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Without this macro, if any signals or slots were attempted to be used, they wouldn't work; neither would various other features of the Qt meta-object system. This can also lead to weird behavior in other circumstances. Qt's documentation specifically states: "Therefore, we strongly recommend that all subclasses of QObject use the Q_OBJECT macro regardless of whether or not they actually use signals, slots, and properties." on its page for "The Meta-Object System", which can be seen here: https://doc.qt.io/qt-5/metaobjects.html Let's opt for "always do the right thing", and keep the code extensible for the future and not have random things blow up on us. |
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AdvancedPane.cpp | ||
AdvancedPane.h | ||
AudioPane.cpp | ||
AudioPane.h | ||
GameCubePane.cpp | ||
GameCubePane.h | ||
GeneralPane.cpp | ||
GeneralPane.h | ||
InterfacePane.cpp | ||
InterfacePane.h | ||
PathPane.cpp | ||
PathPane.h | ||
USBDeviceAddToWhitelistDialog.cpp | ||
USBDeviceAddToWhitelistDialog.h | ||
WiiPane.cpp | ||
WiiPane.h |