dolphin/Source/Core
Rodolfo Osvaldo Bogado 19d7bb2c84 big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
..
AudioCommon LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. 2009-11-07 20:01:39 +00:00
Common allow dumping of all symbols to a signature file 2009-11-18 21:11:05 +00:00
Core fix linux compile 2009-11-21 21:03:30 +00:00
DebuggerUICommon fix bug with ascii memview: make '\0' be ' ' instead of string end. 2009-10-31 09:12:31 +00:00
DebuggerWX allow dumping of all symbols to a signature file 2009-11-18 21:11:05 +00:00
DiscIO DiscIO.vcproj depends on zlib... 2009-11-19 03:12:14 +00:00
DolphinWX allow dumping of all symbols to a signature file 2009-11-18 21:11:05 +00:00
DSPCore reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :| 2009-11-14 17:50:51 +00:00
InputCommon revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559 2009-11-14 17:08:32 +00:00
VideoCommon big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :). 2009-11-22 02:37:00 +00:00