mirror of
https://github.com/dolphin-emu/dolphin.git
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609 lines
20 KiB
C++
609 lines
20 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/NetPlay/NetPlaySetupDialog.h"
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#include <memory>
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHeaderView>
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#include <QInputDialog>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QRadioButton>
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#include <QSignalBlocker>
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#include <QSpinBox>
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#include <QTabWidget>
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#include <QTableWidget>
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#include <QTableWidgetItem>
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#include "Core/Config/NetplaySettings.h"
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#include "Core/NetPlayProto.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/UTF8CodePointCountValidator.h"
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#include "DolphinQt/Settings.h"
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#include "Common/Version.h"
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#include "DolphinQt/NetPlay/NetPlayBrowser.h"
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#include "UICommon/GameFile.h"
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#include "UICommon/NetPlayIndex.h"
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NetPlaySetupDialog::NetPlaySetupDialog(const GameListModel& game_list_model, QWidget* parent)
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: QDialog(parent), m_game_list_model(game_list_model)
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{
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setWindowTitle(tr("NetPlay Setup"));
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateMainLayout();
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bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
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std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
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std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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#ifdef USE_UPNP
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bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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m_host_upnp->setChecked(use_upnp);
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#endif
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m_nickname_edit->setText(QString::fromStdString(nickname));
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m_connection_type->setCurrentIndex(traversal_choice == "direct" ? 0 : 1);
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m_connect_port_box->setValue(connect_port);
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m_host_port_box->setValue(host_port);
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m_host_server_name->setEnabled(use_index);
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m_host_server_name->setText(QString::fromStdString(index_name));
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// Browser Stuff
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const auto& settings = Settings::Instance().GetQSettings();
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const QByteArray geometry =
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settings.value(QStringLiteral("netplaybrowser/geometry")).toByteArray();
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if (!geometry.isEmpty())
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restoreGeometry(geometry);
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const QString region = settings.value(QStringLiteral("netplaybrowser/region")).toString();
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const bool valid_region = m_region_combo->findText(region) != -1;
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if (valid_region)
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m_region_combo->setCurrentText(region);
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m_edit_name->setText(settings.value(QStringLiteral("netplaybrowser/name")).toString());
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const QString visibility = settings.value(QStringLiteral("netplaybrowser/visibility")).toString();
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if (visibility == QStringLiteral("public"))
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m_radio_public->setChecked(true);
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else if (visibility == QStringLiteral("private"))
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m_radio_private->setChecked(true);
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m_check_hide_ingame->setChecked(true);
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OnConnectionTypeChanged(m_connection_type->currentIndex());
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ConnectWidgets();
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m_refresh_run.Set(true);
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m_refresh_thread = std::thread([this] { RefreshLoopBrowser(); });
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UpdateListBrowser();
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RefreshBrowser();
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}
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void NetPlaySetupDialog::CreateMainLayout()
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{
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m_main_layout = new QGridLayout;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::Cancel);
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m_nickname_edit = new QLineEdit;
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m_connection_type = new QComboBox;
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m_connection_type->setCurrentIndex(1);
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m_reset_traversal_button = new NonDefaultQPushButton(tr("Reset Traversal Settings"));
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m_tab_widget = new QTabWidget;
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m_nickname_edit->setValidator(
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new UTF8CodePointCountValidator(NetPlay::MAX_NAME_LENGTH, m_nickname_edit));
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// Connection widget
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auto* connection_widget = new QWidget;
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auto* connection_layout = new QGridLayout;
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// NetPlay Browser
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auto* browser_widget = new QWidget;
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auto* layout = new QVBoxLayout;
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m_table_widget = new QTableWidget;
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m_table_widget->setTabKeyNavigation(false);
