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			1332 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1332 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2009 Dolphin Emulator Project
 | |
| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
 | |
| #include "VideoCommon/BPStructs.h"
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| 
 | |
| #include <algorithm>
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| #include <cmath>
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| #include <cstring>
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| #include <string>
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| 
 | |
| #include <fmt/format.h>
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| 
 | |
| #include "Common/CommonTypes.h"
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| #include "Common/EnumMap.h"
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| #include "Common/Logging/Log.h"
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| 
 | |
| #include "Core/ConfigManager.h"
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| #include "Core/CoreTiming.h"
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| #include "Core/DolphinAnalytics.h"
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| #include "Core/FifoPlayer/FifoPlayer.h"
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| #include "Core/FifoPlayer/FifoRecorder.h"
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| #include "Core/HW/Memmap.h"
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| #include "Core/HW/VideoInterface.h"
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| #include "Core/System.h"
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| 
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| #include "VideoCommon/BPFunctions.h"
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| #include "VideoCommon/BPMemory.h"
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| #include "VideoCommon/BoundingBox.h"
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| #include "VideoCommon/Fifo.h"
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| #include "VideoCommon/FramebufferManager.h"
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| #include "VideoCommon/GeometryShaderManager.h"
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| #include "VideoCommon/OpcodeDecoding.h"
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| #include "VideoCommon/PerfQueryBase.h"
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| #include "VideoCommon/PixelEngine.h"
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| #include "VideoCommon/PixelShaderManager.h"
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| #include "VideoCommon/Present.h"
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| #include "VideoCommon/Statistics.h"
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| #include "VideoCommon/TMEM.h"
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| #include "VideoCommon/TextureCacheBase.h"
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| #include "VideoCommon/TextureDecoder.h"
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| #include "VideoCommon/VertexShaderManager.h"
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| #include "VideoCommon/VideoBackendBase.h"
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| #include "VideoCommon/VideoCommon.h"
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| #include "VideoCommon/VideoConfig.h"
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| #include "VideoCommon/VideoEvents.h"
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| 
 | |
| using namespace BPFunctions;
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| 
 | |
| static constexpr Common::EnumMap<float, GammaCorrection::Invalid2_2> s_gammaLUT = {1.0f, 1.7f, 2.2f,
 | |
|                                                                                    2.2f};
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| 
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| void BPInit()
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| {
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|   memset(reinterpret_cast<u8*>(&bpmem), 0, sizeof(bpmem));
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|   bpmem.bpMask = 0xFFFFFF;
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| }
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| 
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| static void BPWritten(PixelShaderManager& pixel_shader_manager,
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|                       VertexShaderManager& vertex_shader_manager,
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|                       GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
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|                       int cycles_into_future)
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| {
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|   /*
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|   ----------------------------------------------------------------------------------------------------------------
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|   Purpose: Writes to the BP registers
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|   Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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|   How It Works: First the pipeline is flushed then update the bpmem with the new value.
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|           Some of the BP cases have to call certain functions while others just update the bpmem.
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|           some bp cases check the changes variable, because they might not have to be updated all
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|   the time
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|   NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false :
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|   true)
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|       had to be ditched and the games seem to work fine with out it.
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|   NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly
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|   completely wrong
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|   NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
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|   TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions
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|   directly,
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|       getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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|       just stuff geometry in them and don't put state changes there
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|   ----------------------------------------------------------------------------------------------------------------
 | |
|   */
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| 
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|   if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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|   {
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|     if (!(bp.address == BPMEM_TRIGGER_EFB_COPY || bp.address == BPMEM_CLEARBBOX1 ||
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|           bp.address == BPMEM_CLEARBBOX2 || bp.address == BPMEM_SETDRAWDONE ||
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|           bp.address == BPMEM_PE_TOKEN_ID || bp.address == BPMEM_PE_TOKEN_INT_ID ||
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|           bp.address == BPMEM_LOADTLUT0 || bp.address == BPMEM_LOADTLUT1 ||
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|           bp.address == BPMEM_TEXINVALIDATE || bp.address == BPMEM_PRELOAD_MODE ||
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|           bp.address == BPMEM_CLEAR_PIXEL_PERF))
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|     {
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|       return;
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|     }
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|   }
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| 
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|   FlushPipeline();
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| 
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|   ((u32*)&bpmem)[bp.address] = bp.newvalue;
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| 
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|   switch (bp.address)
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|   {
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|   case BPMEM_GENMODE:  // Set the Generation Mode
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|     PRIM_LOG("genmode: texgen={}, col={}, multisampling={}, tev={}, cullmode={}, ind={}, zfeeze={}",
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|              bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, bpmem.genMode.multisampling,
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|              bpmem.genMode.numtevstages + 1, bpmem.genMode.cullmode, bpmem.genMode.numindstages,
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|              bpmem.genMode.zfreeze);
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| 
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|     if (bp.changes)
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|       pixel_shader_manager.SetGenModeChanged();
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| 
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|     // Only call SetGenerationMode when cull mode changes.
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|     if (bp.changes & 0xC000)
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|       SetGenerationMode();
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|     return;
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|   case BPMEM_IND_MTXA:  // Index Matrix Changed
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|   case BPMEM_IND_MTXB:
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|   case BPMEM_IND_MTXC:
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|   case BPMEM_IND_MTXA + 3:
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|   case BPMEM_IND_MTXB + 3:
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|   case BPMEM_IND_MTXC + 3:
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|   case BPMEM_IND_MTXA + 6:
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|   case BPMEM_IND_MTXB + 6:
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|   case BPMEM_IND_MTXC + 6:
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|     if (bp.changes)
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|       pixel_shader_manager.SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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|     return;
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|   case BPMEM_RAS1_SS0:  // Index Texture Coordinate Scale 0
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|     if (bp.changes)
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|       pixel_shader_manager.SetIndTexScaleChanged(false);
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|     return;
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|   case BPMEM_RAS1_SS1:  // Index Texture Coordinate Scale 1
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|     if (bp.changes)
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|       pixel_shader_manager.SetIndTexScaleChanged(true);
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|     return;
 | |
|   // ----------------
 | |
|   // Scissor Control
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|   // ----------------
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|   case BPMEM_SCISSORTL:      // Scissor Rectable Top, Left
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|   case BPMEM_SCISSORBR:      // Scissor Rectable Bottom, Right
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|   case BPMEM_SCISSOROFFSET:  // Scissor Offset
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|     vertex_shader_manager.SetViewportChanged();
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|     geometry_shader_manager.SetViewportChanged();
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|     return;
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|   case BPMEM_LINEPTWIDTH:  // Line Width
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|     geometry_shader_manager.SetLinePtWidthChanged();
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|     return;
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|   case BPMEM_ZMODE:  // Depth Control
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|     PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
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|              bpmem.zmode.updateenable);
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|     SetDepthMode();
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|     pixel_shader_manager.SetZModeControl();
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|     return;
 | |
|   case BPMEM_BLENDMODE:  // Blending Control
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|     if (bp.changes & 0xFFFF)
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|     {
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|       PRIM_LOG("blendmode: en={}, open={}, colupd={}, alphaupd={}, dst={}, src={}, sub={}, mode={}",
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|                bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable,
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|                bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.blendmode.dstfactor,
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|                bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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| 
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|       SetBlendMode();
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| 
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|       pixel_shader_manager.SetBlendModeChanged();
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|     }
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|     return;
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|   case BPMEM_CONSTANTALPHA:  // Set Destination Alpha
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|     PRIM_LOG("constalpha: alp={}, en={}", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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|     if (bp.changes)
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|     {
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|       pixel_shader_manager.SetAlpha();
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|       pixel_shader_manager.SetDestAlphaChanged();
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|     }
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|     if (bp.changes & 0x100)
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|       SetBlendMode();
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|     return;
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| 
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|   // This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw();
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|   // End();)
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|   // Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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|   // Tokens are similar.
