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Fix some common anti-patterns with these data structures. - You can dereference the iterator returned by `find` to access the underlying value directly, without an extra `operator[]`/`at`. - Rather than checking for an element before insertion/deletion, you can just do the operation and if needed check the return value to determine if the insertion/deletion succeeded. |
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.. | ||
Actions | ||
CustomPipeline.cpp | ||
CustomPipeline.h | ||
CustomShaderCache.cpp | ||
CustomShaderCache.h | ||
FBInfo.cpp | ||
FBInfo.h | ||
GraphicsModAction.h | ||
GraphicsModActionData.h | ||
GraphicsModActionFactory.cpp | ||
GraphicsModActionFactory.h | ||
GraphicsModManager.cpp | ||
GraphicsModManager.h |