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m_table_widget->setSelectionBehavior(QAbstractItemView::SelectRows);
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m_table_widget->setSelectionMode(QAbstractItemView::SingleSelection);
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m_table_widget->setWordWrap(false);
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m_region_combo = new QComboBox;
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m_region_combo->addItem(tr("Any Region"));
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for (const auto& region : NetPlayIndex::GetRegions())
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{
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m_region_combo->addItem(
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tr("%1 (%2)").arg(tr(region.second.c_str())).arg(QString::fromStdString(region.first)),
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QString::fromStdString(region.first));
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}
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m_region_combo->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Preferred);
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m_status_label = new QLabel;
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m_b_button_box = new QDialogButtonBox;
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m_button_refresh = new QPushButton(tr("Refresh"));
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m_edit_name = new QLineEdit;
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m_check_hide_ingame = new QCheckBox(tr("Hide In-Game Sessions"));
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m_radio_all = new QRadioButton(tr("Private and Public"));
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m_radio_private = new QRadioButton(tr("Private"));
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m_radio_public = new QRadioButton(tr("Public"));
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m_radio_all->setChecked(true);
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layout->addWidget(m_table_widget);
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layout->addWidget(m_status_label);
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layout->addWidget(m_b_button_box);
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m_b_button_box->addButton(m_button_refresh, QDialogButtonBox::ResetRole);
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browser_widget->setLayout(layout);
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m_ip_label = new QLabel;
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m_ip_edit = new QLineEdit;
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m_connect_port_label = new QLabel(tr("Port:"));
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m_connect_port_box = new QSpinBox;
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m_connect_button = new NonDefaultQPushButton(tr("Connect"));
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m_connect_port_box->setMaximum(65535);
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connection_layout->addWidget(m_ip_label, 0, 0);
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connection_layout->addWidget(m_ip_edit, 0, 1);
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connection_layout->addWidget(m_connect_port_label, 0, 2);
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connection_layout->addWidget(m_connect_port_box, 0, 3);
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connection_layout->addWidget(
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new QLabel(tr(
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"ALERT:\n\n"
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"All players must use the same Dolphin version, unless Dolphin-MPN is used to host\n"
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"If enabled, SD cards must be identical between players.\n"
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"If DSP LLE is used, DSP ROMs must be identical between players.\n"
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"If a game is hanging on boot, it may not support Dual Core Netplay."
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" Disable Dual Core.\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
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"\n"
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"Wii Remote support in netplay is experimental and may not work correctly.\n"
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"Use at your own risk.\n")),
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1, 0, -1, -1);
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connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);
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connection_widget->setLayout(connection_layout);
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// Host widget
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auto* host_widget = new QWidget;
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auto* host_layout = new QGridLayout;
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m_host_port_box = new QSpinBox;
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m_host_chunked_upload_limit_check = new QCheckBox(tr("Limit Chunked Upload Speed:"));
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m_host_chunked_upload_limit_box = new QSpinBox;
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m_host_server_name = new QLineEdit;
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#ifdef USE_UPNP
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m_host_upnp = new QCheckBox(tr("Forward port (UPnP)"));
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#endif
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m_host_games = new QListWidget;
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m_host_button = new NonDefaultQPushButton(tr("Host"));
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m_host_port_box->setMaximum(65535);
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m_host_server_name->setToolTip(tr("Name of your session shown in the server browser"));
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m_host_server_name->setPlaceholderText(tr("Name"));
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host_layout->addWidget(m_host_port_box, 0, 0, Qt::AlignLeft);
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#ifdef USE_UPNP
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host_layout->addWidget(m_host_upnp, 0, 5, Qt::AlignRight);
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#endif
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host_layout->addWidget(m_host_games, 2, 0, 1, -1);
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host_layout->addWidget(m_host_button, 4, 5, Qt::AlignRight);
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host_widget->setLayout(host_layout);
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m_connection_type->addItem(tr("Direct Connection"));
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m_connection_type->addItem(tr("Traversal Server"));
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m_main_layout->addWidget(new QLabel(tr("Connection Type:")), 0, 0);