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|   case BPMEM_SETDRAWDONE:
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|     switch (bp.newvalue & 0xFF)
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|     {
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|     case 0x02:
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|     {
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|       INCSTAT(g_stats.this_frame.num_draw_done);
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|       g_texture_cache->FlushEFBCopies();
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|       g_texture_cache->FlushStaleBinds();
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|       g_framebuffer_manager->InvalidatePeekCache(false);
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|       g_framebuffer_manager->RefreshPeekCache();
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|       auto& system = Core::System::GetInstance();
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|       if (!system.GetFifo().UseDeterministicGPUThread())
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|         system.GetPixelEngine().SetFinish(system, cycles_into_future);  // may generate interrupt
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|       DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
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|       return;
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|     }
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| 
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|     default:
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|       WARN_LOG_FMT(VIDEO, "GXSetDrawDone ??? (value {:#04X})", bp.newvalue & 0xFFFF);
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|       return;
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|     }
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|     return;
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|   case BPMEM_PE_TOKEN_ID:  // Pixel Engine Token ID
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|   {
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|     INCSTAT(g_stats.this_frame.num_token);
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|     g_texture_cache->FlushEFBCopies();
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|     g_texture_cache->FlushStaleBinds();
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|     g_framebuffer_manager->InvalidatePeekCache(false);
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|     g_framebuffer_manager->RefreshPeekCache();
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|     auto& system = Core::System::GetInstance();
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|     if (!system.GetFifo().UseDeterministicGPUThread())
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|     {
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|       system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), false,
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|                                        cycles_into_future);
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|     }
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|     DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
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|     return;
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|   }
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|   case BPMEM_PE_TOKEN_INT_ID:  // Pixel Engine Interrupt Token ID
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|   {
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|     INCSTAT(g_stats.this_frame.num_token_int);
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|     g_texture_cache->FlushEFBCopies();
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|     g_texture_cache->FlushStaleBinds();
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|     g_framebuffer_manager->InvalidatePeekCache(false);
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|     g_framebuffer_manager->RefreshPeekCache();
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|     auto& system = Core::System::GetInstance();
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|     if (!system.GetFifo().UseDeterministicGPUThread())
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|     {
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|       system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), true,
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|                                        cycles_into_future);
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|     }
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|     DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);
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|     return;
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|   }
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| 
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|   // ------------------------
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|   // EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to
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|   // XFB as YUYV.
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|   // It can also optionally clear the EFB while copying from it. To emulate this, we of course copy
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|   // first and clear afterwards.
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|   case BPMEM_TRIGGER_EFB_COPY:  // Copy EFB Region or Render to the XFB or Clear the screen.
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|   {
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|     // The bottom right is within the rectangle
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|     // The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in
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|     // this function
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| 
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|     u32 destAddr = bpmem.copyTexDest << 5;
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|     u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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| 
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|     MathUtil::Rectangle<s32> srcRect;
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|     srcRect.left = bpmem.copyTexSrcXY.x;
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|     srcRect.top = bpmem.copyTexSrcXY.y;
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| 
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|     // Here Width+1 like Height, otherwise some textures are corrupted already since the native
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|     // resolution.
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|     srcRect.right = bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1;
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|     srcRect.bottom = bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1;
 | |
| 
 | |
|     const UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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| 
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|     // Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a copy region up
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|     // to 1024x1024. Hardware tests have found that the number of bytes written does not depend on
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|     // the configured stride, instead it is based on the size registers, writing beyond the length
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|     // of a single row. The data written for the pixels which lie outside the EFB bounds does not
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|     // wrap around instead returning different colors based on the pixel format of the EFB. This
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|     // suggests it's not based on coordinates, but instead on memory addresses. The effect of a
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|     // within-bounds size but out-of-bounds offset (e.g. offset 320,0, size 640,480) are the same.
 | |
| 
 | |
|     // As it would be difficult to emulate the exact behavior of out-of-bounds reads, instead of
 | |
|     // writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp
 | |
|     // to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are
 | |
|     // known for configuring these out-of-range copies.
 | |
| 
 | |
|     if (u32(srcRect.right) > EFB_WIDTH || u32(srcRect.bottom) > EFB_HEIGHT)
 | |
|     {
 | |
|       WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", srcRect.GetWidth(),
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|                    srcRect.GetHeight(), srcRect.left, srcRect.top, destStride);
 | |
| 
 | |
|       if (u32(srcRect.left) >= EFB_WIDTH || u32(srcRect.top) >= EFB_HEIGHT)
 | |
|       {
 | |
|         // This is not a sane src rectangle, it doesn't touch any valid image data at all
 | |
|         // Just ignore it
 | |
|         // Apparently Mario Kart Wii in wifi mode can generate a deformed EFB copy of size 4x4
 | |
|         // at offset (328,1020)
 | |
|         if (PE_copy.copy_to_xfb == 1)
 | |
|         {
 | |
|           // Make sure we disable Bounding box to match the side effects of the non-failure path
 | |
|           g_bounding_box->Disable(pixel_shader_manager);
 | |
|         }
 | |
| 
 | |
|         return;
 | |
|       }
 | |
| 
 | |
|       // Clamp the copy region to fit within EFB. So that we don't end up with a stretched image.
 | |
|       srcRect.right = std::clamp<int>(srcRect.right, 0, EFB_WIDTH);
 | |
|       srcRect.bottom = std::clamp<int>(srcRect.bottom, 0, EFB_HEIGHT);
 | |
|     }
 | |
| 
 | |
|     const u32 copy_width = srcRect.GetWidth();
 | |
|     const u32 copy_height = srcRect.GetHeight();
 | |
| 
 | |
|     // Check if we are to copy from the EFB or draw to the XFB
 | |
|     if (PE_copy.copy_to_xfb == 0)
 | |
|     {
 | |
|       // bpmem.zcontrol.pixel_format to PixelFormat::Z24 is when the game wants to copy from ZBuffer
 | |
|       // (Zbuffer uses 24-bit Format)
 | |
|       bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
 | |
|       g_texture_cache->CopyRenderTargetToTexture(
 | |
|           destAddr, PE_copy.tp_realFormat(), copy_width, copy_height, destStride, is_depth_copy,
 | |
|           srcRect, PE_copy.intensity_fmt && PE_copy.auto_conv, PE_copy.half_scale, 1.0f,
 | |
|           s_gammaLUT[PE_copy.gamma], bpmem.triggerEFBCopy.clamp_top,
 | |
|           bpmem.triggerEFBCopy.clamp_bottom, bpmem.copyfilter.GetCoefficients());
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       // We should be able to get away with deactivating the current bbox tracking
 | |
|       // here. Not sure if there's a better spot to put this.
 | |
|       // the number of lines copied is determined by the y scale * source efb height
 | |
|       g_bounding_box->Disable(pixel_shader_manager);
 | |
| 
 | |
|       float yScale;
 | |
|       if (PE_copy.scale_invert)
 | |
|         yScale = 256.0f / static_cast<float>(bpmem.dispcopyyscale);
 | |
|       else
 | |
|         yScale = static_cast<float>(bpmem.dispcopyyscale) / 256.0f;
 | |
| 
 | |
|       float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
 | |
| 
 | |
|       u32 height = static_cast<u32>(num_xfb_lines);
 | |
| 
 | |
|       DEBUG_LOG_FMT(VIDEO,
 | |
|                     "RenderToXFB: destAddr: {:08x} | srcRect [{} {} {} {}] | fbWidth: {} | "
 | |
|                     "fbStride: {} | fbHeight: {} | yScale: {}",
 | |
|                     destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
 | |
|                     bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);
 | |
| 
 | |
|       bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
 | |
|       g_texture_cache->CopyRenderTargetToTexture(
 | |
|           destAddr, EFBCopyFormat::XFB, copy_width, height, destStride, is_depth_copy, srcRect,
 | |
|           false, false, yScale, s_gammaLUT[PE_copy.gamma], bpmem.triggerEFBCopy.clamp_top,
 | |
|           bpmem.triggerEFBCopy.clamp_bottom, bpmem.copyfilter.GetCoefficients());
 | |
| 
 | |
|       // This is as closest as we have to an "end of the frame"
 | |
|       // It works 99% of the time.
 | |
|       // But sometimes games want to render an XFB larger than the EFB's 640x528 pixel resolution
 | |
|       // (especially when using the 3xMSAA mode, which cuts EFB resolution to 640x264). So they
 | |
|       // render multiple sub-frames and arrange the XFB copies in next to each-other in main memory
 | |
|       // so they form a single completed XFB.
