mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 17:39:09 +00:00 
			
		
		
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			261 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #include "Common.h"
 | |
| #include "MathUtil.h"
 | |
| 
 | |
| #include <cmath>
 | |
| #include <numeric>
 | |
| 
 | |
| namespace {
 | |
| 
 | |
| static u32 saved_sse_state = _mm_getcsr();
 | |
| static const u32 default_sse_state = _mm_getcsr();
 | |
| 
 | |
| }
 | |
| 
 | |
| namespace MathUtil
 | |
| {
 | |
| 
 | |
| int ClassifyDouble(double dvalue)
 | |
| {
 | |
| 	// TODO: Optimize the below to be as fast as possible.
 | |
| 	IntDouble value;
 | |
| 	value.d = dvalue;
 | |
| 	// 5 bits (C, <, >, =, ?)
 | |
| 	// easy cases first
 | |
| 	if (value.i == 0) {
 | |
| 		// positive zero
 | |
| 		return 0x2;
 | |
| 	} else if (value.i == 0x8000000000000000ULL) {
 | |
| 		// negative zero
 | |
| 	   return 0x12;
 | |
| 	} else if (value.i == 0x7FF0000000000000ULL) {
 | |
| 		// positive inf
 | |
| 		return 0x5;
 | |
| 	} else if (value.i == 0xFFF0000000000000ULL) {
 | |
| 		// negative inf
 | |
| 		return 0x9;
 | |
| 	} else {
 | |
| 		// OK let's dissect this thing.
 | |
| 		int sign = value.i >> 63;
 | |
| 		int exp = (int)((value.i >> 52) & 0x7FF);
 | |
| 		if (exp >= 1 && exp <= 2046) {
 | |
| 			// Nice normalized number.
 | |
| 			if (sign) {
 | |
| 				return 0x8; // negative
 | |
| 			} else {
 | |
| 				return 0x4; // positive
 | |
| 			}
 | |
| 		}
 | |
| 		u64 mantissa = value.i & 0x000FFFFFFFFFFFFFULL;
 | |
| 		if (exp == 0 && mantissa) {
 | |
| 			// Denormalized number.
 | |
| 			if (sign) {
 | |
| 				return 0x18;
 | |
| 			} else {
 | |
| 				return 0x14;
 | |
| 			}
 | |
| 		} else if (exp == 0x7FF && mantissa /* && mantissa_top*/) {
 | |
| 			return 0x11; // Quiet NAN
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return 0x4;
 | |
| }
 | |
| 
 | |
| int ClassifyFloat(float fvalue)
 | |
| {
 | |
| 	// TODO: Optimize the below to be as fast as possible.
 | |
| 	IntFloat value;
 | |
| 	value.f = fvalue;
 | |
| 	// 5 bits (C, <, >, =, ?)
 | |
| 	// easy cases first
 | |
| 	if (value.i == 0) {
 | |
| 		// positive zero
 | |
| 		return 0x2;
 | |
| 	} else if (value.i == 0x80000000) {
 | |
| 		// negative zero
 | |
| 	   return 0x12;
 | |
| 	} else if (value.i == 0x7F800000) {
 | |
| 		// positive inf
 | |
| 		return 0x5;
 | |
| 	} else if (value.i == 0xFF800000) {
 | |
| 		// negative inf
 | |
| 		return 0x9;
 | |
| 	} else {
 | |
| 		// OK let's dissect this thing.
 | |
| 		int sign = value.i >> 31;
 | |
| 		int exp = (int)((value.i >> 23) & 0xFF);
 | |
| 		if (exp >= 1 && exp <= 254) {
 | |
| 			// Nice normalized number.
 | |
| 			if (sign) {
 | |
| 				return 0x8; // negative
 | |
| 			} else {
 | |
| 				return 0x4; // positive
 | |
| 			}
 | |
| 		}
 | |
| 		u64 mantissa = value.i & 0x007FFFFF;
 | |
| 		if (exp == 0 && mantissa) {
 | |
| 			// Denormalized number.