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m_main_layout->addWidget(m_connection_type, 0, 1);
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m_main_layout->addWidget(m_reset_traversal_button, 0, 2);
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m_main_layout->addWidget(new QLabel(tr("Nickname:")), 1, 0);
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m_main_layout->addWidget(m_nickname_edit, 1, 1);
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m_main_layout->addWidget(m_tab_widget, 2, 0, 1, -1);
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m_main_layout->addWidget(m_button_box, 3, 0, 1, -1);
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// Tabs
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m_tab_widget->addTab(connection_widget, tr("Connect"));
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m_tab_widget->addTab(host_widget, tr("Host"));
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m_tab_widget->addTab(browser_widget, tr("Browser"));
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setLayout(m_main_layout);
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}
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NetPlaySetupDialog::~NetPlaySetupDialog()
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{
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m_refresh_run.Set(false);
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m_refresh_event.Set();
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if (m_refresh_thread.joinable())
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m_refresh_thread.join();
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SaveSettings();
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}
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void NetPlaySetupDialog::ConnectWidgets()
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{
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connect(m_connection_type, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&NetPlaySetupDialog::OnConnectionTypeChanged);
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connect(m_nickname_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
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// Connect widget
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connect(m_ip_edit, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
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connect(m_connect_port_box, qOverload<int>(&QSpinBox::valueChanged), this,
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&NetPlaySetupDialog::SaveSettings);
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// Host widget
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connect(m_host_port_box, qOverload<int>(&QSpinBox::valueChanged), this,
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&NetPlaySetupDialog::SaveSettings);
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connect(m_host_games, qOverload<int>(&QListWidget::currentRowChanged), [this](int index) {
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Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
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m_host_games->item(index)->text());
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});
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// refresh browser on tab changed
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connect(m_tab_widget, &QTabWidget::currentChanged, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_host_games, &QListWidget::itemDoubleClicked, this, &NetPlaySetupDialog::accept);
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connect(m_host_server_name, &QLineEdit::textChanged, this, &NetPlaySetupDialog::SaveSettings);
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#ifdef USE_UPNP
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connect(m_host_upnp, &QCheckBox::stateChanged, this, &NetPlaySetupDialog::SaveSettings);
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#endif
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connect(m_connect_button, &QPushButton::clicked, this, &QDialog::accept);
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connect(m_host_button, &QPushButton::clicked, this, &QDialog::accept);
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connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
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connect(m_reset_traversal_button, &QPushButton::clicked, this,
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&NetPlaySetupDialog::ResetTraversalHost);
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// Browser Stuff
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connect(m_region_combo, qOverload<int>(&QComboBox::currentIndexChanged), this,
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&NetPlaySetupDialog::RefreshBrowser);
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connect(m_button_refresh, &QPushButton::clicked, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_radio_all, &QRadioButton::toggled, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_radio_private, &QRadioButton::toggled, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_check_hide_ingame, &QRadioButton::toggled, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_edit_name, &QLineEdit::textChanged, this, &NetPlaySetupDialog::RefreshBrowser);
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connect(m_table_widget, &QTableWidget::itemDoubleClicked, this,
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&NetPlaySetupDialog::acceptBrowser);
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connect(this, &NetPlaySetupDialog::UpdateStatusRequestedBrowser, this,
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&NetPlaySetupDialog::OnUpdateStatusRequestedBrowser, Qt::QueuedConnection);
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connect(this, &NetPlaySetupDialog::UpdateListRequestedBrowser, this,
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&NetPlaySetupDialog::OnUpdateListRequestedBrowser, Qt::QueuedConnection);
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}
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void NetPlaySetupDialog::SaveSettings()
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{
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Config::ConfigChangeCallbackGuard config_guard;
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Config::SetBaseOrCurrent(Config::NETPLAY_NICKNAME, m_nickname_edit->text().toStdString());
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Config::SetBaseOrCurrent(m_connection_type->currentIndex() == 0 ? Config::NETPLAY_ADDRESS :
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Config::NETPLAY_HOST_CODE,
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m_ip_edit->text().toStdString());
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Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT,
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static_cast<u16>(m_connect_port_box->value()));
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Config::SetBaseOrCurrent(Config::NETPLAY_HOST_PORT, static_cast<u16>(m_host_port_box->value()));
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#ifdef USE_UPNP