 | |
|       // See https://dolphin-emu.org/blog/2017/11/19/hybridxfb/ for examples and more detail.
 | |
|       AfterFrameEvent::Trigger();
 | |
| 
 | |
|       // Note: Theoretically, in the future we could track the VI configuration and try to detect
 | |
|       //       when an XFB is the last XFB copy of a frame. Not only would we get a clean "end of
 | |
|       //       the frame", but we would also be able to use ImmediateXFB even for these games.
 | |
|       //       Might also clean up some issues with games doing XFB copies they don't intend to
 | |
|       //       display.
 | |
| 
 | |
|       if (g_ActiveConfig.bImmediateXFB)
 | |
|       {
 | |
|         // below div two to convert from bytes to pixels - it expects width, not stride
 | |
|         u64 ticks = Core::System::GetInstance().GetCoreTiming().GetTicks();
 | |
|         g_presenter->ImmediateSwap(destAddr, destStride / 2, destStride, height, ticks);
 | |
|       }
 | |
|       else
 | |
|       {
 | |
|         if (FifoPlayer::GetInstance().IsRunningWithFakeVideoInterfaceUpdates())
 | |
|         {
 | |
|           auto& vi = Core::System::GetInstance().GetVideoInterface();
 | |
|           vi.FakeVIUpdate(destAddr, srcRect.GetWidth(), destStride, height);
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Clear the rectangular region after copying it.
 | |
|     if (PE_copy.clear)
 | |
|     {
 | |
|       ClearScreen(srcRect);
 | |
|     }
 | |
| 
 | |
|     return;
 | |
|   }
 | |
|   case BPMEM_LOADTLUT0:  // This one updates bpmem.tlutXferSrc, no need to do anything here.
 | |
|     return;
 | |
|   case BPMEM_LOADTLUT1:  // Load a Texture Look Up Table
 | |
|   {
 | |
|     u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
 | |
|     u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
 | |
|     u32 addr = bpmem.tmem_config.tlut_src << 5;
 | |
| 
 | |
|     // The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
 | |
|     if (!SConfig::GetInstance().bWii)
 | |
|       addr = addr & 0x01FFFFFF;
 | |
| 
 | |
|     auto& system = Core::System::GetInstance();
 | |
|     auto& memory = system.GetMemory();
 | |
|     memory.CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
 | |
| 
 | |
|     if (OpcodeDecoder::g_record_fifo_data)
 | |
|       FifoRecorder::GetInstance().UseMemory(addr, tlutXferCount, MemoryUpdate::TMEM);
 | |
| 
 | |
|     TMEM::InvalidateAll();
 | |
| 
 | |
|     return;
 | |
|   }
 | |
|   case BPMEM_FOGRANGE:  // Fog Settings Control
 | |
|   case BPMEM_FOGRANGE + 1:
 | |
|   case BPMEM_FOGRANGE + 2:
 | |
|   case BPMEM_FOGRANGE + 3:
 | |
|   case BPMEM_FOGRANGE + 4:
 | |
|   case BPMEM_FOGRANGE + 5:
 | |
|     if (bp.changes)
 | |
|       pixel_shader_manager.SetFogRangeAdjustChanged();
 | |
|     return;
 | |
|   case BPMEM_FOGPARAM0:
 | |
|   case BPMEM_FOGBMAGNITUDE:
 | |
|   case BPMEM_FOGBEXPONENT:
 | |
|   case BPMEM_FOGPARAM3:
 | |
|     if (bp.changes)
 | |
|       pixel_shader_manager.SetFogParamChanged();
 | |
|     return;
 | |
|   case BPMEM_FOGCOLOR:  // Fog Color
 | |
|     if (bp.changes)
 | |
|       pixel_shader_manager.SetFogColorChanged();
 | |
|     return;
 | |
|   case BPMEM_ALPHACOMPARE:  // Compare Alpha Values
 | |
|     PRIM_LOG("alphacmp: ref0={}, ref1={}, comp0={}, comp1={}, logic={}", bpmem.alpha_test.ref0,
 | |
|              bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1,
 | |
|              bpmem.alpha_test.logic);
 | |
|     if (bp.changes & 0xFFFF)
 | |
|       pixel_shader_manager.SetAlpha();
 | |
|     if (bp.changes)
 | |
|     {
 | |
|       pixel_shader_manager.SetAlphaTestChanged();
 | |
|       SetBlendMode();
 | |
|     }
 | |
|     return;
 | |
|   case BPMEM_BIAS:  // BIAS
 | |
|     PRIM_LOG("ztex bias={:#x}", bpmem.ztex1.bias);
 | |
|     if (bp.changes)
 | |
|       pixel_shader_manager.SetZTextureBias();
 | |
|     return;
 | |
|   case BPMEM_ZTEX2:  // Z Texture type
 | |
|   {
 | |
|     if (bp.changes & 3)
 | |
|       pixel_shader_manager.SetZTextureTypeChanged();
 | |
|     if (bp.changes & 12)
 | |
|       pixel_shader_manager.SetZTextureOpChanged();
 | |
|     PRIM_LOG("ztex op={}, type={}", bpmem.ztex2.op, bpmem.ztex2.type);
 | |
|   }
 | |
|     return;
 | |
|   // ----------------------------------
 | |
|   // Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8
 | |
|   // vfilter[7])
 | |
|   // Fields: Destination, Frame2Field, Gamma, Source
 | |
|   // ----------------------------------
 | |
|   case BPMEM_DISPLAYCOPYFILTER:      // if (aa) { use sample_pattern } else { use 666666 }
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 1:  // if (aa) { use sample_pattern } else { use 666666 }
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 2:  // if (aa) { use sample_pattern } else { use 666666 }
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 3:  // if (aa) { use sample_pattern } else { use 666666 }
 | |
|   case BPMEM_COPYFILTER0:            // if (vf) { use vfilter } else { use 595000 }
 | |
|   case BPMEM_COPYFILTER1:            // if (vf) { use vfilter } else { use 000015 }
 | |
|     return;
 | |
|   // -----------------------------------
 | |
|   // Interlacing Control
 | |
|   // -----------------------------------
 | |
|   case BPMEM_FIELDMASK:  // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
 | |
|   case BPMEM_FIELDMODE:  // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
 | |
|     // TODO
 | |
|     return;
 | |
|   // ----------------------------------------
 | |
|   // Unimportant regs (Clock, Perf, ...)
 | |
|   // ----------------------------------------
 | |
|   case BPMEM_BUSCLOCK0:   // TB Bus Clock ?
 | |
|   case BPMEM_BUSCLOCK1:   // TB Bus Clock ?
