dolphin/Source/Core/InputCommon/ControllerInterface/DInput
Dentomologist c3bdd05d2a TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
..
DInput.cpp StripSpaces: only strip spaces 2022-07-25 18:40:12 -07:00
DInput.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DInput8.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
DInputJoystick.cpp Input: Improve Controller Interface devices threading 2023-12-18 21:45:22 +02:00
DInputJoystick.h Input: Improve Controller Interface devices threading 2023-12-18 21:45:22 +02:00
DInputKeyboardMouse.cpp TAS Input: Enable hotkeys and controller input when Input has focus 2024-05-31 15:14:44 -07:00
DInputKeyboardMouse.h Input: Improve Controller Interface devices threading 2023-12-18 21:45:22 +02:00
NamedKeys.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
XInputFilter.cpp Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
XInputFilter.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00