Iptr, index + numVerts - 3, index + numVerts - 2, index + numVerts - 1);
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| template <bool pr>
 | |
| u16* IndexGenerator::AddQuads_nonstandard(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   WARN_LOG(VIDEO, "Non-standard primitive drawing command GL_DRAW_QUADS_2");
 | |
|   return AddQuads<pr>(Iptr, numVerts, index);
 | |
| }
 | |
| 
 | |
| // Lines
 | |
| u16* IndexGenerator::AddLineList(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   for (u32 i = 1; i < numVerts; i += 2)
 | |
|   {
 | |
|     *Iptr++ = index + i - 1;
 | |
|     *Iptr++ = index + i;
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| // shouldn't be used as strips as LineLists are much more common
 | |
| // so converting them to lists
 | |
| u16* IndexGenerator::AddLineStrip(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   for (u32 i = 1; i < numVerts; ++i)
 | |
|   {
 | |
|     *Iptr++ = index + i - 1;
 | |
|     *Iptr++ = index + i;
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| // Points
 | |
| u16* IndexGenerator::AddPoints(u16* Iptr, u32 numVerts, u32 index)
 | |
| {
 | |
|   for (u32 i = 0; i != numVerts; ++i)
 | |
|   {
 | |
|     *Iptr++ = index + i;
 | |
|   }
 | |
|   return Iptr;
 | |
| }
 | |
| 
 | |
| u32 IndexGenerator::GetRemainingIndices()
 | |
| {
 | |
|   u32 max_index = 65534;  // -1 is reserved for primitive restart (ogl + dx11)
 | |
|   return max_index - base_index;
 | |
| }
 |