 | |
|   case BPMEM_PERF0_TRI:   // Perf: Triangles
 | |
|   case BPMEM_PERF0_QUAD:  // Perf: Quads
 | |
|   case BPMEM_PERF1:       // Perf: Some Clock, Texels, TX, TC
 | |
|     return;
 | |
|   // ----------------
 | |
|   // EFB Copy config
 | |
|   // ----------------
 | |
|   case BPMEM_EFB_TL:    // EFB Source Rect. Top, Left
 | |
|   case BPMEM_EFB_WH:    // EFB Source Rect. Width, Height - 1
 | |
|   case BPMEM_EFB_ADDR:  // EFB Target Address
 | |
|     return;
 | |
|   // --------------
 | |
|   // Clear Config
 | |
|   // --------------
 | |
|   case BPMEM_CLEAR_AR:  // Alpha and Red Components
 | |
|   case BPMEM_CLEAR_GB:  // Green and Blue Components
 | |
|   case BPMEM_CLEAR_Z:   // Z Components (24-bit Zbuffer)
 | |
|     return;
 | |
|   // -------------------------
 | |
|   // Bounding Box Control
 | |
|   // -------------------------
 | |
|   case BPMEM_CLEARBBOX1:
 | |
|   case BPMEM_CLEARBBOX2:
 | |
|   {
 | |
|     const u8 offset = bp.address & 2;
 | |
|     g_bounding_box->Enable(pixel_shader_manager);
 | |
| 
 | |
|     g_bounding_box->Set(offset, bp.newvalue & 0x3ff);
 | |
|     g_bounding_box->Set(offset + 1, bp.newvalue >> 10);
 | |
|   }
 | |
|     return;
 | |
|   case BPMEM_TEXINVALIDATE:
 | |
|     TMEM::Invalidate(bp.newvalue);
 | |
|     return;
 | |
| 
 | |
|   case BPMEM_ZCOMPARE:  // Set the Z-Compare and EFB pixel format
 | |
|     OnPixelFormatChange();
 | |
|     if (bp.changes & 7)
 | |
|       SetBlendMode();  // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
 | |
|     pixel_shader_manager.SetZModeControl();
 | |
|     return;
 | |
| 
 | |
|   case BPMEM_MIPMAP_STRIDE:  // MipMap Stride Channel
 | |
|   case BPMEM_COPYYSCALE:     // Display Copy Y Scale
 | |
| 
 | |
|   /* 24 RID
 | |
|    * 21 BC3 - Ind. Tex Stage 3 NTexCoord
 | |
|    * 18 BI3 - Ind. Tex Stage 3 NTexMap
 | |
|    * 15 BC2 - Ind. Tex Stage 2 NTexCoord
 | |
|    * 12 BI2 - Ind. Tex Stage 2 NTexMap
 | |
|    * 9 BC1 - Ind. Tex Stage 1 NTexCoord
 | |
|    * 6 BI1 - Ind. Tex Stage 1 NTexMap
 | |
|    * 3 BC0 - Ind. Tex Stage 0 NTexCoord
 | |
|    * 0 BI0 - Ind. Tex Stage 0 NTexMap */
 | |
|   case BPMEM_IREF:
 | |
|   {
 | |
|     if (bp.changes)
 | |
|       pixel_shader_manager.SetTevIndirectChanged();
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   case BPMEM_TEV_KSEL:      // Texture Environment Swap Mode Table 0
 | |
|   case BPMEM_TEV_KSEL + 1:  // Texture Environment Swap Mode Table 1
 | |
|   case BPMEM_TEV_KSEL + 2:  // Texture Environment Swap Mode Table 2
 | |
|   case BPMEM_TEV_KSEL + 3:  // Texture Environment Swap Mode Table 3
 | |
|   case BPMEM_TEV_KSEL + 4:  // Texture Environment Swap Mode Table 4
 | |
|   case BPMEM_TEV_KSEL + 5:  // Texture Environment Swap Mode Table 5
 | |
|   case BPMEM_TEV_KSEL + 6:  // Texture Environment Swap Mode Table 6
 | |
|   case BPMEM_TEV_KSEL + 7:  // Texture Environment Swap Mode Table 7
 | |
|     pixel_shader_manager.SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
 | |
|     return;
 | |
| 
 | |
|   /* This Register can be used to limit to which bits of BP registers is
 | |
|    * actually written to. The mask is only valid for the next BP write,
 | |
|    * and will reset itself afterwards. It's handled as a special case in
 | |
|    * LoadBPReg. */
 | |
|   case BPMEM_BP_MASK:
 | |
| 
 | |
|   case BPMEM_IND_IMASK:  // Index Mask ?
 | |
|   case BPMEM_REVBITS:    // Always set to 0x0F when GX_InitRevBits() is called.
 | |
|     return;
 | |
| 
 | |
|   case BPMEM_CLEAR_PIXEL_PERF:
 | |
|     // GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000
 | |
|     // and 0xAAA
 | |
|     if (PerfQueryBase::ShouldEmulate())
 | |
|       g_perf_query->ResetQuery();
 | |
|     return;
 | |
| 
 | |
|   case BPMEM_PRELOAD_ADDR:
 | |
|   case BPMEM_PRELOAD_TMEMEVEN:
 | |
|   case BPMEM_PRELOAD_TMEMODD:  // Used when PRELOAD_MODE is set
 | |
|     return;
 | |
| 
 | |
|   case BPMEM_PRELOAD_MODE:  // Set to 0 when GX_TexModeSync() is called.
 | |
|     // if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
 | |
|     if (bp.newvalue != 0)
 | |
|     {
 | |
|       // TODO: Not quite sure if this is completely correct (likely not)
 | |
|       // NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not
 | |
|       // necessarily a good reference for RE'ing this feature.
 | |
| 
 | |
|       BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
 | |
|       u32 src_addr = tmem_cfg.preload_addr << 5;  // TODO: Should we add mask here on GC?
 | |
|       u32 bytes_read = 0;
 | |
|       u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
 | |
| 
 | |
|       if (tmem_cfg.preload_tile_info.type != 3)
 | |
|       {
 | |
|         bytes_read = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
 | |
|         if (tmem_addr_even + bytes_read > TMEM_SIZE)
 | |
|           bytes_read = TMEM_SIZE - tmem_addr_even;
 | |
| 
 | |
|         auto& system = Core::System::GetInstance();
 | |
|         auto& memory = system.GetMemory();
 | |
|         memory.CopyFromEmu(texMem + tmem_addr_even, src_addr, bytes_read);
 | |
|       }
 | |
|       else  // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
 | |
|       {
 | |
|         auto& system = Core::System::GetInstance();
 | |
|         auto& memory = system.GetMemory();
 | |
|         u8* src_ptr = memory.GetPointer(src_addr);
 | |
| 
 | |
|         // AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for
 | |
|         // everything
 | |
|         u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
 | |
| 
 | |
|         for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
 | |
|         {
 | |
|           if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
 | |
|               tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
 | |
|             break;
 | |
| 
 | |
|           memcpy(texMem + tmem_addr_even, src_ptr + bytes_read, TMEM_LINE_SIZE);
 | |
|           memcpy(texMem + tmem_addr_odd, src_ptr + bytes_read + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
 | |
|           tmem_addr_even += TMEM_LINE_SIZE;
 | |
|           tmem_addr_odd += TMEM_LINE_SIZE;
 | |
|           bytes_read += TMEM_LINE_SIZE * 2;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       if (OpcodeDecoder::g_record_fifo_data)
 | |
|         FifoRecorder::GetInstance().UseMemory(src_addr, bytes_read, MemoryUpdate::TMEM);
 | |
| 
 | |
|       TMEM::InvalidateAll();
 | |
|     }
 | |
|     return;
 | |
| 
 | |
|   // ---------------------------------------------------
 | |
|   // Set the TEV Color
 | |
|   // ---------------------------------------------------
 | |
|   //
 | |
|   // NOTE: Each of these registers actually maps to two variables internally.
 | |
|   //       There's a bit that specifies which one is currently written to.
 | |
|   //
 | |
|   // NOTE: Some games write only to the RA register (or only to the BG register).
 | |
|   //       We may not assume that the unwritten register holds a valid value, hence
 | |
|   //       both component pairs need to be loaded individually.