 | |
| 			if (sign) {
 | |
| 				return 0x18;
 | |
| 			} else {
 | |
| 				return 0x14;
 | |
| 			}
 | |
| 		} else if (exp == 0xFF && mantissa /* && mantissa_top*/) {
 | |
| 			return 0x11; // Quiet NAN
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return 0x4;
 | |
| }
 | |
| 
 | |
| }  // namespace
 | |
| 
 | |
| void LoadDefaultSSEState()
 | |
| {
 | |
| 	_mm_setcsr(default_sse_state);
 | |
| }
 | |
| 
 | |
| 
 | |
| void LoadSSEState()
 | |
| {
 | |
| 	_mm_setcsr(saved_sse_state);
 | |
| }
 | |
| 
 | |
| 
 | |
| void SaveSSEState()
 | |
| {
 | |
| 	saved_sse_state = _mm_getcsr();
 | |
| }
 | |
| 
 | |
| inline void MatrixMul(int n, const float *a, const float *b, float *result)
 | |
| {    
 | |
|     for (int i = 0; i < n; ++i)
 | |
| 	{
 | |
|         for (int j = 0; j < n; ++j)
 | |
| 		{
 | |
|             float temp = 0;
 | |
|             for (int k = 0; k < n; ++k)
 | |
| 			{
 | |
|                 temp += a[i * n + k] * b[k * n + j];
 | |
|             }
 | |
|             result[i * n + j] = temp;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| // Calculate sum of a float list
 | |
| float MathFloatVectorSum(const std::vector<float>& Vec)
 | |
| {
 | |
| 	return std::accumulate(Vec.begin(), Vec.end(), 0.0f);
 | |
| }
 | |
| 
 | |
| void Matrix33::LoadIdentity(Matrix33 &mtx)
 | |
| {
 | |
|     memset(mtx.data, 0, sizeof(mtx.data));
 | |
|     mtx.data[0] = 1.0f;
 | |
|     mtx.data[4] = 1.0f;
 | |
|     mtx.data[8] = 1.0f;
 | |
| }
 | |
| 
 | |
| void Matrix33::RotateX(Matrix33 &mtx, float rad)
 | |
| {
 | |
|     float s = sin(rad);
 | |
|     float c = cos(rad);
 | |
|     memset(mtx.data, 0, sizeof(mtx.data));
 | |
|     mtx.data[0] = 1;
 | |
|     mtx.data[4] = c;
 | |
|     mtx.data[5] = -s;
 | |
|     mtx.data[7] = s;
 | |
|     mtx.data[8] = c;
 | |
| }
 | |
| void Matrix33::RotateY(Matrix33 &mtx, float rad)
 | |
| {
 | |
|     float s = sin(rad);
 | |
|     float c = cos(rad);
 | |
|     memset(mtx.data, 0, sizeof(mtx.data));
 | |
|     mtx.data[0] = c;
 | |
|     mtx.data[2] = s;
 | |
|     mtx.data[4] = 1;
 | |
|     mtx.data[6] = -s;    
 | |
|     mtx.data[8] = c;
 | |
| }
 | |
| 
 | |
| void Matrix33::Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result)
 | |
| {
 | |
|     MatrixMul(3, a.data, b.data, result.data);
 | |
| }
 | |
| 
 | |
| void Matrix33::Multiply(const Matrix33 &a, const float vec[3], float result[3])
 | |
| {
 | |
|     for (int i = 0; i < 3; ++i) {
 | |
|         result[i] = 0;
 | |
|         for (int k = 0; k < 3; ++k) {
 | |
|             result[i] += a.data[i * 3 + k] * vec[k];
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Matrix44::LoadIdentity(Matrix44 &mtx)
 | |
| {
 | |
|     memset(mtx.data, 0, sizeof(mtx.data));
 | |
|     mtx.data[0] = 1.0f;
 | |
|     mtx.data[5] = 1.0f;
 | |
|     mtx.data[10] = 1.0f;
 | |
|     mtx.data[15] = 1.0f;
 | |
| }
 | |
| 
 | |
| void Matrix44::LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33)
 | |
| {
 | |
|     for (int i = 0; i < 3; ++i)
 | |
| 	{
 | |
|         for (int j = 0; j < 3; ++j)
 | |
| 		{
 | |
|             mtx.data[i * 4 + j] = m33.data[i * 3 + j];
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     for (int i = 0; i < 3; ++i)
 | |
| 	{
 | |
|         mtx.data[i * 4 + 3] = 0;
 | |
|         mtx.data[i + 12] = 0;
 | |
|     }
 | |
|     mtx.data[15] = 1.0f;
 | |
| }
 | |
| 
 | |
| void Matrix44::Set(Matrix44 &mtx, const float mtxArray[16])
 | |
| {
 | |
|     for(int i = 0; i < 16; ++i) {
 | |
|         mtx.data[i] = mtxArray[i];
 | |
|     }
 | |
| }
 | |
| 
 | |
| void Matrix44::Translate(Matrix44 &mtx, const float vec[3])
 | |
| {
 | |
|     LoadIdentity(mtx);
 | |
|     mtx.data[3] = vec[0];
 | |
|     mtx.data[7] = vec[1];
 | |
|     mtx.data[11] = vec[2];
 | |
| }
 | |
| 
 | |
| void Matrix44::Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result)
 | |
| {
 | |
|     MatrixMul(4, a.data, b.data, result.data);
 | |
| }
 | |
| 
 |