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	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| 
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| #include "IniFile.h"
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| #include "Debugger.h"
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| 
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| #include "../Config.h"
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| #include "../Globals.h"
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| 
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| extern int g_Preset;
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| 
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| BEGIN_EVENT_TABLE(GFXDebuggerOGL,wxDialog)
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| 	EVT_CLOSE(GFXDebuggerOGL::OnClose)
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| 	EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerOGL::GeneralSettings)
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| 	EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerOGL::GeneralSettings)
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| 	EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerOGL::GeneralSettings)
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| 	EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerOGL::GeneralSettings)
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| 	EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerOGL::GeneralSettings)
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| 	EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerOGL::GeneralSettings)
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| END_EVENT_TABLE()
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| 
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| GFXDebuggerOGL::GFXDebuggerOGL(wxWindow *parent, wxWindowID id, const wxString &title,
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| 				   const wxPoint &position, const wxSize& size, long style)
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| 	: wxDialog(parent, id, title, position, size, style)
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| {
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| 	CreateGUIControls();
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| 
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| 	LoadSettings();
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| }
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| 
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| GFXDebuggerOGL::~GFXDebuggerOGL()
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| {
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| 	SaveSettings();
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| }
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| 
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| void GFXDebuggerOGL::OnClose(wxCloseEvent& event)
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| {
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| 	// save the window position when we hide the window
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| 	SaveSettings();
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| 
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| 	event.Skip(); // This means wxDialog's Destroy is used
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| }
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| 
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| void GFXDebuggerOGL::SaveSettings() const
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| {
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| 	IniFile file;
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| 	file.Load(DEBUGGER_CONFIG_FILE);
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| 
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| 	// TODO: make this work when we close the entire program too, currently on total close we get
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| 	// weird values, perhaps because of some conflict with the rendering window
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| 	// TODO: get the screen resolution and make limits from that
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| 	if (GetPosition().x < 1000 && GetPosition().y < 1000
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| 		                       && GetSize().GetWidth() < 1000 
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| 							   && GetSize().GetHeight() < 1000)
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| 	{
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| 		file.Set("VideoWindow", "x", GetPosition().x);
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| 		file.Set("VideoWindow", "y", GetPosition().y);
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| 		file.Set("VideoWindow", "w", GetSize().GetWidth());
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| 		file.Set("VideoWindow", "h", GetSize().GetHeight());
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| 	}
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| 
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| 	file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
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| 
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| 	g_Config.iLog = bInfoLog ? CONF_LOG : 0;
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| 	g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
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| 	g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
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| 	g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
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| 	g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
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| 
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| 	file.Set("VideoWindow", "ConfBits", g_Config.iLog);
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| 
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| 	file.Save(DEBUGGER_CONFIG_FILE);
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| }
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| 
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| void GFXDebuggerOGL::LoadSettings()
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| {
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| 	IniFile file;
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| 	file.Load(DEBUGGER_CONFIG_FILE);
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| 
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| 	int x = 100, y = 100, w = 100, h = 100;
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| 	file.Get("VideoWindow", "x", &x, GetPosition().x);
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| 	file.Get("VideoWindow", "y", &y, GetPosition().y);
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| 	file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
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| 	file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
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| 	SetSize(x, y, w, h);
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| 
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| 	file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
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| 	bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
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| 	bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
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| 	bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
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| 	bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
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| 	bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
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| 	m_Check[1]->SetValue(bInfoLog);
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| 	m_Check[2]->SetValue(bPrimLog);
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| 	m_Check[3]->SetValue(bSaveTextures);
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| 	m_Check[4]->SetValue(bSaveTargets);
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| 	m_Check[5]->SetValue(bSaveShaders);
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| }
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| 
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| void GFXDebuggerOGL::CreateGUIControls()
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| {
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| 	// Basic settings
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| 	SetIcon(wxNullIcon);
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| 	CenterOnParent();
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| 
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| 	// MainPanel
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| 	m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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| 
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| 	// Options
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| 	wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
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| 	m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 	m_Check[1] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 	m_Check[2] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 	m_Check[3] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 	m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 	m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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| 
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|     for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
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| 		sOptions->Add(m_Check[i], 0, 0, 5);
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| 
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| 	// Layout everything on m_MainPanel
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| 	wxBoxSizer *sMain = new wxBoxSizer(wxHORIZONTAL);
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| 	sMain->Add(sOptions);
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| 	sMain->Add(100, 0); // Add some width so we can see the window title by default
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| 	m_MainPanel->SetSizerAndFit(sMain);
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| 	Fit();
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| }
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| 
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| // General settings
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| void GFXDebuggerOGL::GeneralSettings(wxCommandEvent& event)
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| {
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| 	switch (event.GetId())
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| 	{
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| 	case ID_INFOLOG:
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| 		bInfoLog = event.IsChecked();
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| 		break;
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| 	case ID_PRIMLOG:
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| 		bPrimLog = event.IsChecked();
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| 		break;
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| 	case ID_SAVETEXTURES:
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| 		bSaveTextures = event.IsChecked();
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| 		break;
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| 	case ID_SAVETARGETS:
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| 		bSaveTargets = event.IsChecked();
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| 		break;
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| 	case ID_SAVESHADERS:
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| 		bSaveShaders = event.IsChecked();
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| 		break;
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| 	}
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| 	SaveSettings();
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| }
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