 | |
|   case BPMEM_TEV_COLOR_RA:
 | |
|   case BPMEM_TEV_COLOR_RA + 2:
 | |
|   case BPMEM_TEV_COLOR_RA + 4:
 | |
|   case BPMEM_TEV_COLOR_RA + 6:
 | |
|   {
 | |
|     int num = (bp.address >> 1) & 0x3;
 | |
|     if (bpmem.tevregs[num].ra.type == TevRegType::Constant)
 | |
|     {
 | |
|       pixel_shader_manager.SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
 | |
|       pixel_shader_manager.SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       pixel_shader_manager.SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
 | |
|       pixel_shader_manager.SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
 | |
|     }
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   case BPMEM_TEV_COLOR_BG:
 | |
|   case BPMEM_TEV_COLOR_BG + 2:
 | |
|   case BPMEM_TEV_COLOR_BG + 4:
 | |
|   case BPMEM_TEV_COLOR_BG + 6:
 | |
|   {
 | |
|     int num = (bp.address >> 1) & 0x3;
 | |
|     if (bpmem.tevregs[num].bg.type == TevRegType::Constant)
 | |
|     {
 | |
|       pixel_shader_manager.SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
 | |
|       pixel_shader_manager.SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       pixel_shader_manager.SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
 | |
|       pixel_shader_manager.SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
 | |
|     }
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   default:
 | |
|     break;
 | |
|   }
 | |
| 
 | |
|   switch (bp.address & 0xFC)  // Texture sampler filter
 | |
|   {
 | |
|   // -------------------------
 | |
|   // Texture Environment Order
 | |
|   // -------------------------
 | |
|   case BPMEM_TREF:
 | |
|   case BPMEM_TREF + 4:
 | |
|     pixel_shader_manager.SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
 | |
|     return;
 | |
|   // ----------------------
 | |
|   // Set wrap size
 | |
|   // ----------------------
 | |
|   case BPMEM_SU_SSIZE:  // Matches BPMEM_SU_TSIZE too
 | |
|   case BPMEM_SU_SSIZE + 4:
 | |
|   case BPMEM_SU_SSIZE + 8:
 | |
|   case BPMEM_SU_SSIZE + 12:
 | |
|     if (bp.changes)
 | |
|     {
 | |
|       pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | |
|       geometry_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
 | |
|     }
 | |
|     return;
 | |
|   }
 | |
| 
 | |
|   if ((bp.address & 0xc0) == 0x80)
 | |
|   {
 | |
|     auto tex_address = TexUnitAddress::FromBPAddress(bp.address);
 | |
| 
 | |
|     switch (tex_address.Reg)
 | |
|     {
 | |
|     // ------------------------
 | |
|     // BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS,
 | |
|     // DiagLoad, Min Filter, Mag Filter, Wrap T, S
 | |
|     // BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
 | |
|     // ------------------------
 | |
|     case TexUnitAddress::Register::SETMODE0:
 | |
|     case TexUnitAddress::Register::SETMODE1:
 | |
|       TMEM::ConfigurationChanged(tex_address, bp.newvalue);
 | |
|       return;
 | |
| 
 | |
|     // --------------------------------------------
 | |
|     // BPMEM_TX_SETIMAGE0 - Texture width, height, format
 | |
|     // BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width,
 | |
|     //                      TMEM Offset
 | |
|     // BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
 | |
|     // BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
 | |
|     // --------------------------------------------
 | |
|     case TexUnitAddress::Register::SETIMAGE0:
 | |
|     case TexUnitAddress::Register::SETIMAGE1:
 | |
|     case TexUnitAddress::Register::SETIMAGE2:
 | |
|     case TexUnitAddress::Register::SETIMAGE3:
 | |
|       TMEM::ConfigurationChanged(tex_address, bp.newvalue);
 | |
|       return;
 | |
| 
 | |
|     // -------------------------------
 | |
|     // Set a TLUT
 | |
|     // BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
 | |
|     // -------------------------------
 | |
|     case TexUnitAddress::Register::SETTLUT:
 | |
|       TMEM::ConfigurationChanged(tex_address, bp.newvalue);
 | |
|       return;
 | |
|     case TexUnitAddress::Register::UNKNOWN:
 | |
|       break;  // Not handled
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   switch (bp.address & 0xF0)
 | |
|   {
 | |
|   // --------------
 | |
|   // Indirect Tev
 | |
|   // --------------
 | |
|   case BPMEM_IND_CMD:
 | |
|     pixel_shader_manager.SetTevIndirectChanged();
 | |
|     return;
 | |
|   // --------------------------------------------------
 | |
|   // Set Color/Alpha of a Tev
 | |
|   // BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
 | |
|   // BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
 | |
|   // --------------------------------------------------
 | |
|   case BPMEM_TEV_COLOR_ENV:  // Texture Environment 1
 | |
|   case BPMEM_TEV_COLOR_ENV + 16:
 | |
|     pixel_shader_manager.SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
 | |
|                                         (bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
 | |
|     return;
 | |
|   default:
 | |
|     break;
 | |
|   }
 | |
| 
 | |
|   DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::USES_UNKNOWN_BP_COMMAND);
 | |
|   WARN_LOG_FMT(VIDEO, "Unknown BP opcode: address = {:#010x} value = {:#010x}", bp.address,
 | |
|                bp.newvalue);
 | |
| }
 | |
| 
 | |
| // Call browser: OpcodeDecoding.cpp RunCallback::OnBP()
 | |
| void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
 | |
| {
 | |
|   auto& system = Core::System::GetInstance();
 | |
| 
 | |
|   int oldval = ((u32*)&bpmem)[reg];
 | |
|   int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
 | |
|   int changes = (oldval ^ newval) & 0xFFFFFF;
 | |
| 
 | |
|   BPCmd bp = {reg, changes, newval};
 | |
| 
 | |
|   // Reset the mask register if we're not trying to set it ourselves.
 | |
|   if (reg != BPMEM_BP_MASK)
 | |
|     bpmem.bpMask = 0xFFFFFF;
 | |
| 
 | |
|   BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(),
 | |
|             system.GetGeometryShaderManager(), bp, cycles_into_future);
 | |
| }
 | |
| 
 | |
| void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
 | |
| {
 | |
|   auto& system = Core::System::GetInstance();
 | |
| 
 | |
|   // masking via BPMEM_BP_MASK could hypothetically be a problem
 | |
|   u32 newval = value & 0xffffff;
 | |
|   switch (reg)
 | |
|   {
 | |
|   case BPMEM_SETDRAWDONE:
 | |
|     if ((newval & 0xff) == 0x02)
 | |
|       system.GetPixelEngine().SetFinish(system, cycles_into_future);
 | |
|     break;
 | |
|   case BPMEM_PE_TOKEN_ID:
 | |
|     system.GetPixelEngine().SetToken(system, newval & 0xffff, false, cycles_into_future);
 | |
|     break;
 | |
|   case BPMEM_PE_TOKEN_INT_ID:  // Pixel Engine Interrupt Token ID
 | |
|     system.GetPixelEngine().SetToken(system, newval & 0xffff, true, cycles_into_future);
 | |
|     break;
 | |
|   }
 | |
| }
 | |
| 
 | |
| std::pair<std::string, std::string> GetBPRegInfo(u8 cmd, u32 cmddata)
 | |
| {
 | |
| // Macro to set the register name and make sure it was written correctly via compile time assertion
 | |
| #define RegName(reg) ((void)(reg), #reg)
 | |
| #define DescriptionlessReg(reg) std::make_pair(RegName(reg), "");
 | |
| 
 | |
|   switch (cmd)
 | |
|   {
 | |
|   case BPMEM_GENMODE:  // 0x00
 | |
|     return std::make_pair(RegName(BPMEM_GENMODE), fmt::to_string(GenMode{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_DISPLAYCOPYFILTER:  // 0x01
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 1:
