dolphin/Source
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
..
Android Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
Core Implement "Skip" ubershader mode 2018-03-26 01:57:41 +10:00
DSPSpy DSPSpy: Add a test for accelerator loop 2017-09-22 20:17:38 +02:00
DSPTool DSPTool: Fix build 2017-09-13 17:38:23 +02:00
PCH msvc: bump the required _MSC_FULL_VER 2017-06-03 18:20:41 -07:00
UnitTests CPUCoreBase: Make the GetName() member function const qualified 2018-03-24 16:17:39 -04:00
VSProps Only build OpenAL on Windows 2017-06-27 00:06:14 -07:00
.clang-format clang-format: Sort windows.h before other headers 2017-01-23 00:35:09 -08:00
CMakeLists.txt Core/CMakeLists: Migrate off add_dolphin_library 2018-03-19 04:02:12 -04:00
dolphin-emu.sln Add Updater.exe which performs the update tasks. 2018-03-20 19:21:19 +01:00