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Config::SetBaseOrCurrent(Config::NETPLAY_USE_UPNP, m_host_upnp->isChecked());
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#endif
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Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_REGION, "NA");
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Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_NAME, m_nickname_edit->text().toStdString());
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Config::SetBaseOrCurrent(Config::NETPLAY_INDEX_PASSWORD, "");
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// Browser Stuff
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auto& settings = Settings::Instance().GetQSettings();
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settings.setValue(QStringLiteral("netplaybrowser/geometry"), saveGeometry());
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settings.setValue(QStringLiteral("netplaybrowser/region"), m_region_combo->currentText());
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settings.setValue(QStringLiteral("netplaybrowser/name"), m_edit_name->text());
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QString visibility(QStringLiteral("all"));
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if (m_radio_public->isChecked())
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visibility = QStringLiteral("public");
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else if (m_radio_private->isChecked())
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visibility = QStringLiteral("private");
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settings.setValue(QStringLiteral("netplaybrowser/visibility"), visibility);
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settings.setValue(QStringLiteral("netplaybrowser/hide_incompatible"), true);
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settings.setValue(QStringLiteral("netplaybrowser/hide_ingame"), m_check_hide_ingame->isChecked());
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}
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void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
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{
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m_connect_port_box->setHidden(index != 0);
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m_connect_port_label->setHidden(index != 0);
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m_host_port_box->setHidden(index != 0);
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#ifdef USE_UPNP
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m_host_upnp->setHidden(index != 0);
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#endif
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m_reset_traversal_button->setHidden(index == 0);
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std::string address =
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index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE);
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m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
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m_ip_edit->setText(QString::fromStdString(address));
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE,
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std::string(index == 0 ? "direct" : "traversal"));
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}
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void NetPlaySetupDialog::show()
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{
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// Here i'm setting the lobby name if it's empty to make
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// NetPlay sessions start more easily for first time players
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if (m_host_server_name->text().isEmpty())
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{
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std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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m_host_server_name->setText(QString::fromStdString(nickname));
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}
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m_connection_type->setCurrentIndex(1);
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m_tab_widget->setCurrentIndex(2);
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PopulateGameList();
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QDialog::show();
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}
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void NetPlaySetupDialog::accept()
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{
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SaveSettings();
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if (m_tab_widget->currentIndex() == 0)
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{
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emit Join();
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}
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else
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{
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auto items = m_host_games->selectedItems();
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if (items.empty())
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{
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ModalMessageBox::critical(this, tr("Error"), tr("You must select a game to host!"));
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return;
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}
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emit Host(*items[0]->data(Qt::UserRole).value<std::shared_ptr<const UICommon::GameFile>>());
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}
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}
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void NetPlaySetupDialog::PopulateGameList()
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{
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QSignalBlocker blocker(m_host_games);
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m_host_games->clear();
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for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
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{
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std::shared_ptr<const UICommon::GameFile> game = m_game_list_model.GetGameFile(i);
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auto* item =
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new QListWidgetItem(QString::fromStdString(m_game_list_model.GetNetPlayName(*game)));
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item->setData(Qt::UserRole, QVariant::fromValue(std::move(game)));
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m_host_games->addItem(item);
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}
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m_host_games->sortItems();
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const QString selected_game =
