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This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the continuous playback case. If that is too much, lower the low watermark. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6239 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| aldlist.cpp | ||
| aldlist.h | ||
| AlsaSoundStream.cpp | ||
| AlsaSoundStream.h | ||
| AOSoundStream.cpp | ||
| AOSoundStream.h | ||
| AudioCommon.cpp | ||
| AudioCommon.h | ||
| AudioCommonConfig.cpp | ||
| AudioCommonConfig.h | ||
| CoreAudioSoundStream.cpp | ||
| CoreAudioSoundStream.h | ||
| DSoundStream.cpp | ||
| DSoundStream.h | ||
| Mixer.cpp | ||
| Mixer.h | ||
| OpenALStream.cpp | ||
| OpenALStream.h | ||
| PulseAudioStream.cpp | ||
| PulseAudioStream.h | ||
| SConscript | ||
| SoundStream.h | ||
| WaveFile.cpp | ||
| WaveFile.h | ||