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	Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
		
			
				
	
	
		
			166 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| 
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| #include "AudioCommon/AlsaSoundStream.h"
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| #include "AudioCommon/AOSoundStream.h"
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| #include "AudioCommon/AudioCommon.h"
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| #include "AudioCommon/CoreAudioSoundStream.h"
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| #include "AudioCommon/DSoundStream.h"
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| #include "AudioCommon/Mixer.h"
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| #include "AudioCommon/NullSoundStream.h"
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| #include "AudioCommon/OpenALStream.h"
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| #include "AudioCommon/OpenSLESStream.h"
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| #include "AudioCommon/PulseAudioStream.h"
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| #include "AudioCommon/XAudio2_7Stream.h"
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| #include "AudioCommon/XAudio2Stream.h"
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| 
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| #include "Common/FileUtil.h"
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| 
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| #include "Core/ConfigManager.h"
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| #include "Core/Movie.h"
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| 
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| // This shouldn't be a global, at least not here.
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| SoundStream *soundStream = nullptr;
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| 
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| namespace AudioCommon 
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| {
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| 	SoundStream *InitSoundStream(CMixer *mixer, void *hWnd)
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| 	{
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| 		// TODO: possible memleak with mixer
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| 
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| 		std::string backend = SConfig::GetInstance().sBackend;
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| 		if (backend == BACKEND_OPENAL           && OpenALStream::isValid())
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| 			soundStream = new OpenALStream(mixer);
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| 		else if (backend == BACKEND_NULLSOUND   && NullSound::isValid())
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| 			soundStream = new NullSound(mixer);
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| 		else if (backend == BACKEND_DIRECTSOUND && DSound::isValid())
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| 			soundStream = new DSound(mixer, hWnd);
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| 		else if (backend == BACKEND_XAUDIO2)
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| 		{
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| 			if (XAudio2::isValid())
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| 				soundStream = new XAudio2(mixer);
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| 			else if (XAudio2_7::isValid())
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| 				soundStream = new XAudio2_7(mixer);
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| 		}
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| 		else if (backend == BACKEND_AOSOUND     && AOSound::isValid())
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| 			soundStream = new AOSound(mixer);
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| 		else if (backend == BACKEND_ALSA        && AlsaSound::isValid())
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| 			soundStream = new AlsaSound(mixer);
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| 		else if (backend == BACKEND_COREAUDIO   && CoreAudioSound::isValid())
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| 			soundStream = new CoreAudioSound(mixer);
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| 		else if (backend == BACKEND_PULSEAUDIO  && PulseAudio::isValid())
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| 			soundStream = new PulseAudio(mixer);
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| 		else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid())
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| 			soundStream = new OpenSLESStream(mixer);
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| 
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| 		if (!soundStream && NullSound::isValid())
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| 		{
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| 			WARN_LOG(DSPHLE, "Could not initialize backend %s, using %s instead.",
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| 				backend.c_str(), BACKEND_NULLSOUND);
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| 			soundStream = new NullSound(mixer);
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| 		}
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| 
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| 		if (soundStream)
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| 		{
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| 			UpdateSoundStream();
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| 			if (soundStream->Start())
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| 			{
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| 				if (SConfig::GetInstance().m_DumpAudio)
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| 				{
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| 					std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
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| 					File::CreateFullPath(audio_file_name);
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| 					mixer->StartLogAudio(audio_file_name);
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| 				}
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| 
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| 				return soundStream;
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| 			}
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| 			PanicAlertT("Could not initialize backend %s.", backend.c_str());
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| 		}
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| 
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| 		PanicAlertT("Sound backend %s is not valid.", backend.c_str());
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| 
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| 		delete soundStream;
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| 		soundStream = nullptr;
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| 		return nullptr;
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| 	}
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| 
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| 	void ShutdownSoundStream()
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| 	{
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| 		INFO_LOG(DSPHLE, "Shutting down sound stream");
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| 
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| 		if (soundStream)
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| 		{
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| 			soundStream->Stop();
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| 			if (SConfig::GetInstance().m_DumpAudio)
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| 				soundStream->GetMixer()->StopLogAudio();
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| 				//soundStream->StopLogAudio();
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| 			delete soundStream;
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| 			soundStream = nullptr;
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| 		}
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| 
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| 		INFO_LOG(DSPHLE, "Done shutting down sound stream");
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| 	}
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| 
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| 	std::vector<std::string> GetSoundBackends()
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| 	{
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| 		std::vector<std::string> backends;
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| 
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| 		if (NullSound::isValid())
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| 			backends.push_back(BACKEND_NULLSOUND);
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| 		if (DSound::isValid())
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| 			backends.push_back(BACKEND_DIRECTSOUND);
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| 		if (XAudio2_7::isValid() || XAudio2::isValid())
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| 			backends.push_back(BACKEND_XAUDIO2);
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| 		if (AOSound::isValid())
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| 			backends.push_back(BACKEND_AOSOUND);
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| 		if (AlsaSound::isValid())
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| 			backends.push_back(BACKEND_ALSA);
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| 		if (CoreAudioSound::isValid())
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| 			backends.push_back(BACKEND_COREAUDIO);
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| 		if (PulseAudio::isValid())
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| 			backends.push_back(BACKEND_PULSEAUDIO);
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| 		if (OpenALStream::isValid())
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| 			backends.push_back(BACKEND_OPENAL);
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| 		if (OpenSLESStream::isValid())
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| 			backends.push_back(BACKEND_OPENSLES);
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| 		return backends;
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| 	}
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| 
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| 	bool UseJIT()
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| 	{
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| 		if (!Movie::IsDSPHLE() && Movie::IsPlayingInput() && Movie::IsConfigSaved())
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| 		{
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| 			return true;
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| 		}
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| 		return SConfig::GetInstance().m_DSPEnableJIT;
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| 	}
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| 
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| 	void PauseAndLock(bool doLock, bool unpauseOnUnlock)
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| 	{
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| 		if (soundStream)
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| 		{
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| 			// audio typically doesn't maintain its own "paused" state
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| 			// (that's already handled by the CPU and whatever else being paused)
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| 			// so it should be good enough to only lock/unlock here.
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| 			CMixer* pMixer = soundStream->GetMixer();
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| 			if (pMixer)
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| 			{
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| 				std::mutex& csMixing = pMixer->MixerCritical();
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| 				if (doLock)
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| 					csMixing.lock();
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| 				else
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| 					csMixing.unlock();
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| 			}
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| 		}
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| 	}
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| 	void UpdateSoundStream()
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| 	{
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| 		if (soundStream)
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| 		{
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| 			soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2);
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| 			soundStream->SetVolume(SConfig::GetInstance().m_Volume);
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| 		}
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| 	}
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| }
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