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# Conflicts: # CMakeLists.txt # CMakeSettings.json # Data/Sys/GameSettings/GLR.ini # Data/Sys/GameSettings/HA9.ini # Data/Sys/GameSettings/MB3.ini # Data/Sys/GameSettings/MBA.ini # Data/Sys/GameSettings/MCV.ini # Data/Sys/GameSettings/MCY.ini # Data/Sys/GameSettings/NAK.ini # Data/Sys/GameSettings/NAL.ini # Data/Sys/GameSettings/NAT.ini # Data/Sys/GameSettings/R8P.ini # Data/Sys/GameSettings/R9I.ini # Data/Sys/GameSettings/REF.ini # Data/Sys/GameSettings/RES.ini # Data/Sys/GameSettings/RMHE08.ini # Data/Sys/GameSettings/RMHP08.ini # Data/Sys/GameSettings/SE2.ini # Data/Sys/GameSettings/WW2.ini # Data/Sys/GameSettings/WW3.ini # Data/Sys/GameSettings/WWI.ini # Externals/Bochs_disasm/Bochs_disasm.vcxproj # Externals/FreeSurround/FreeSurround.vcxproj # Externals/LZO/LZO.vcxproj # Externals/SFML/build/vc2010/SFML_Network.vcxproj # Externals/bzip2/bzip2.vcxproj # Externals/cpp-optparse/cpp-optparse.vcxproj # Externals/cubeb/msvc/cubeb.vcxproj # Externals/curl/curl.vcxproj # Externals/curl/lib/CMakeLists.txt # Externals/discord-rpc/src/discord-rpc.vcxproj # Externals/ed25519/ed25519.vcxproj # Externals/enet/enet.vcxproj # Externals/glslang/glslang.vcxproj # Externals/imgui/imgui.vcxproj # Externals/liblzma/liblzma.vcxproj # Externals/libpng/png/png.vcxproj # Externals/libusb/libusb_static_2013.vcxproj # Externals/mbedtls/mbedTLS.vcxproj # Externals/miniupnpc/miniupnpc.vcxproj # Externals/minizip/minizip.vcxproj # Externals/picojson/picojson.vcxproj # Externals/pugixml/pugixml.vcxproj # Externals/soundtouch/SoundTouch.vcxproj # Externals/xxhash/xxhash.vcxproj # Externals/zlib/zlib.vcxproj # Externals/zstd/zstd.vcxproj # Languages/Languages.vcxproj # Source/Android/jni/MainAndroid.cpp # Source/Core/AudioCommon/AudioCommon.vcxproj # Source/Core/Common/Common.vcxproj # Source/Core/Common/Common.vcxproj.filters # Source/Core/Common/Logging/Log.h # Source/Core/Common/StringUtil.cpp # Source/Core/Core/CMakeLists.txt # Source/Core/Core/ConfigManager.cpp # Source/Core/Core/ConfigManager.h # Source/Core/Core/Core.vcxproj # Source/Core/Core/Core.vcxproj.filters # Source/Core/Core/HotkeyManager.cpp # Source/Core/Core/State.cpp # Source/Core/DiscIO/DiscIO.vcxproj # Source/Core/DolphinNoGUI/DolphinNoGUI.vcxproj # Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp # Source/Core/DolphinQt/DolphinQt.vcxproj # Source/Core/InputCommon/InputCommon.vcxproj # Source/Core/InputCommon/InputCommon.vcxproj.filters # Source/Core/UICommon/UICommon.vcxproj # Source/Core/UpdaterCommon/UpdaterCommon.vcxproj # Source/Core/VideoBackends/D3D/D3D.vcxproj # Source/Core/VideoBackends/D3D12/D3D12.vcxproj # Source/Core/VideoBackends/D3DCommon/D3DCommon.vcxproj # Source/Core/VideoBackends/Null/Null.vcxproj # Source/Core/VideoBackends/OGL/OGL.vcxproj # Source/Core/VideoBackends/Software/Software.vcxproj # Source/Core/VideoBackends/Vulkan/Vulkan.vcxproj # Source/Core/VideoCommon/OnScreenDisplay.cpp # Source/Core/VideoCommon/OnScreenDisplay.h # Source/Core/VideoCommon/VideoCommon.vcxproj # Source/Core/WinUpdater/WinUpdater.vcxproj # Source/DSPTool/DSPTool.vcxproj # Source/PCH/pch.vcxproj # Source/UnitTests/UnitTests.vcxproj
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cubeb/cubeb.h>
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/CubebUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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// SSBM outputs samples in 5 ms batches - ensures we always have at least one extra batch buffered
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constexpr u32 BUFFER_SAMPLES = 480;
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long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
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void* output_buffer, long num_frames)
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{
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auto* self = static_cast<CubebStream*>(user_data);
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if (self->m_stereo)
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self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
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else
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self->m_mixer->MixSurround(static_cast<float*>(output_buffer), num_frames);
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return num_frames;
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}
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void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state)
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{
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}
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bool CubebStream::Init()
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{
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m_ctx = CubebUtils::GetContext();
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if (!m_ctx)
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return false;
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m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
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cubeb_stream_params params;
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params.rate = m_mixer->GetSampleRate();
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if (m_stereo)
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{
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params.channels = 2;
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params.format = CUBEB_SAMPLE_S16NE;
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params.layout = CUBEB_LAYOUT_STEREO;
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}
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else
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{
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params.channels = 6;
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params.format = CUBEB_SAMPLE_FLOAT32NE;
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params.layout = CUBEB_LAYOUT_3F2_LFE;
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}
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u32 minimum_latency = 0;
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if (cubeb_get_min_latency(m_ctx.get(), ¶ms, &minimum_latency) != CUBEB_OK)
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ERROR_LOG_FMT(AUDIO, "Error getting minimum latency");
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INFO_LOG_FMT(AUDIO, "Minimum latency: {} frames", minimum_latency);
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return cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr,
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nullptr, ¶ms, std::max(BUFFER_SAMPLES, minimum_latency),
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DataCallback, StateCallback, this) == CUBEB_OK;
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}
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bool CubebStream::SetRunning(bool running)
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{
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if (running)
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return cubeb_stream_start(m_stream) == CUBEB_OK;
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else
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return cubeb_stream_stop(m_stream) == CUBEB_OK;
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}
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CubebStream::~CubebStream()
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{
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SetRunning(false);
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cubeb_stream_destroy(m_stream);
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m_ctx.reset();
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}
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void CubebStream::SetVolume(int volume)
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{
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cubeb_stream_set_volume(m_stream, volume / 100.0f);
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}
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