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			197 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			197 lines
		
	
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2015 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #include "DolphinQt/ToolBar.h"
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| 
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| #include <algorithm>
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| #include <vector>
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| 
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| #include <QAction>
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| #include <QIcon>
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| 
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| #include "Core/Core.h"
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| #include "Core/NetPlayProto.h"
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| #include "Core/System.h"
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| #include "DolphinQt/Host.h"
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| #include "DolphinQt/Resources.h"
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| #include "DolphinQt/Settings.h"
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| 
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| static QSize ICON_SIZE(32, 32);
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| 
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| ToolBar::ToolBar(QWidget* parent) : QToolBar(parent)
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| {
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|   setToolButtonStyle(Qt::ToolButtonTextUnderIcon);
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|   setMovable(!Settings::Instance().AreWidgetsLocked());
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|   setFloatable(false);
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|   setIconSize(ICON_SIZE);
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|   setVisible(Settings::Instance().IsToolBarVisible());
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| 
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|   setWindowTitle(tr("Toolbar"));
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|   setObjectName(QStringLiteral("toolbar"));
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| 
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|   MakeActions();
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|   connect(&Settings::Instance(), &Settings::ThemeChanged, this, &ToolBar::UpdateIcons);
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|   UpdateIcons();
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| 
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|   connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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|           [this](Core::State state) { OnEmulationStateChanged(state); });
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| 
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|   connect(Host::GetInstance(), &Host::UpdateDisasmDialog, this,
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|           [this] { OnEmulationStateChanged(Core::GetState(Core::System::GetInstance())); });
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| 
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|   connect(&Settings::Instance(), &Settings::DebugModeToggled, this, &ToolBar::OnDebugModeToggled);
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| 
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|   connect(&Settings::Instance(), &Settings::ToolBarVisibilityChanged, this, &ToolBar::setVisible);
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|   connect(this, &ToolBar::visibilityChanged, &Settings::Instance(), &Settings::SetToolBarVisible);
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| 
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|   connect(&Settings::Instance(), &Settings::WidgetLockChanged, this,
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|           [this](bool locked) { setMovable(!locked); });
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| 
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|   connect(&Settings::Instance(), &Settings::GameListRefreshRequested, this,
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|           [this] { m_refresh_action->setEnabled(false); });
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|   connect(&Settings::Instance(), &Settings::GameListRefreshStarted, this,
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|           [this] { m_refresh_action->setEnabled(true); });
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| 
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|   OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()));
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|   OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
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| }
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| 
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| void ToolBar::OnEmulationStateChanged(Core::State state)
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| {
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|   bool running = state != Core::State::Uninitialized;
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|   m_stop_action->setEnabled(running);
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|   m_fullscreen_action->setEnabled(running);
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|   m_screenshot_action->setEnabled(running);
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| 
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|   bool playing = running && state != Core::State::Paused;
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|   UpdatePausePlayButtonState(playing);
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| 
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|   const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
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|   m_step_action->setEnabled(paused);
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|   m_step_over_action->setEnabled(paused);
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|   m_step_out_action->setEnabled(paused);
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|   m_skip_action->setEnabled(paused);
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|   m_set_pc_action->setEnabled(paused);
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| }
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| 
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| void ToolBar::closeEvent(QCloseEvent*)
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| {
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|   Settings::Instance().SetToolBarVisible(false);
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| }
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| 
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| void ToolBar::OnDebugModeToggled(bool enabled)
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| {
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|   m_step_action->setVisible(enabled);
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|   m_step_over_action->setVisible(enabled);
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|   m_step_out_action->setVisible(enabled);
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|   m_skip_action->setVisible(enabled);
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|   m_show_pc_action->setVisible(enabled);
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|   m_set_pc_action->setVisible(enabled);
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| 
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|   const bool paused = Core::GetState(Core::System::GetInstance()) == Core::State::Paused;
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|   m_step_action->setEnabled(paused);
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|   m_step_over_action->setEnabled(paused);
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|   m_step_out_action->setEnabled(paused);
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|   m_skip_action->setEnabled(paused);
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|   m_set_pc_action->setEnabled(paused);
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| }
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| 
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| void ToolBar::MakeActions()
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| {
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|   // i18n: Here, "Step" is a verb. This feature is used for
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|   // going through code step by step.
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|   m_step_action = addAction(tr("Step"), this, &ToolBar::StepPressed);
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|   // i18n: Here, "Step" is a verb. This feature is used for
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|   // going through code step by step.
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|   m_step_over_action = addAction(tr("Step Over"), this, &ToolBar::StepOverPressed);
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|   // i18n: Here, "Step" is a verb. This feature is used for
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|   // going through code step by step.
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|   m_step_out_action = addAction(tr("Step Out"), this, &ToolBar::StepOutPressed);
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|   m_skip_action = addAction(tr("Skip"), this, &ToolBar::SkipPressed);
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|   // i18n: Here, PC is an acronym for program counter, not personal computer.
