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			37 lines
		
	
	
	
		
			1,023 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1,023 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <memory>
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| #include <string>
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| #include <string_view>
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| #include <vector>
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| 
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| #include "AudioCommon/Enums.h"
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| #include "AudioCommon/SoundStream.h"
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| 
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| class Mixer;
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| 
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| extern std::unique_ptr<SoundStream> g_sound_stream;
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| 
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| namespace AudioCommon
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| {
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| void InitSoundStream();
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| void PostInitSoundStream();
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| void ShutdownSoundStream();
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| std::string GetDefaultSoundBackend();
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| std::vector<std::string> GetSoundBackends();
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| DPL2Quality GetDefaultDPL2Quality();
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| bool SupportsDPL2Decoder(std::string_view backend);
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| bool SupportsLatencyControl(std::string_view backend);
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| bool SupportsVolumeChanges(std::string_view backend);
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| void UpdateSoundStream();
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| void SetSoundStreamRunning(bool running);
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| void SendAIBuffer(const short* samples, unsigned int num_samples);
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| void StartAudioDump();
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| void StopAudioDump();
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| void IncreaseVolume(unsigned short offset);
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| void DecreaseVolume(unsigned short offset);
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| void ToggleMuteVolume();
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| }  // namespace AudioCommon
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