mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 01:19:19 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			280 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
 | |
| // Refer to the license.txt file included.
 | |
| 
 | |
| #include <vector>
 | |
| 
 | |
| #include "Common/Common.h"
 | |
| #include "Common/GL/GLUtil.h"
 | |
| 
 | |
| #include "VideoBackends/OGL/ProgramShaderCache.h"
 | |
| #include "VideoBackends/OGL/RasterFont.h"
 | |
| 
 | |
| // globals
 | |
| 
 | |
| namespace OGL
 | |
| {
 | |
| 
 | |
| static const int CHAR_WIDTH = 8;
 | |
| static const int CHAR_HEIGHT = 13;
 | |
| static const int CHAR_OFFSET = 32;
 | |
| static const int CHAR_COUNT = 95;
 | |
| 
 | |
| static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
 | |
| 	{0x00, 0x00, 0x00, 0x66, 0x66, 0xff, 0x66, 0x66, 0xff, 0x66, 0x66, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x18, 0x7e, 0xff, 0x1b, 0x1f, 0x7e, 0xf8, 0xd8, 0xff, 0x7e, 0x18},
 | |
| 	{0x00, 0x00, 0x0e, 0x1b, 0xdb, 0x6e, 0x30, 0x18, 0x0c, 0x76, 0xdb, 0xd8, 0x70},
 | |
| 	{0x00, 0x00, 0x7f, 0xc6, 0xcf, 0xd8, 0x70, 0x70, 0xd8, 0xcc, 0xcc, 0x6c, 0x38},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1c, 0x0c, 0x0e},
 | |
| 	{0x00, 0x00, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c},
 | |
| 	{0x00, 0x00, 0x30, 0x18, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x18, 0x30},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x99, 0x5a, 0x3c, 0xff, 0x3c, 0x5a, 0x99, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x00, 0x18, 0x18, 0x18, 0xff, 0xff, 0x18, 0x18, 0x18, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x60, 0x60, 0x30, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x06, 0x03, 0x03},
 | |
| 	{0x00, 0x00, 0x3c, 0x66, 0xc3, 0xe3, 0xf3, 0xdb, 0xcf, 0xc7, 0xc3, 0x66, 0x3c},
 | |
| 	{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x38, 0x18},
 | |
| 	{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0x07, 0x03, 0x03, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0xff, 0xcc, 0x6c, 0x3c, 0x1c, 0x0c},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x03, 0x03, 0xff},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x03, 0x7f, 0xe7, 0xc3, 0xc3, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x38, 0x38, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x30, 0x18, 0x1c, 0x1c, 0x00, 0x00, 0x1c, 0x1c, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60},
 | |
| 	{0x00, 0x00, 0x18, 0x00, 0x00, 0x18, 0x18, 0x0c, 0x06, 0x03, 0xc3, 0xc3, 0x7e},
 | |
| 	{0x00, 0x00, 0x3f, 0x60, 0xcf, 0xdb, 0xd3, 0xdd, 0xc3, 0x7e, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0x66, 0x3c, 0x18},
 | |
| 	{0x00, 0x00, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0xfc, 0xce, 0xc7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc7, 0xce, 0xfc},
 | |
| 	{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xc0, 0xff},
 | |
| 	{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfc, 0xc0, 0xc0, 0xc0, 0xff},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xcf, 0xc0, 0xc0, 0xc0, 0xc0, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
 | |
| 	{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x7e},
 | |
| 	{0x00, 0x00, 0x7c, 0xee, 0xc6, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06},
 | |