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|   m_show_pc_action = addAction(tr("Show PC"), this, &ToolBar::ShowPCPressed);
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|   // i18n: Here, PC is an acronym for program counter, not personal computer.
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|   m_set_pc_action = addAction(tr("Set PC"), this, &ToolBar::SetPCPressed);
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| 
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|   m_open_action = addAction(tr("Open"), this, &ToolBar::OpenPressed);
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|   m_refresh_action = addAction(tr("Refresh"), [this] { emit RefreshPressed(); });
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|   m_refresh_action->setEnabled(false);
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| 
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|   addSeparator();
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| 
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|   m_pause_play_action = addAction(tr("Play"), this, &ToolBar::PlayPressed);
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| 
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|   m_stop_action = addAction(tr("Stop"), this, &ToolBar::StopPressed);
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|   m_fullscreen_action = addAction(tr("FullScr"), this, &ToolBar::FullScreenPressed);
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|   m_screenshot_action = addAction(tr("ScrShot"), this, &ToolBar::ScreenShotPressed);
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| 
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|   addSeparator();
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| 
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|   m_config_action = addAction(tr("Config"), this, &ToolBar::SettingsPressed);
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|   m_graphics_action = addAction(tr("Graphics"), this, &ToolBar::GraphicsPressed);
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|   m_controllers_action = addAction(tr("Controllers"), this, &ToolBar::ControllersPressed);
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| 
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|   // Ensure every button has about the same width
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|   std::vector<QWidget*> items;
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|   for (const auto& action :
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|        {m_open_action, m_pause_play_action, m_stop_action, m_stop_action, m_fullscreen_action,
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|         m_screenshot_action, m_config_action, m_graphics_action, m_controllers_action,
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|         m_step_action, m_step_over_action, m_step_out_action, m_skip_action, m_show_pc_action,
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|         m_set_pc_action})
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|   {
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|     items.emplace_back(widgetForAction(action));
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|   }
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| 
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|   std::vector<int> widths;
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|   std::ranges::transform(items, std::back_inserter(widths),
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|                          [](QWidget* item) { return item->sizeHint().width(); });
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| 
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|   const int min_width = *std::ranges::max_element(widths) * 0.85;
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|   for (QWidget* widget : items)
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|     widget->setMinimumWidth(min_width);
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| }
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| 
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| void ToolBar::UpdatePausePlayButtonState(const bool playing_state)
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| {
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|   if (playing_state)
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|   {
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|     disconnect(m_pause_play_action, nullptr, nullptr, nullptr);
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|     m_pause_play_action->setText(tr("Pause"));
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|     m_pause_play_action->setIcon(Resources::GetThemeIcon("pause"));
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|     connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PausePressed);
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|   }
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|   else
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|   {
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|     disconnect(m_pause_play_action, nullptr, nullptr, nullptr);
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|     m_pause_play_action->setText(tr("Play"));
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|     m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));
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|     connect(m_pause_play_action, &QAction::triggered, this, &ToolBar::PlayPressed);
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|   }
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| }
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| 
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| void ToolBar::UpdateIcons()
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| {
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|   m_step_action->setIcon(Resources::GetThemeIcon("debugger_step_in"));
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|   m_step_over_action->setIcon(Resources::GetThemeIcon("debugger_step_over"));
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|   m_step_out_action->setIcon(Resources::GetThemeIcon("debugger_step_out"));
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|   m_skip_action->setIcon(Resources::GetThemeIcon("debugger_skip"));
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|   m_show_pc_action->setIcon(Resources::GetThemeIcon("debugger_show_pc"));
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|   m_set_pc_action->setIcon(Resources::GetThemeIcon("debugger_set_pc"));
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| 
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|   m_open_action->setIcon(Resources::GetThemeIcon("open"));
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|   m_refresh_action->setIcon(Resources::GetThemeIcon("refresh"));
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| 
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|   const Core::State state = Core::GetState(Core::System::GetInstance());
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|   const bool playing = state != Core::State::Uninitialized && state != Core::State::Paused;
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|   if (!playing)
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|     m_pause_play_action->setIcon(Resources::GetThemeIcon("play"));
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|   else
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|     m_pause_play_action->setIcon(Resources::GetThemeIcon("pause"));
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| 
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|   m_stop_action->setIcon(Resources::GetThemeIcon("stop"));
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|   m_fullscreen_action->setIcon(Resources::GetThemeIcon("fullscreen"));
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|   m_screenshot_action->setIcon(Resources::GetThemeIcon("screenshot"));
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|   m_config_action->setIcon(Resources::GetThemeIcon("config"));
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|   m_controllers_action->setIcon(Resources::GetThemeIcon("classic"));
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|   m_graphics_action->setIcon(Resources::GetThemeIcon("graphics"));
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| }
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