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			519 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			519 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include "Setup.h"
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| #include "Thread.h"
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| #include "Common.h"
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| 
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| #ifdef USE_BEGINTHREADEX
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| #include <process.h>
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| #endif
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| 
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| namespace Common
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| {
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| 	
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| 	int Thread::CurrentId()
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| 	{
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| #ifdef _WIN32
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| 		return GetCurrentThreadId();
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| #else
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| 		return 0;
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| #endif
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| 	}
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| 	
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| #ifdef _WIN32
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| 	
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| 	CriticalSection::CriticalSection(int spincount)
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| 	{
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| 		if (spincount)
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| 		{
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| 			if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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| 				ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
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| 		}
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| 		else
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| 		{
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| 			InitializeCriticalSection(§ion);
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| 		}
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| 	}
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| 	
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| 	CriticalSection::~CriticalSection()
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| 	{
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| 		DeleteCriticalSection(§ion);
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| 	}
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| 	
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| 	void CriticalSection::Enter()
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| 	{
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| 		EnterCriticalSection(§ion);
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| 	}
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| 	
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| 	bool CriticalSection::TryEnter()
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| 	{
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| 		return TryEnterCriticalSection(§ion) ? true : false;
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| 	}
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| 	
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| 	void CriticalSection::Leave()
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| 	{
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| 		LeaveCriticalSection(§ion);
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| 	}
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| 	
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| 	Thread::Thread(ThreadFunc function, void* arg)
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| 	: m_hThread(NULL), m_threadId(0)
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| 	{
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| #ifdef USE_BEGINTHREADEX
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| 		m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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| #else
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| 		m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
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| #endif
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| 	}
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| 	
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| 	Thread::~Thread()
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| 	{
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| 		WaitForDeath();
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| 	}
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| 	
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| 	DWORD Thread::WaitForDeath(const int iWait)
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| 	{
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| 		if (m_hThread)
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| 		{
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| 			DWORD Wait = WaitForSingleObject(m_hThread, iWait);
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| 			CloseHandle(m_hThread);
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| 			m_hThread = NULL;
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| 			return Wait;
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| 		}
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| 		return NULL;
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| 	}
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| 	
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| 	void Thread::SetAffinity(int mask)
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| 	{
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| 		SetThreadAffinityMask(m_hThread, mask);
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| 	}
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| 	
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| 	void Thread::SetPriority(int priority)
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| 	{
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| 		SetThreadPriority(m_hThread, priority);
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| 	}
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| 	
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| 	void Thread::SetCurrentThreadAffinity(int mask)
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| 	{
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| 		SetThreadAffinityMask(GetCurrentThread(), mask);
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| 	}
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| 	
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| 	bool Thread::IsCurrentThread()
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| 	{
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| 		return GetCurrentThreadId() == m_threadId;
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| 	}
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| 	
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| 	
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| 	EventEx::EventEx()
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| 	{
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| 		InterlockedExchange(&m_Lock, 1);
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| 	}
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| 	
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| 	void EventEx::Init()
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| 	{
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| 		InterlockedExchange(&m_Lock, 1);
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| 	}
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| 	
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| 	void EventEx::Shutdown()
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| 	{
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| 		InterlockedExchange(&m_Lock, 0);
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| 	}
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| 	
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| 	void EventEx::Set()
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| 	{
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| 		InterlockedExchange(&m_Lock, 0);
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| 	}
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| 	
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| 	void EventEx::Spin()
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| 	{
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| 		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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| 			// This only yields when there is a runnable thread on this core
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| 			// If not, spin
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| 			SwitchToThread();
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| 	}
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| 	
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| 	void EventEx::Wait()
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| 	{
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| 		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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| 			// This directly enters Ring0 and enforces a sleep about 15ms
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| 			SleepCurrentThread(1);
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| 	}
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| 	
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| 	bool EventEx::MsgWait()
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| 	{
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| 		while (InterlockedCompareExchange(&m_Lock, 1, 0))
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| 		{
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| 			MSG msg;
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| 			while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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| 			{
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| 				if (msg.message == WM_QUIT) return false;
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| 				TranslateMessage(&msg);
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| 				DispatchMessage(&msg);
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| 			}
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| 			// This directly enters Ring0 and enforces a sleep about 15ms
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| 			SleepCurrentThread(1);
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| 		}
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| 		return true;
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| 	}
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| 	
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| 	
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| 	// Regular same thread loop based waiting
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| 	Event::Event()
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| 	{
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| 		m_hEvent = 0;
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| 	}
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| 	
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| 	void Event::Init()
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| 	{
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| 		m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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| 	}
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| 	
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| 	void Event::Shutdown()
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| 	{
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| 		CloseHandle(m_hEvent);
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| 		m_hEvent = 0;
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| 	}
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| 	
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| 	void Event::Set()
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| 	{
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| 		SetEvent(m_hEvent);
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| 	}
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| 	
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| 	bool Event::Wait(const u32 timeout)
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| 	{
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| 		return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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| 	}
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| 	
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| 	inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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| 	{
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| 		return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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| 	}
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| 	
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| 	void Event::MsgWait()
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| 	{
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| 		// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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| 		while (true)
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| 		{
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| 			DWORD result; 
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| 			MSG msg; 
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| 			// Read all of the messages in this next loop, 
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| 			// removing each message as we read it.