| 	{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xe0, 0xf0, 0xd8, 0xcc, 0xc6, 0xc3},
 | |
| 	{0x00, 0x00, 0xff, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
 | |
| 	{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xdb, 0xff, 0xff, 0xe7, 0xc3},
 | |
| 	{0x00, 0x00, 0xc7, 0xc7, 0xcf, 0xcf, 0xdf, 0xdb, 0xfb, 0xf3, 0xf3, 0xe3, 0xe3},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
 | |
| 	{0x00, 0x00, 0x3f, 0x6e, 0xdf, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0x66, 0x3c},
 | |
| 	{0x00, 0x00, 0xc3, 0xc6, 0xcc, 0xd8, 0xf0, 0xfe, 0xc7, 0xc3, 0xc3, 0xc7, 0xfe},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0x03, 0x03, 0x07, 0x7e, 0xe0, 0xc0, 0xc0, 0xe7, 0x7e},
 | |
| 	{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0xff},
 | |
| 	{0x00, 0x00, 0x7e, 0xe7, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
 | |
| 	{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
 | |
| 	{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xff, 0xdb, 0xdb, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3},
 | |
| 	{0x00, 0x00, 0xc3, 0x66, 0x66, 0x3c, 0x3c, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
 | |
| 	{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3},
 | |
| 	{0x00, 0x00, 0xff, 0xc0, 0xc0, 0x60, 0x30, 0x7e, 0x0c, 0x06, 0x03, 0x03, 0xff},
 | |
| 	{0x00, 0x00, 0x3c, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x3c},
 | |
| 	{0x00, 0x03, 0x03, 0x06, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x30, 0x60, 0x60},
 | |
| 	{0x00, 0x00, 0x3c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x3c},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18},
 | |
| 	{0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x38, 0x30, 0x70},
 | |
| 	{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0x7f, 0x03, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0},
 | |
| 	{0x00, 0x00, 0x7e, 0xc3, 0xc0, 0xc0, 0xc0, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x03, 0x03, 0x03, 0x03, 0x03},
 | |
| 	{0x00, 0x00, 0x7f, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x30, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x33, 0x1e},
 | |
| 	{0x7e, 0xc3, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0x7e, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0xc0, 0xc0, 0xc0, 0xc0},
 | |
| 	{0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x00, 0x00, 0x18, 0x00},
 | |
| 	{0x38, 0x6c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x00, 0x00, 0x0c, 0x00},
 | |
| 	{0x00, 0x00, 0xc6, 0xcc, 0xf8, 0xf0, 0xd8, 0xcc, 0xc6, 0xc0, 0xc0, 0xc0, 0xc0},
 | |
| 	{0x00, 0x00, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78},
 | |
| 	{0x00, 0x00, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xdb, 0xfe, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xfc, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x7c, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x7c, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0xc0, 0xc0, 0xc0, 0xfe, 0xc3, 0xc3, 0xc3, 0xc3, 0xfe, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x03, 0x03, 0x03, 0x7f, 0xc3, 0xc3, 0xc3, 0xc3, 0x7f, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xc0, 0xc0, 0xe0, 0xfe, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xfe, 0x03, 0x03, 0x7e, 0xc0, 0xc0, 0x7f, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x1c, 0x36, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x30, 0x00},