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 2:
 | |
|   case BPMEM_DISPLAYCOPYFILTER + 3:
 | |
|     // TODO: This is actually the sample pattern used for copies from an antialiased EFB
 | |
|     return DescriptionlessReg(BPMEM_DISPLAYCOPYFILTER);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_IND_MTXA:  // 0x06
 | |
|   case BPMEM_IND_MTXA + 3:
 | |
|   case BPMEM_IND_MTXA + 6:
 | |
|     return std::make_pair(fmt::format("BPMEM_IND_MTXA Matrix {}", (cmd - BPMEM_IND_MTXA) / 3),
 | |
|                           fmt::format("Matrix {} column A\n{}", (cmd - BPMEM_IND_MTXA) / 3,
 | |
|                                       IND_MTXA{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_IND_MTXB:  // 0x07
 | |
|   case BPMEM_IND_MTXB + 3:
 | |
|   case BPMEM_IND_MTXB + 6:
 | |
|     return std::make_pair(fmt::format("BPMEM_IND_MTXB Matrix {}", (cmd - BPMEM_IND_MTXB) / 3),
 | |
|                           fmt::format("Matrix {} column B\n{}", (cmd - BPMEM_IND_MTXB) / 3,
 | |
|                                       IND_MTXB{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_IND_MTXC:  // 0x08
 | |
|   case BPMEM_IND_MTXC + 3:
 | |
|   case BPMEM_IND_MTXC + 6:
 | |
|     return std::make_pair(fmt::format("BPMEM_IND_MTXC Matrix {}", (cmd - BPMEM_IND_MTXC) / 3),
 | |
|                           fmt::format("Matrix {} column C\n{}", (cmd - BPMEM_IND_MTXC) / 3,
 | |
|                                       IND_MTXC{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_IND_IMASK:  // 0x0F
 | |
|     return DescriptionlessReg(BPMEM_IND_IMASK);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_IND_CMD:  // 0x10
 | |
|   case BPMEM_IND_CMD + 1:
 | |
|   case BPMEM_IND_CMD + 2:
 | |
|   case BPMEM_IND_CMD + 3:
 | |
|   case BPMEM_IND_CMD + 4:
 | |
|   case BPMEM_IND_CMD + 5:
 | |
|   case BPMEM_IND_CMD + 6:
 | |
|   case BPMEM_IND_CMD + 7:
 | |
|   case BPMEM_IND_CMD + 8:
 | |
|   case BPMEM_IND_CMD + 9:
 | |
|   case BPMEM_IND_CMD + 10:
 | |
|   case BPMEM_IND_CMD + 11:
 | |
|   case BPMEM_IND_CMD + 12:
 | |
|   case BPMEM_IND_CMD + 13:
 | |
|   case BPMEM_IND_CMD + 14:
 | |
|   case BPMEM_IND_CMD + 15:
 | |
|     return std::make_pair(fmt::format("BPMEM_IND_CMD number {}", cmd - BPMEM_IND_CMD),
 | |
|                           fmt::to_string(TevStageIndirect{.fullhex = cmddata}));
 | |
| 
 | |
|   case BPMEM_SCISSORTL:  // 0x20
 | |
|     return std::make_pair(RegName(BPMEM_SCISSORTL), fmt::to_string(ScissorPos{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_SCISSORBR:  // 0x21
 | |
|     return std::make_pair(RegName(BPMEM_SCISSORBR), fmt::to_string(ScissorPos{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_LINEPTWIDTH:  // 0x22
 | |
|     return std::make_pair(RegName(BPMEM_LINEPTWIDTH), fmt::to_string(LPSize{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_PERF0_TRI:  // 0x23
 | |
|     return DescriptionlessReg(BPMEM_PERF0_TRI);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PERF0_QUAD:  // 0x24
 | |
|     return DescriptionlessReg(BPMEM_PERF0_QUAD);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_RAS1_SS0:  // 0x25
 | |
|     return std::make_pair(RegName(BPMEM_RAS1_SS0),
 | |
|                           fmt::to_string(std::make_pair(cmd, TEXSCALE{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_RAS1_SS1:  // 0x26
 | |
|     return std::make_pair(RegName(BPMEM_RAS1_SS1),
 | |
|                           fmt::to_string(std::make_pair(cmd, TEXSCALE{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_IREF:  // 0x27
 | |
|     return std::make_pair(RegName(BPMEM_IREF), fmt::to_string(RAS1_IREF{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TREF:  // 0x28
 | |
|   case BPMEM_TREF + 1:
 | |
|   case BPMEM_TREF + 2:
 | |
|   case BPMEM_TREF + 3:
 | |
|   case BPMEM_TREF + 4:
 | |
|   case BPMEM_TREF + 5:
 | |
|   case BPMEM_TREF + 6:
 | |
|   case BPMEM_TREF + 7:
 | |
|     return std::make_pair(fmt::format("BPMEM_TREF number {}", cmd - BPMEM_TREF),
 | |
|                           fmt::to_string(std::make_pair(cmd, TwoTevStageOrders{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_SU_SSIZE:  // 0x30
 | |
|   case BPMEM_SU_SSIZE + 2:
 | |
|   case BPMEM_SU_SSIZE + 4:
 | |
|   case BPMEM_SU_SSIZE + 6:
 | |
|   case BPMEM_SU_SSIZE + 8:
 | |
|   case BPMEM_SU_SSIZE + 10:
 | |
|   case BPMEM_SU_SSIZE + 12:
 | |
|   case BPMEM_SU_SSIZE + 14:
 | |
|     return std::make_pair(fmt::format("BPMEM_SU_SSIZE number {}", (cmd - BPMEM_SU_SSIZE) / 2),
 | |
|                           fmt::to_string(std::make_pair(true, TCInfo{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_SU_TSIZE:  // 0x31
 | |
|   case BPMEM_SU_TSIZE + 2:
 | |
|   case BPMEM_SU_TSIZE + 4:
 | |
|   case BPMEM_SU_TSIZE + 6:
 | |
|   case BPMEM_SU_TSIZE + 8:
 | |
|   case BPMEM_SU_TSIZE + 10:
 | |
|   case BPMEM_SU_TSIZE + 12:
 | |
|   case BPMEM_SU_TSIZE + 14:
 | |
|     return std::make_pair(fmt::format("BPMEM_SU_TSIZE number {}", (cmd - BPMEM_SU_TSIZE) / 2),
 | |
|                           fmt::to_string(std::make_pair(false, TCInfo{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_ZMODE:  // 0x40
 | |
|     return std::make_pair(RegName(BPMEM_ZMODE), fmt::format("Z mode: {}", ZMode{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_BLENDMODE:  // 0x41
 | |
|     return std::make_pair(RegName(BPMEM_BLENDMODE), fmt::to_string(BlendMode{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_CONSTANTALPHA:  // 0x42
 | |
|     return std::make_pair(RegName(BPMEM_CONSTANTALPHA),
 | |
|                           fmt::to_string(ConstantAlpha{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_ZCOMPARE:  // 0x43
 | |
|     return std::make_pair(RegName(BPMEM_ZCOMPARE), fmt::to_string(PEControl{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_FIELDMASK:  // 0x44
 | |
|     return std::make_pair(RegName(BPMEM_FIELDMASK), fmt::to_string(FieldMask{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_SETDRAWDONE:  // 0x45
 | |
|     return DescriptionlessReg(BPMEM_SETDRAWDONE);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_BUSCLOCK0:  // 0x46
 | |
|     return DescriptionlessReg(BPMEM_BUSCLOCK0);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PE_TOKEN_ID:  // 0x47
 | |
|     return DescriptionlessReg(BPMEM_PE_TOKEN_ID);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PE_TOKEN_INT_ID:  // 0x48
 | |
|     return DescriptionlessReg(BPMEM_PE_TOKEN_INT_ID);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_EFB_TL:  // 0x49
 | |
|   {
 | |
|     const X10Y10 left_top{.hex = cmddata};
 | |
|     return std::make_pair(RegName(BPMEM_EFB_TL),
 | |
|                           fmt::format("EFB Left: {}\nEFB Top: {}", left_top.x, left_top.y));
 | |
|   }
 | |
| 
 | |
|   case BPMEM_EFB_WH:  // 0x4A
 | |
|   {
 | |
|     const X10Y10 width_height{.hex = cmddata};
 | |
|     return std::make_pair(
 | |
|         RegName(BPMEM_EFB_WH),
 | |
|         fmt::format("EFB Width: {}\nEFB Height: {}", width_height.x + 1, width_height.y + 1));
 | |
|   }
 | |
| 
 | |
|   case BPMEM_EFB_ADDR:  // 0x4B
 | |
|     return std::make_pair(
 | |
|         RegName(BPMEM_EFB_ADDR),
 | |
|         fmt::format("EFB Target address (32 byte aligned): 0x{:06X}", cmddata << 5));
 | |
| 
 | |
|   case BPMEM_MIPMAP_STRIDE:  // 0x4D
 | |
|     return DescriptionlessReg(BPMEM_MIPMAP_STRIDE);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_COPYYSCALE:  // 0x4E
 | |
|     return std::make_pair(
 | |