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| 			while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 
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| 			{ 
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| 				// If it is a quit message, exit.
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| 				if (msg.message == WM_QUIT)  
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| 					return; 
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| 				// Otherwise, dispatch the message.
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| 				TranslateMessage(&msg);
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| 				DispatchMessage(&msg); 
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| 			}
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| 			
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| 			// Wait for any message sent or posted to this queue 
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| 			// or for one of the passed handles be set to signaled.
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| 			result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT); 
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| 			
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| 			// The result tells us the type of event we have.
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| 			if (result == (WAIT_OBJECT_0 + 1))
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| 			{
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| 				// New messages have arrived. 
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| 				// Continue to the top of the always while loop to 
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| 				// dispatch them and resume waiting.
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| 				continue;
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| 			} 
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| 			else
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| 			{
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| 				// result == WAIT_OBJECT_0
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| 				// Our event got signaled
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| 				return;
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| 			}
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| 		}
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| 	}
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| 
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| 	// Supporting functions
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| 	void SleepCurrentThread(int ms)
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| 	{
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| 		Sleep(ms);
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| 	}
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| 	
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| 	void SwitchCurrentThread()
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| 	{
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| 		SwitchToThread();
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| 	}
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| 	
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| 	typedef struct tagTHREADNAME_INFO
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| 	{
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| 		DWORD dwType; // must be 0x1000
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| 		LPCSTR szName; // pointer to name (in user addr space)
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| 		DWORD dwThreadID; // thread ID (-1=caller thread)
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| 		DWORD dwFlags; // reserved for future use, must be zero
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| 	} THREADNAME_INFO;
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| 	// Usage: SetThreadName (-1, "MainThread");
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| 	//
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| 	// Sets the debugger-visible name of the current thread.
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| 	// Uses undocumented (actually, it is now documented) trick.
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| 	// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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| 	
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| 	// This is implemented much nicer in upcoming msvc++, see:
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| 	// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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| 	void SetCurrentThreadName(const TCHAR* szThreadName)
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| 	{
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| 		THREADNAME_INFO info;
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| 		info.dwType = 0x1000;
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| #ifdef UNICODE
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| 		//TODO: Find the proper way to do this.
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| 		char tname[256];
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| 		unsigned int i;
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| 		
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| 		for (i = 0; i < _tcslen(szThreadName); i++)
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| 		{
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| 			tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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| 		}
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| 		
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| 		tname[i] = 0;
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| 		info.szName = tname;
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| #else
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| 		info.szName = szThreadName;
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| #endif
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| 		
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| 		info.dwThreadID = -1; //dwThreadID;
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| 		info.dwFlags = 0;
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| 		__try
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| 		{
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| 			RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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| 		}
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| 		__except(EXCEPTION_CONTINUE_EXECUTION)
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| 		{}
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| 	}
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| 	
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| #else // !WIN32, so must be POSIX threads
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| 	
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| 	static pthread_key_t threadname_key;
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| 	static pthread_once_t threadname_key_once = PTHREAD_ONCE_INIT;
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| 	
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| 	CriticalSection::CriticalSection(int spincount_unused)
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| 	{
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| 		pthread_mutex_init(&mutex, NULL);
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| 	}
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| 	
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| 	
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| 	CriticalSection::~CriticalSection()
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| 	{
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| 		pthread_mutex_destroy(&mutex);
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| 	}
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| 	
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| 	
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| 	void CriticalSection::Enter()
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| 	{
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| 		int ret = pthread_mutex_lock(&mutex);
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| 		if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n", 
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| 						   __FUNCTION__, &mutex, strerror(ret));
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| 	}
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| 	
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| 	
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| 	bool CriticalSection::TryEnter()
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| 	{
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| 		return(!pthread_mutex_trylock(&mutex));
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| 	}
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| 	
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| 	
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| 	void CriticalSection::Leave()
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| 	{
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| 		int ret = pthread_mutex_unlock(&mutex);
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| 		if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n", 
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| 						   __FUNCTION__, &mutex, strerror(ret));
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| 	}
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| 	
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| 	
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| 	Thread::Thread(ThreadFunc function, void* arg)
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| 	: thread_id(0)
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| 	{
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| 		pthread_attr_t attr;
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| 		pthread_attr_init(&attr);
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| 		pthread_attr_setstacksize(&attr, 1024 * 1024);
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| 		int ret = pthread_create(&thread_id, &attr, function, arg);
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| 		if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n", 
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| 						   __FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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| 		
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| 		INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
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| 	}
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| 	
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| 	
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| 	Thread::~Thread()
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| 	{
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| 		WaitForDeath();
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| 	}
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| 	
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| 	
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| 	void Thread::WaitForDeath()
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| 	{
