..
Boot
Always clear memory when booting
2016-04-01 21:35:26 +02:00
Debugger
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
2016-05-13 09:23:44 +10:00
DSP
DSP: Fix integer promotion spill
2016-04-08 12:08:17 +10:00
FifoPlayer
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
2016-05-13 09:23:44 +10:00
HLE
Core: Threadsafety Synchronization Fixes (Frame Advance / FifoPlayer)
2016-05-13 09:23:44 +10:00
HW
Fix latency regression
2016-05-24 22:13:40 +02:00
IPC_HLE
Fix IPCHLE to make NeoGamma work.
2016-05-07 11:37:21 -07:00
PowerPC
Merge pull request #3794 from EmptyChaos/frame-advance-race
2016-05-22 15:19:16 -04:00
ActionReplay.cpp
ActionReplay: Fix ISOProperties corrupting active code set
2016-05-29 23:33:24 +10:00
ActionReplay.h
ActionReplay: Fix ISOProperties corrupting active code set
2016-05-29 23:33:24 +10:00
ARDecrypt.cpp
ARDecrypt.h
BootManager.cpp
Merge pull request #3576 from lioncash/boot
2016-01-30 13:14:52 +01:00
BootManager.h
CMakeLists.txt
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 05:31:48 -06:00
ConfigManager.cpp
GameInis: Allow one ini to cover all VC games for a console
2016-02-05 17:35:13 +13:00
ConfigManager.h
Merge pull request #3455 from Sonicadvance1/GC_adapter_android
2016-01-06 15:07:09 -05:00
Core.cpp
Core/Movie: Add ability to run code in Host context
2016-05-13 09:23:44 +10:00
Core.h
Core/Movie: Add ability to run code in Host context
2016-05-13 09:23:44 +10:00
Core.vcxproj
Make the Wii U Gamecube adapter work with less magic.
2016-01-05 13:44:37 -06:00
Core.vcxproj.filters
Make the Wii U Gamecube adapter work with less magic.
2016-01-05 13:44:37 -06:00
CoreTiming.cpp
CoreTiming: Trim max slicelength to the given value.
2016-04-30 19:28:14 +12:00
CoreTiming.h
Alternative fix: promote cycleslate to an s64 everywhere.
2016-04-10 02:13:06 +12:00
DSPEmulator.cpp
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-17 22:33:21 -05:00
DSPEmulator.h
DSPEmulator: Make CreateDSPEmulator return a unique_ptr
2016-01-17 22:33:21 -05:00
ec_wii.cpp
Merge pull request #3091 from Tilka/mbedtls
2015-10-03 18:00:58 -07:00
ec_wii.h
GeckoCode.cpp
GeckoCode.h
GeckoCodeConfig.cpp
GeckoCodeConfig.h
Host.h
HotkeyManager.cpp
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
HotkeyManager.h
Throttler: Rename "framelimiter" to "emulation speed".
2016-01-05 23:39:05 +01:00
MachineContext.h
MemoryWatcher.cpp
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
MemoryWatcher.h
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
MemTools.cpp
Implement BLR Overflow handling for Windows.
2016-03-20 00:41:28 +13:00
MemTools.h
MemTools: Get rid of a global variable
2016-01-11 03:24:03 -05:00
Movie.cpp
Merge pull request #3794 from EmptyChaos/frame-advance-race
2016-05-22 15:19:16 -04:00
Movie.h
Merge pull request #3769 from RisingFog/remove_framestep
2016-04-29 19:41:25 -04:00
NetPlayClient.cpp
Fix latency regression
2016-05-24 22:13:40 +02:00
NetPlayClient.h
Fix latency regression
2016-05-24 22:13:40 +02:00
NetPlayProto.h
Use the current commit hash in the netplay version
2016-01-07 00:17:05 +01:00
NetPlayServer.cpp
SCM: Use std::string.
2016-05-05 00:22:49 +02:00
NetPlayServer.h
NetPlayServer: Make SendAsyncToClients use an unique_ptr
2016-01-27 01:34:03 +01:00
PatchEngine.cpp
ActionReplay: Fix ISOProperties corrupting active code set
2016-05-29 23:33:24 +10:00
PatchEngine.h
State.cpp
ChunkFile: Handle bool in a stable way across platforms
2016-04-14 22:55:03 -04:00
State.h
State/Movie: Use char instead of u8 for game ID
2015-11-28 09:36:48 +01:00