 | |
| 	{0x00, 0x00, 0x7e, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0xc6, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x18, 0x3c, 0x3c, 0x66, 0x66, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc3, 0xe7, 0xff, 0xdb, 0xc3, 0xc3, 0xc3, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xc3, 0x66, 0x3c, 0x18, 0x3c, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0xc0, 0x60, 0x60, 0x30, 0x18, 0x3c, 0x66, 0x66, 0xc3, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0xff, 0x60, 0x30, 0x18, 0x0c, 0x06, 0xff, 0x00, 0x00, 0x00, 0x00},
 | |
| 	{0x00, 0x00, 0x0f, 0x18, 0x18, 0x18, 0x38, 0xf0, 0x38, 0x18, 0x18, 0x18, 0x0f},
 | |
| 	{0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
 | |
| 	{0x00, 0x00, 0xf0, 0x18, 0x18, 0x18, 0x1c, 0x0f, 0x1c, 0x18, 0x18, 0x18, 0xf0},
 | |
| 	{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x8f, 0xf1, 0x60, 0x00, 0x00, 0x00}
 | |
| };
 | |
| 
 | |
| static const char *s_vertexShaderSrc =
 | |
| 	"uniform vec2 charSize;\n"
 | |
| 	"uniform vec2 offset;"
 | |
| 	"in vec2 rawpos;\n"
 | |
| 	"in vec2 tex0;\n"
 | |
| 	"out vec2 uv0;\n"
 | |
| 	"void main(void) {\n"
 | |
| 	"	gl_Position = vec4(rawpos + offset,0,1);\n"
 | |
| 	"	uv0 = tex0 * charSize;\n"
 | |
| 	"}\n";
 | |
| 
 | |
| static const char *s_fragmentShaderSrc =
 | |
| 	"SAMPLER_BINDING(8) uniform sampler2D samp8;\n"
 | |
| 	"uniform vec4 color;\n"
 | |
| 	"in vec2 uv0;\n"
 | |
| 	"out vec4 ocol0;\n"
 | |
| 	"void main(void) {\n"
 | |
| 	"	ocol0 = texture(samp8,uv0) * color;\n"
 | |
| 	"}\n";
 | |
| 
 | |
| static SHADER s_shader;
 | |
| 
 | |
| RasterFont::RasterFont()
 | |
| {
 | |
| 	// generate the texture
 | |
| 	glGenTextures(1, &texture);
 | |
| 	glActiveTexture(GL_TEXTURE8);
 | |
| 	glBindTexture(GL_TEXTURE_2D, texture);
 | |
| 	std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
 | |
| 	for (int y = 0; y < CHAR_HEIGHT; y++)
 | |
| 	{
 | |
| 		for (int c = 0; c < CHAR_COUNT; c++)
 | |
| 		{
 | |
| 			for (int x = 0; x < CHAR_WIDTH; x++)
 | |
| 			{
 | |
| 				bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
 | |
| 				texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
 | |
| 	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture_data.data());
 | |
| 
 | |
| 	// generate shader
 | |
| 	ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
 | |
| 	s_shader.Bind();
 | |
| 
 | |
| 	// bound uniforms
 | |
| 	glUniform2f(glGetUniformLocation(s_shader.glprogid,"charSize"), 1.0f / GLfloat(CHAR_COUNT), 1.0f);
 | |
| 	uniform_color_id = glGetUniformLocation(s_shader.glprogid,"color");
 | |
| 	glUniform4f(uniform_color_id, 1.0f, 1.0f, 1.0f, 1.0f);
 | |
| 	uniform_offset_id = glGetUniformLocation(s_shader.glprogid, "offset");
 | |
| 	glUniform2f(uniform_offset_id, 0.0f, 0.0f);
 | |
| 
 | |
| 	// generate VBO & VAO
 | |
| 	glGenBuffers(1, &VBO);
 | |
| 	glGenVertexArrays(1, &VAO);
 | |
| 	glBindBuffer(GL_ARRAY_BUFFER, VBO);
 | |
| 	glBindVertexArray(VAO);
 | |
| 	glEnableVertexAttribArray(SHADER_POSITION_ATTRIB);
 | |
| 	glVertexAttribPointer(SHADER_POSITION_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, nullptr);
 | |
| 	glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB);