|         RegName(BPMEM_COPYYSCALE),
 | |
|         fmt::format("Y scaling factor (XFB copy only): 0x{:X} ({}, reciprocal {})", cmddata,
 | |
|                     static_cast<float>(cmddata) / 256.f, 256.f / static_cast<float>(cmddata)));
 | |
| 
 | |
|   case BPMEM_CLEAR_AR:  // 0x4F
 | |
|     return std::make_pair(RegName(BPMEM_CLEAR_AR),
 | |
|                           fmt::format("Clear color alpha: 0x{:02X}\nClear color red: 0x{:02X}",
 | |
|                                       (cmddata & 0xFF00) >> 8, cmddata & 0xFF));
 | |
| 
 | |
|   case BPMEM_CLEAR_GB:  // 0x50
 | |
|     return std::make_pair(RegName(BPMEM_CLEAR_GB),
 | |
|                           fmt::format("Clear color green: 0x{:02X}\nClear color blue: 0x{:02X}",
 | |
|                                       (cmddata & 0xFF00) >> 8, cmddata & 0xFF));
 | |
| 
 | |
|   case BPMEM_CLEAR_Z:  // 0x51
 | |
|     return std::make_pair(RegName(BPMEM_CLEAR_Z), fmt::format("Clear Z value: 0x{:06X}", cmddata));
 | |
| 
 | |
|   case BPMEM_TRIGGER_EFB_COPY:  // 0x52
 | |
|     return std::make_pair(RegName(BPMEM_TRIGGER_EFB_COPY),
 | |
|                           fmt::to_string(UPE_Copy{.Hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_COPYFILTER0:  // 0x53
 | |
|   {
 | |
|     const u32 w0 = (cmddata & 0x00003f);
 | |
|     const u32 w1 = (cmddata & 0x000fc0) >> 6;
 | |
|     const u32 w2 = (cmddata & 0x03f000) >> 12;
 | |
|     const u32 w3 = (cmddata & 0xfc0000) >> 18;
 | |
|     return std::make_pair(RegName(BPMEM_COPYFILTER0),
 | |
|                           fmt::format("w0: {}\nw1: {}\nw2: {}\nw3: {}", w0, w1, w2, w3));
 | |
|   }
 | |
| 
 | |
|   case BPMEM_COPYFILTER1:  // 0x54
 | |
|   {
 | |
|     const u32 w4 = (cmddata & 0x00003f);
 | |
|     const u32 w5 = (cmddata & 0x000fc0) >> 6;
 | |
|     const u32 w6 = (cmddata & 0x03f000) >> 12;
 | |
|     // There is no w7
 | |
|     return std::make_pair(RegName(BPMEM_COPYFILTER1),
 | |
|                           fmt::format("w4: {}\nw5: {}\nw6: {}", w4, w5, w6));
 | |
|   }
 | |
| 
 | |
|   case BPMEM_CLEARBBOX1:  // 0x55
 | |
|     return DescriptionlessReg(BPMEM_CLEARBBOX1);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_CLEARBBOX2:  // 0x56
 | |
|     return DescriptionlessReg(BPMEM_CLEARBBOX2);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_CLEAR_PIXEL_PERF:  // 0x57
 | |
|     return DescriptionlessReg(BPMEM_CLEAR_PIXEL_PERF);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_REVBITS:  // 0x58
 | |
|     return DescriptionlessReg(BPMEM_REVBITS);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_SCISSOROFFSET:  // 0x59
 | |
|     return std::make_pair(RegName(BPMEM_SCISSOROFFSET),
 | |
|                           fmt::to_string(ScissorOffset{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_PRELOAD_ADDR:  // 0x60
 | |
|     return DescriptionlessReg(BPMEM_PRELOAD_ADDR);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PRELOAD_TMEMEVEN:  // 0x61
 | |
|     return DescriptionlessReg(BPMEM_PRELOAD_TMEMEVEN);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PRELOAD_TMEMODD:  // 0x62
 | |
|     return DescriptionlessReg(BPMEM_PRELOAD_TMEMODD);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PRELOAD_MODE:  // 0x63
 | |
|     return std::make_pair(RegName(BPMEM_PRELOAD_MODE),
 | |
|                           fmt::to_string(BPU_PreloadTileInfo{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_LOADTLUT0:  // 0x64
 | |
|     return DescriptionlessReg(BPMEM_LOADTLUT0);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_LOADTLUT1:  // 0x65
 | |
|     return DescriptionlessReg(BPMEM_LOADTLUT1);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_TEXINVALIDATE:  // 0x66
 | |
|     return DescriptionlessReg(BPMEM_TEXINVALIDATE);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_PERF1:  // 0x67
 | |
|     return DescriptionlessReg(BPMEM_PERF1);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_FIELDMODE:  // 0x68
 | |
|     return std::make_pair(RegName(BPMEM_FIELDMODE), fmt::to_string(FieldMode{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_BUSCLOCK1:  // 0x69
 | |
|     return DescriptionlessReg(BPMEM_BUSCLOCK1);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_TX_SETMODE0:  // 0x80
 | |
|   case BPMEM_TX_SETMODE0 + 1:
 | |
|   case BPMEM_TX_SETMODE0 + 2:
 | |
|   case BPMEM_TX_SETMODE0 + 3:
 | |
|     return std::make_pair(fmt::format("BPMEM_TX_SETMODE0 Texture Unit {}", cmd - BPMEM_TX_SETMODE0),
 | |
|                           fmt::to_string(TexMode0{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETMODE1:  // 0x84
 | |
|   case BPMEM_TX_SETMODE1 + 1:
 | |
|   case BPMEM_TX_SETMODE1 + 2:
 | |
|   case BPMEM_TX_SETMODE1 + 3:
 | |
|     return std::make_pair(fmt::format("BPMEM_TX_SETMODE1 Texture Unit {}", cmd - BPMEM_TX_SETMODE1),
 | |
|                           fmt::to_string(TexMode1{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE0:  // 0x88
 | |
|   case BPMEM_TX_SETIMAGE0 + 1:
 | |
|   case BPMEM_TX_SETIMAGE0 + 2:
 | |
|   case BPMEM_TX_SETIMAGE0 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE0 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE0),
 | |
|         fmt::to_string(TexImage0{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE1:  // 0x8C
 | |
|   case BPMEM_TX_SETIMAGE1 + 1:
 | |
|   case BPMEM_TX_SETIMAGE1 + 2:
 | |
|   case BPMEM_TX_SETIMAGE1 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE1 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE1),
 | |
|         fmt::to_string(TexImage1{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE2:  // 0x90
 | |
|   case BPMEM_TX_SETIMAGE2 + 1:
 | |
|   case BPMEM_TX_SETIMAGE2 + 2:
 | |
|   case BPMEM_TX_SETIMAGE2 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE2 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE2),
 | |
|         fmt::to_string(TexImage2{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE3:  // 0x94
 | |
|   case BPMEM_TX_SETIMAGE3 + 1:
 | |
|   case BPMEM_TX_SETIMAGE3 + 2:
 | |
|   case BPMEM_TX_SETIMAGE3 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE3 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE3),
 | |
|         fmt::to_string(TexImage3{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETTLUT:  // 0x98
 | |
|   case BPMEM_TX_SETTLUT + 1:
 | |
|   case BPMEM_TX_SETTLUT + 2:
 | |
|   case BPMEM_TX_SETTLUT + 3:
 | |
|     return std::make_pair(fmt::format("BPMEM_TX_SETTLUT Texture Unit {}", cmd - BPMEM_TX_SETTLUT),
 | |
|                           fmt::to_string(TexTLUT{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETMODE0_4:  // 0xA0
 | |
|   case BPMEM_TX_SETMODE0_4 + 1:
 | |
|   case BPMEM_TX_SETMODE0_4 + 2:
 | |
|   case BPMEM_TX_SETMODE0_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETMODE0_4 Texture Unit {}", cmd - BPMEM_TX_SETMODE0_4 + 4),
 | |
|         fmt::to_string(TexMode0{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETMODE1_4:  // 0xA4
 | |
|   case BPMEM_TX_SETMODE1_4 + 1:
 | |
|   case BPMEM_TX_SETMODE1_4 + 2:
 | |
|   case BPMEM_TX_SETMODE1_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETMODE1_4 Texture Unit {}", cmd - BPMEM_TX_SETMODE1_4 + 4),
 | |
|         fmt::to_string(TexMode1{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE0_4:  // 0xA8
 | |
|   case BPMEM_TX_SETIMAGE0_4 + 1:
 | |
|   case BPMEM_TX_SETIMAGE0_4 + 2:
 | |
|   case BPMEM_TX_SETIMAGE0_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE0_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE0_4 + 4),