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| 		if (thread_id)
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| 		{
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| 			void* exit_status;
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| 			int ret = pthread_join(thread_id, &exit_status);
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| 			if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret));
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| 			if (exit_status)
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| 				ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
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| 			thread_id = 0;
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| 		}
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| 	}
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| 	
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| 	
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| 	void Thread::SetAffinity(int mask)
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| 	{
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| 		// This is non-standard
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| #ifdef __linux__
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| 		cpu_set_t cpu_set;
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| 		CPU_ZERO(&cpu_set);
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| 		
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| 		for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
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| 		{
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| 			if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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| 		}
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| 		
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| 		pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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| #endif
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| 	}
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| 	
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| 	void Thread::SetCurrentThreadAffinity(int mask)
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| 	{
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| #ifdef __linux__
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| 		cpu_set_t cpu_set;
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| 		CPU_ZERO(&cpu_set);
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| 		
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| 		for (size_t i = 0; i < sizeof(mask) * 8; i++)
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| 		{
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| 			if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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| 		}
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| 		
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| 		pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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| #endif
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| 	}
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| 	
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| 	bool Thread::IsCurrentThread()
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| 	{
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| 		return pthread_equal(pthread_self(), thread_id) != 0;
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| 	}
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| 
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| 	void SleepCurrentThread(int ms)
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| 	{
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| 		usleep(1000 * ms);
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| 	}
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| 	
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| 	void SwitchCurrentThread()
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| 	{
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| 		usleep(1000 * 1);
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| 	}
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| 
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| 	static void FreeThreadName(void* threadname)
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| 	{
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| 		free(threadname);
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| 	}
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| 
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| 	static void ThreadnameKeyAlloc()
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| 	{
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| 		pthread_key_create(&threadname_key, FreeThreadName);
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| 	}
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| 
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| 	void SetCurrentThreadName(const TCHAR* szThreadName)
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| 	{
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| 		pthread_once(&threadname_key_once, ThreadnameKeyAlloc);
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| 
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| 		void* threadname;
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| 		if ((threadname = pthread_getspecific(threadname_key)) != NULL)
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| 			free(threadname);
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| 
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| 		pthread_setspecific(threadname_key, strdup(szThreadName));
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| 
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| 		INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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| 	}
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| 	
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| 	
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| 	Event::Event()
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| 	{
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| 		is_set_ = false;
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| 	}
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| 	
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| 	
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| 	void Event::Init()
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| 	{
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| 		pthread_cond_init(&event_, 0);
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| 		pthread_mutex_init(&mutex_, 0);
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| 	}
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| 	
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| 	
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| 	void Event::Shutdown()
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| 	{
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| 		pthread_mutex_destroy(&mutex_);
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| 		pthread_cond_destroy(&event_);
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| 	}
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| 	
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| 	
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| 	void Event::Set()
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| 	{
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| 		pthread_mutex_lock(&mutex_);
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| 		
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| 		if (!is_set_)
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| 		{
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| 			is_set_ = true;
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| 			pthread_cond_signal(&event_);
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| 		}
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| 		
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| 		pthread_mutex_unlock(&mutex_);
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| 	}
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| 	
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| 	
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| 	bool Event::Wait(const u32 timeout)
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| 	{
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| 		bool timedout = false;
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| 		struct timespec wait;
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| 		pthread_mutex_lock(&mutex_);
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| 		
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| 		if (timeout != INFINITE) 
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| 		{
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| 			struct timeval now;
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| 			gettimeofday(&now, NULL);
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| 			
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| 			memset(&wait, 0, sizeof(wait));
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| 			//TODO: timespec also has nanoseconds, but do we need them?
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| 			//as consequence, waiting is limited to seconds for now.
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| 			//the following just looks ridiculous, and probably fails for
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| 			//values 429 < ms <= 999 since it overflows the long.
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| 			//wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000);
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| 			wait.tv_sec = now.tv_sec + (timeout / 1000);
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| 		}
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| 		
 | |
| 		while (!is_set_ && !timedout)
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| 		{
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| 			if (timeout == INFINITE) 
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| 			{
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| 				pthread_cond_wait(&event_, &mutex_);
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| 			}
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| 			else 
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| 			{
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| 				timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
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| 			}
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| 		}
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| 		
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| 		is_set_ = false;
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| 		pthread_mutex_unlock(&mutex_);
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| 		
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| 		return timedout;
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| 	}
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| 	
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| #endif
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| 	
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| } // namespace Common
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