 | |
| 	glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB, 2, GL_FLOAT, 0, sizeof(GLfloat)*4, (GLfloat*)nullptr+2);
 | |
| }
 | |
| 
 | |
| RasterFont::~RasterFont()
 | |
| {
 | |
| 	glDeleteTextures(1, &texture);
 | |
| 	glDeleteBuffers(1, &VBO);
 | |
| 	glDeleteVertexArrays(1, &VAO);
 | |
| 	s_shader.Destroy();
 | |
| }
 | |
| 
 | |
| void RasterFont::printMultilineText(const std::string& text, double start_x, double start_y, double z, int bbWidth, int bbHeight, u32 color)
 | |
| {
 | |
| 	std::vector<GLfloat> vertices(text.length() * 6 * 4);
 | |
| 
 | |
| 	int usage = 0;
 | |
| 	GLfloat delta_x = GLfloat(2 * CHAR_WIDTH) / GLfloat(bbWidth);
 | |
| 	GLfloat delta_y = GLfloat(2 * CHAR_HEIGHT) / GLfloat(bbHeight);
 | |
| 	GLfloat border_x = 2.0f / GLfloat(bbWidth);
 | |
| 	GLfloat border_y = 4.0f / GLfloat(bbHeight);
 | |
| 
 | |
| 	GLfloat x = GLfloat(start_x);
 | |
| 	GLfloat y = GLfloat(start_y);
 | |
| 
 | |
| 	for (const char& c : text)
 | |
| 	{
 | |
| 		if (c == '\n')
 | |
| 		{
 | |
| 			x = GLfloat(start_x);
 | |
| 			y -= delta_y + border_y;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		// do not print spaces, they can be skipped easily
 | |
| 		if (c == ' ')
 | |
| 		{
 | |
| 			x += delta_x + border_x;
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
 | |
| 			continue;
 | |
| 
 | |
| 		vertices[usage++] = x;
 | |
| 		vertices[usage++] = y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET);
 | |
| 		vertices[usage++] = 0.0f;
 | |
| 
 | |
| 		vertices[usage++] = x + delta_x;
 | |
| 		vertices[usage++] = y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
 | |
| 		vertices[usage++] = 0.0f;
 | |
| 
 | |
| 		vertices[usage++] = x + delta_x;
 | |
| 		vertices[usage++] = y + delta_y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
 | |
| 		vertices[usage++] = 1.0f;
 | |
| 
 | |
| 		vertices[usage++] = x;
 | |
| 		vertices[usage++] = y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET);
 | |
| 		vertices[usage++] = 0.0f;
 | |
| 
 | |
| 		vertices[usage++] = x + delta_x;
 | |
| 		vertices[usage++] = y + delta_y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET + 1);
 | |
| 		vertices[usage++] = 1.0f;
 | |
| 
 | |
| 		vertices[usage++] = x;
 | |
| 		vertices[usage++] = y + delta_y;
 | |
| 		vertices[usage++] = GLfloat(c - CHAR_OFFSET);
 | |
| 		vertices[usage++] = 1.0f;
 | |
| 
 | |
| 		x += delta_x + border_x;
 | |
| 	}
 | |
| 
 | |
| 	if (!usage)
 | |
| 	{
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	glBindVertexArray(VAO);
 | |
| 	glBindBuffer(GL_ARRAY_BUFFER, VBO);
 | |
| 	glBufferData(GL_ARRAY_BUFFER, usage*sizeof(GLfloat), vertices.data(), GL_STREAM_DRAW);
 | |
| 
 | |
| 	s_shader.Bind();
 | |
| 
 | |
| 	// shadows
 | |
| 	glUniform2f(uniform_offset_id, 2.0f / GLfloat(bbWidth), -2.0f / GLfloat(bbHeight));
 | |
| 	glUniform4f(uniform_color_id, 0.0f, 0.0f, 0.0f, GLfloat((color>>24)&0xff)/255.f);
 | |
| 	glDrawArrays(GL_TRIANGLES, 0, usage/4);
 | |
| 
 | |
| 	glUniform2f(uniform_offset_id, 0.0f, 0.0f);
 | |
| 	glUniform4f(uniform_color_id, GLfloat((color>>16)&0xff)/255.f,GLfloat((color>>8)&0xff)/255.f,GLfloat((color>>0)&0xff)/255.f,GLfloat((color>>24)&0xff)/255.f);
 | |
| 	glDrawArrays(GL_TRIANGLES, 0, usage/4);
 | |
| }
 | |
| 
 | |
| }
 |