 | |
|         fmt::to_string(TexImage0{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE1_4:  // 0xAC
 | |
|   case BPMEM_TX_SETIMAGE1_4 + 1:
 | |
|   case BPMEM_TX_SETIMAGE1_4 + 2:
 | |
|   case BPMEM_TX_SETIMAGE1_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE1_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE1_4 + 4),
 | |
|         fmt::to_string(TexImage1{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE2_4:  // 0xB0
 | |
|   case BPMEM_TX_SETIMAGE2_4 + 1:
 | |
|   case BPMEM_TX_SETIMAGE2_4 + 2:
 | |
|   case BPMEM_TX_SETIMAGE2_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE2_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE2_4 + 4),
 | |
|         fmt::to_string(TexImage2{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETIMAGE3_4:  // 0xB4
 | |
|   case BPMEM_TX_SETIMAGE3_4 + 1:
 | |
|   case BPMEM_TX_SETIMAGE3_4 + 2:
 | |
|   case BPMEM_TX_SETIMAGE3_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETIMAGE3_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE3_4 + 4),
 | |
|         fmt::to_string(TexImage3{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TX_SETTLUT_4:  // 0xB8
 | |
|   case BPMEM_TX_SETTLUT_4 + 1:
 | |
|   case BPMEM_TX_SETTLUT_4 + 2:
 | |
|   case BPMEM_TX_SETTLUT_4 + 3:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TX_SETTLUT_4 Texture Unit {}", cmd - BPMEM_TX_SETTLUT_4 + 4),
 | |
|         fmt::to_string(TexTLUT{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TEV_COLOR_ENV:  // 0xC0
 | |
|   case BPMEM_TEV_COLOR_ENV + 2:
 | |
|   case BPMEM_TEV_COLOR_ENV + 4:
 | |
|   case BPMEM_TEV_COLOR_ENV + 6:
 | |
|   case BPMEM_TEV_COLOR_ENV + 8:
 | |
|   case BPMEM_TEV_COLOR_ENV + 10:
 | |
|   case BPMEM_TEV_COLOR_ENV + 12:
 | |
|   case BPMEM_TEV_COLOR_ENV + 14:
 | |
|   case BPMEM_TEV_COLOR_ENV + 16:
 | |
|   case BPMEM_TEV_COLOR_ENV + 18:
 | |
|   case BPMEM_TEV_COLOR_ENV + 20:
 | |
|   case BPMEM_TEV_COLOR_ENV + 22:
 | |
|   case BPMEM_TEV_COLOR_ENV + 24:
 | |
|   case BPMEM_TEV_COLOR_ENV + 26:
 | |
|   case BPMEM_TEV_COLOR_ENV + 28:
 | |
|   case BPMEM_TEV_COLOR_ENV + 30:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TEV_COLOR_ENV Tev stage {}", (cmd - BPMEM_TEV_COLOR_ENV) / 2),
 | |
|         fmt::to_string(TevStageCombiner::ColorCombiner{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TEV_ALPHA_ENV:  // 0xC1
 | |
|   case BPMEM_TEV_ALPHA_ENV + 2:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 4:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 6:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 8:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 10:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 12:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 14:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 16:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 18:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 20:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 22:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 24:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 26:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 28:
 | |
|   case BPMEM_TEV_ALPHA_ENV + 30:
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TEV_ALPHA_ENV Tev stage {}", (cmd - BPMEM_TEV_ALPHA_ENV) / 2),
 | |
|         fmt::to_string(TevStageCombiner::AlphaCombiner{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TEV_COLOR_RA:      // 0xE0
 | |
|   case BPMEM_TEV_COLOR_RA + 2:  // 0xE2
 | |
|   case BPMEM_TEV_COLOR_RA + 4:  // 0xE4
 | |
|   case BPMEM_TEV_COLOR_RA + 6:  // 0xE6
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TEV_COLOR_RA Tev register {}", (cmd - BPMEM_TEV_COLOR_RA) / 2),
 | |
|         fmt::to_string(TevReg::RA{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TEV_COLOR_BG:      // 0xE1
 | |
|   case BPMEM_TEV_COLOR_BG + 2:  // 0xE3
 | |
|   case BPMEM_TEV_COLOR_BG + 4:  // 0xE5
 | |
|   case BPMEM_TEV_COLOR_BG + 6:  // 0xE7
 | |
|     return std::make_pair(
 | |
|         fmt::format("BPMEM_TEV_COLOR_BG Tev register {}", (cmd - BPMEM_TEV_COLOR_BG) / 2),
 | |
|         fmt::to_string(TevReg::BG{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_FOGRANGE:  // 0xE8
 | |
|     return std::make_pair("BPMEM_FOGRANGE Base",
 | |
|                           fmt::to_string(FogRangeParams::RangeBase{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_FOGRANGE + 1:
 | |
|   case BPMEM_FOGRANGE + 2:
 | |
|   case BPMEM_FOGRANGE + 3:
 | |
|   case BPMEM_FOGRANGE + 4:
 | |
|   case BPMEM_FOGRANGE + 5:
 | |
|     return std::make_pair(fmt::format("BPMEM_FOGRANGE K element {}", cmd - BPMEM_FOGRANGE),
 | |
|                           fmt::to_string(FogRangeKElement{.HEX = cmddata}));
 | |
| 
 | |
|   case BPMEM_FOGPARAM0:  // 0xEE
 | |
|     return std::make_pair(RegName(BPMEM_FOGPARAM0), fmt::to_string(FogParam0{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_FOGBMAGNITUDE:  // 0xEF
 | |
|     return DescriptionlessReg(BPMEM_FOGBMAGNITUDE);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_FOGBEXPONENT:  // 0xF0
 | |
|     return DescriptionlessReg(BPMEM_FOGBEXPONENT);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_FOGPARAM3:  // 0xF1
 | |
|     return std::make_pair(RegName(BPMEM_FOGPARAM3), fmt::to_string(FogParam3{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_FOGCOLOR:  // 0xF2
 | |
|     return std::make_pair(RegName(BPMEM_FOGCOLOR),
 | |
|                           fmt::to_string(FogParams::FogColor{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_ALPHACOMPARE:  // 0xF3
 | |
|     return std::make_pair(RegName(BPMEM_ALPHACOMPARE), fmt::to_string(AlphaTest{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_BIAS:  // 0xF4
 | |
|     return DescriptionlessReg(BPMEM_BIAS);
 | |
|     // TODO: Description
 | |
| 
 | |
|   case BPMEM_ZTEX2:  // 0xF5
 | |
|     return std::make_pair(RegName(BPMEM_ZTEX2), fmt::to_string(ZTex2{.hex = cmddata}));
 | |
| 
 | |
|   case BPMEM_TEV_KSEL:  // 0xF6
 | |
|   case BPMEM_TEV_KSEL + 1:
 | |
|   case BPMEM_TEV_KSEL + 2:
 | |
|   case BPMEM_TEV_KSEL + 3:
 | |
|   case BPMEM_TEV_KSEL + 4:
 | |
|   case BPMEM_TEV_KSEL + 5:
 | |
|   case BPMEM_TEV_KSEL + 6:
 | |
|   case BPMEM_TEV_KSEL + 7:
 | |
|     return std::make_pair(fmt::format("BPMEM_TEV_KSEL number {}", cmd - BPMEM_TEV_KSEL),
 | |
|                           fmt::to_string(std::make_pair(cmd, TevKSel{.hex = cmddata})));
 | |
| 
 | |
|   case BPMEM_BP_MASK:  // 0xFE
 | |
|     return std::make_pair(RegName(BPMEM_BP_MASK),
 | |
|                           fmt::format("The next BP command will only update these bits; others "
 | |
|                                       "will retain their prior values: {:06x}",
 | |
|                                       cmddata));
 | |
| 
 | |
|   default:
 | |
|     return std::make_pair(fmt::format("Unknown BP Reg: {:02x}={:06x}", cmd, cmddata), "");
 | |
| 
 | |
| #undef DescriptionlessReg
 | |
| #undef RegName
 | |
|   }
 | |
| }
 | |
| 
 | |
| // Called when loading a saved state.
 | |
| void BPReload()
 | |
| {
 | |
|   // restore anything that goes straight to the renderer.
 | |
|   // let's not risk actually replaying any writes.
 | |
|   // note that PixelShaderManager is already covered since it has its own DoState.
 | |
|   SetGenerationMode();
 | |
|   SetScissorAndViewport();
 | |
|   SetDepthMode();
 | |
|   SetBlendMode();
 | |
|   OnPixelFormatChange();
 | |
| }
 |