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Settings::GetQSettings().value(QStringLiteral("netplay/hostgame"), QString{}).toString();
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const auto find_list = m_host_games->findItems(selected_game, Qt::MatchFlag::MatchExactly);
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if (find_list.count() > 0)
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m_host_games->setCurrentItem(find_list[0]);
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}
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void NetPlaySetupDialog::ResetTraversalHost()
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{
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_SERVER,
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Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue());
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Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_PORT,
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Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue());
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ModalMessageBox::information(
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this, tr("Reset Traversal Server"),
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tr("Reset Traversal Server to %1:%2")
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.arg(QString::fromStdString(Config::NETPLAY_TRAVERSAL_SERVER.GetDefaultValue()),
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QString::number(Config::NETPLAY_TRAVERSAL_PORT.GetDefaultValue())));
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}
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void NetPlaySetupDialog::RefreshBrowser()
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{
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std::map<std::string, std::string> filters;
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if (!m_edit_name->text().isEmpty())
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filters["name"] = m_edit_name->text().toStdString();
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if (true)
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filters["version"] = "MPN";
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if (!m_radio_all->isChecked())
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filters["password"] = std::to_string(m_radio_private->isChecked());
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if (m_region_combo->currentIndex() != 0)
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filters["region"] = m_region_combo->currentData().toString().toStdString();
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if (m_check_hide_ingame->isChecked())
|
|
filters["in_game"] = "0";
|
|
|
|
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
|
|
m_refresh_filters = std::move(filters);
|
|
m_refresh_event.Set();
|
|
SaveSettings();
|
|
}
|
|
|
|
void NetPlaySetupDialog::RefreshLoopBrowser()
|
|
{
|
|
while (m_refresh_run.IsSet())
|
|
{
|
|
m_refresh_event.Wait();
|
|
|
|
std::unique_lock<std::mutex> lock(m_refresh_filters_mutex);
|
|
if (m_refresh_filters)
|
|
{
|
|
auto filters = std::move(*m_refresh_filters);
|
|
m_refresh_filters.reset();
|
|
|
|
lock.unlock();
|
|
|
|
emit UpdateStatusRequestedBrowser(tr("Refreshing..."));
|
|
|
|
NetPlayIndex client;
|
|
|
|
auto entries = client.List(filters);
|
|
|
|
if (entries)
|
|
{
|
|
emit UpdateListRequestedBrowser(std::move(*entries));
|
|
}
|
|
else
|
|
{
|
|
emit UpdateStatusRequestedBrowser(tr("Error obtaining session list: %1")
|
|
.arg(QString::fromStdString(client.GetLastError())));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void NetPlaySetupDialog::UpdateListBrowser()
|
|
{
|
|
const int session_count = static_cast<int>(m_sessions.size());
|
|
|
|
m_table_widget->clear();
|
|
m_table_widget->setColumnCount(4);
|
|
m_table_widget->setHorizontalHeaderLabels({
|
|
tr("Name"),
|
|
tr("Game"),
|
|
tr("Players"),
|
|
tr("In-Game"),
|
|
});
|
|
|
|
auto* hor_header = m_table_widget->horizontalHeader();
|
|
hor_header->setSectionResizeMode(0, QHeaderView::Stretch);
|
|
hor_header->setSectionResizeMode(0, QHeaderView::Stretch);
|
|
hor_header->setSectionResizeMode(1, QHeaderView::Stretch);
|
|
hor_header->setSectionResizeMode(2, QHeaderView::ResizeToContents);
|
|
hor_header->setSectionResizeMode(3, QHeaderView::ResizeToContents);
|
|
hor_header->setHighlightSections(false);
|
|
|
|
m_table_widget->setRowCount(session_count);
|
|
|
|
for (int i = 0; i < session_count; i++)
|
|
{
|
|
const auto& entry = m_sessions[i];
|
|
|
|
auto* name = new QTableWidgetItem(QString::fromStdString(entry.name));
|
|
auto* in_game = new QTableWidgetItem(entry.in_game ? tr("Yes") : tr("No"));
|
|
auto* game_id = new QTableWidgetItem(QString::fromStdString(entry.game_id));
|
|
auto* player_count = new QTableWidgetItem(QStringLiteral("%1").arg(entry.player_count));
|
|
|
|
const bool enabled = Common::GetScmDescStr() == entry.version;
|
|
|
|
for (const auto& item : {name, game_id, player_count, in_game})
|
|
item->setFlags(enabled ? Qt::ItemIsEnabled | Qt::ItemIsSelectable : Qt::NoItemFlags);
|
|
|
|
m_table_widget->setItem(i, 0, name);
|
|
m_table_widget->setItem(i, 1, game_id);
|
|
m_table_widget->setItem(i, 2, player_count);
|
|
m_table_widget->setItem(i, 3, in_game);
|
|
}
|
|
|
|
m_status_label->setText(
|
|
(session_count == 1 ? tr("%1 session found") : tr("%1 sessions found")).arg(session_count));
|
|
}
|
|
|
|
void NetPlaySetupDialog::OnSelectionChangedBrowser()
|
|
{
|
|
return;
|
|
}
|
|
|
|
void NetPlaySetupDialog::OnUpdateStatusRequestedBrowser(const QString& status)
|
|
{
|
|
m_status_label->setText(status);
|
|
}
|
|
|
|
void NetPlaySetupDialog::OnUpdateListRequestedBrowser(std::vector<NetPlaySession> sessions)
|
|
{
|
|
m_sessions = std::move(sessions);
|
|
UpdateListBrowser();
|
|
}
|
|
|
|
void NetPlaySetupDialog::acceptBrowser()
|
|
{
|
|
if (m_table_widget->selectedItems().isEmpty())
|
|
return;
|
|
|
|
const int index = m_table_widget->selectedItems()[0]->row();
|
|
|
|
NetPlaySession& session = m_sessions[index];
|
|
|
|
std::string server_id = session.server_id;
|
|
|
|
if (m_sessions[index].has_password)
|
|
{
|
|
auto* dialog = new QInputDialog(this);
|
|
|
|
dialog->setWindowFlags(dialog->windowFlags() & ~Qt::WindowContextHelpButtonHint);
|
|
dialog->setWindowTitle(tr("Enter password"));
|
|
dialog->setLabelText(tr("This session requires a password:"));
|
|
dialog->setWindowModality(Qt::WindowModal);
|
|
dialog->setTextEchoMode(QLineEdit::Password);
|
|
|
|
if (dialog->exec() != QDialog::Accepted)
|
|
return;
|
|
|
|
const std::string password = dialog->textValue().toStdString();
|
|
|
|
auto decrypted_id = session.DecryptID(password);
|
|
|
|
if (!decrypted_id)
|
|
{
|
|
ModalMessageBox::warning(this, tr("Error"), tr("Invalid password provided."));
|
|
return;
|
|
}
|
|
|
|
server_id = decrypted_id.value();
|
|
}
|
|
|
|
QDialog::accept();
|
|
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_TRAVERSAL_CHOICE, session.method);
|
|
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_CONNECT_PORT, session.port);
|
|
|
|
if (session.method == "traversal")
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_HOST_CODE, server_id);
|
|
else
|
|
Config::SetBaseOrCurrent(Config::NETPLAY_ADDRESS, server_id);
|
|
|
|
emit JoinBrowser();
|
|
}
|