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	implemented new efb to ram in opengl modified TextureConversionShader preparing the implementation of new efb to ram in dx11 please test for regressions git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5874 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			139 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "BPFunctions.h"
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| #include "Globals.h"
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| #include "Profiler.h"
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| #include "VideoConfig.h"
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| #include "VertexManager.h"
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| #include "Render.h"
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| #include "TextureMngr.h"
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| #include "TextureConverter.h"
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| #include "VertexShaderManager.h"
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| #include "XFB.h"
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| #include "main.h"
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| 
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| namespace BPFunctions
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| {
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| // ----------------------------------------------
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| // State translation lookup tables
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| // Reference: Yet Another Gamecube Documentation
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| // ----------------------------------------------
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| 
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| 
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| void FlushPipeline()
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| {
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| 	VertexManager::Flush();
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| }
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| void SetGenerationMode(const BPCmd &bp)
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| {
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| 	Renderer::SetGenerationMode();
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| }
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| 
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| void SetScissor(const BPCmd &bp)
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| {
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| 	if (!Renderer::SetScissorRect())
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| 		if (bp.address == BPMEM_SCISSORBR)
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| 			ERROR_LOG(VIDEO, "bad scissor!");
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| }
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| void SetLineWidth(const BPCmd &bp)
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| {
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| 	Renderer::SetLineWidth();
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| }
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| void SetDepthMode(const BPCmd &bp)
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| {
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| 	Renderer::SetDepthMode();
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| }
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| void SetBlendMode(const BPCmd &bp)
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| {
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| 	Renderer::SetBlendMode(false);
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| }
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| void SetDitherMode(const BPCmd &bp)
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| {
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|     Renderer::SetDitherMode();
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| }
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| void SetLogicOpMode(const BPCmd &bp)
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| {
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| 	Renderer::SetLogicOpMode();
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| }
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| 
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| void SetColorMask(const BPCmd &bp)
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| {
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|     Renderer::SetColorMask();
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| }
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| 
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| void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const int &scaleByHalf)
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| {
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| 	// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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| 	if (!g_ActiveConfig.bEFBCopyDisable)
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| 	{
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| 		TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);		
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| 	}
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| }
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| 
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| void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
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| {
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| 	bool colorEnable = bpmem.blendmode.colorupdate;
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| 	bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
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| 	bool zEnable = bpmem.zmode.updateenable;
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| 
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| 	if (colorEnable || alphaEnable || zEnable)
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| 	{
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| 		u32 color = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
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| 		u32 z = bpmem.clearZValue;
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| 
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| 		Renderer::ClearScreen(rc, colorEnable, alphaEnable, zEnable, color, z);
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| 	}
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| }
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| 
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| void RestoreRenderState(const BPCmd &bp)
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| {
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| 	Renderer::RestoreAPIState();
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| }
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| 
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| bool GetConfig(const int &type)
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| {
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| 	switch (type)
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| 	{
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| 	case CONFIG_ISWII:
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| 		return g_VideoInitialize.bWii;
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| 	case CONFIG_DISABLEFOG:
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| 		return g_ActiveConfig.bDisableFog;
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| 	case CONFIG_SHOWEFBREGIONS:
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| 		return g_ActiveConfig.bShowEFBCopyRegions;
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| 	default:
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| 		PanicAlert("GetConfig Error: Unknown Config Type!");
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| 		return false;
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| 	}
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| }
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| 
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| u8 *GetPointer(const u32 &address)
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| {
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| 	return g_VideoInitialize.pGetMemoryPointer(address);
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| }
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| 
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| void SetTextureMode(const BPCmd &bp)
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| {
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| 	// TODO
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| }
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| 
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| void SetInterlacingMode(const BPCmd &bp)
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| {
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| 	// TODO
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| }
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| 
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| };
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