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Boot
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Implement a better heuristic to detect whether an ELF is for GC or Wii
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2012-05-12 01:48:56 +02:00 |
Debugger
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Allow disassembly of FakeVMEM with the dolphin debugger
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2012-06-19 11:57:57 +02:00 |
DSP
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Test the audio loop with aligned addresses. Fixes the high pitched squeal in Muramasa.
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2012-10-29 14:03:28 +11:00 |
FifoPlayer
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FifoPlayer: Fix fifo log playback in dual-core mode.
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2012-08-22 01:04:09 +02:00 |
HLE
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Small logging changes. Pause core if Jit64 tries to compile at 0.
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2011-12-10 18:42:49 -08:00 |
HW
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Bound the iteration on the PB list when processing updates.
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2012-11-13 16:50:42 +01:00 |
IPC_HLE
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Fixed WiiMotes disconnecting when ES_LAUNCH is ran.
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2012-11-14 16:12:25 -05:00 |
PowerPC
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Optimize JitCache::InvalidateICache by maintaining a "valid blocks" bitset
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2012-10-06 01:49:09 +02:00 |
ActionReplay.cpp
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Removed my previous PanicAlert translation hack. Fixed with a better method suggested by BhaaL. The translation is done by a callback in the MsgHandler routine that is set at program start. Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated. These can and should be used anywhere in the code for strings that should be translated.
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2011-01-13 02:05:58 +00:00 |
ActionReplay.h
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ARDecrypt.cpp
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Remove the global namespace a bit and remove some dead code.
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2011-02-02 18:21:20 +00:00 |
ARDecrypt.h
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BootManager.cpp
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more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code.
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2012-10-21 23:20:28 -04:00 |
BootManager.h
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Allow building with wxgtk 2.9.2 in Externals.
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2011-02-12 22:31:57 +00:00 |
ConfigManager.cpp
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Use the right modifier for hotkeys on Mac
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2012-07-22 19:22:50 +02:00 |
ConfigManager.h
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Removed the "Reload MemCard on load state" hack as it is no longer needed with the new save states system.
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2012-01-03 01:24:20 -05:00 |
Console.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
Console.h
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Core.cpp
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more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code.
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2012-10-21 23:20:28 -04:00 |
Core.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
CoreParameter.cpp
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Added wbfs support. Thanks to lordlyhobo for the patch. Fixes issue 859.
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2012-05-04 00:09:01 +10:00 |
CoreParameter.h
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Added a "Keep window on top" option in the graphics options.
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2012-04-08 10:29:49 +10:00 |
CoreRerecording.cpp
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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
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2011-02-14 02:18:03 +00:00 |
CoreTiming.cpp
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save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading.
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2012-05-26 13:09:39 +10:00 |
CoreTiming.h
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save events in a safer way. the old way assumed that event type indices remain constant (they don't always), which could result in running arbitrary events or crashing upon loading.
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2012-05-26 13:09:39 +10:00 |
DolLoader.h
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
DSPEmulator.cpp
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Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
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2011-02-02 16:34:12 +00:00 |
DSPEmulator.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
GeckoCode.cpp
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Quick fix for minimum number of cheat codes needed to activate Gecko.
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2012-03-25 04:13:41 +00:00 |
GeckoCode.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
GeckoCodeConfig.cpp
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
GeckoCodeConfig.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
Host.h
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |
MemTools.cpp
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Various changes which improve FreeBSD support.
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2011-08-27 20:42:11 +02:00 |
MemTools.h
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Movie.cpp
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Fixes interpreter when not recording or playing back a movie.
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2012-11-12 20:20:34 -05:00 |
Movie.h
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more movie cleanup. Removes the remaining globals that didn't need to be global, rearranges some code to make more sense, and removes some redundant code.
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2012-10-21 23:20:28 -04:00 |
NetPlay.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
NetPlay.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
NetPlayClient.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
NetPlayServer.cpp
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
PatchEngine.cpp
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Changed the Gecko code handling to the native code handler. This provides full compatibility with all Gecko codes.
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2012-01-03 01:24:14 -05:00 |
PatchEngine.h
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Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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2011-07-09 21:00:30 +00:00 |
State.cpp
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re-rearrange movie code so it actually works all of the time
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2012-10-19 19:43:03 -04:00 |
State.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
stdafx.cpp
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stdafx.h
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Tracer.cpp
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Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
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2011-03-11 10:21:46 +00:00 |
Tracer.h
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VolumeHandler.cpp
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VolumeHandler.h
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