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			208 lines
		
	
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			7.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2008 Dolphin Emulator Project
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| // SPDX-License-Identifier: GPL-2.0-or-later
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| 
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| #pragma once
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| 
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| #include <array>
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| #include <span>
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| #include <tuple>
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| 
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| #include "Common/CommonTypes.h"
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| #include "Common/EnumFormatter.h"
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| #include "Common/SpanUtils.h"
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| 
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| enum
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| {
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|   TMEM_SIZE = 1024 * 1024,
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|   TMEM_LINE_SIZE = 32,
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| };
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| alignas(16) extern std::array<u8, TMEM_SIZE> s_tex_mem;
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| 
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| enum class TextureFormat
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| {
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|   // These values represent texture format in GX registers.
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|   I4 = 0x0,
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|   I8 = 0x1,
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|   IA4 = 0x2,
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|   IA8 = 0x3,
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|   RGB565 = 0x4,
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|   RGB5A3 = 0x5,
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|   RGBA8 = 0x6,
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|   C4 = 0x8,
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|   C8 = 0x9,
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|   C14X2 = 0xA,
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|   CMPR = 0xE,
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| 
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|   // Special texture format used to represent YUVY xfb copies.
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|   // They aren't really textures, but they share so much hardware and usecases that it makes sense
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|   // to emulate them as part of texture cache.
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|   // This isn't a real value that can be used on console; it only exists for ease of implementation.
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|   XFB = 0xF,
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| };
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| template <>
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| struct fmt::formatter<TextureFormat> : EnumFormatter<TextureFormat::CMPR>
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| {
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|   static constexpr array_type names = {"I4",     "I8",    "IA4",   "IA8",   "RGB565",
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|                                        "RGB5A3", "RGBA8", nullptr, "C4",    "C8",
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|                                        "C14X2",  nullptr, nullptr, nullptr, "CMPR"};
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|   constexpr formatter() : EnumFormatter(names) {}
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| };
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| 
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| static inline bool IsColorIndexed(TextureFormat format)
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| {
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|   return format == TextureFormat::C4 || format == TextureFormat::C8 ||
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|          format == TextureFormat::C14X2;
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| }
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| 
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| static inline bool IsValidTextureFormat(TextureFormat format)
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| {
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|   return format <= TextureFormat::RGBA8 || IsColorIndexed(format) || format == TextureFormat::CMPR;
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| }
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| 
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| // The EFB Copy pipeline looks like:
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| //
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| //   1. Read EFB -> 2. Select color/depth -> 3. Downscale (optional)
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| //   -> 4. YUV conversion (optional) -> 5. Encode Tiles -> 6. Write RAM
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| //
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| // The "Encode Tiles" stage receives RGBA8 texels from previous stages and encodes them to various
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| // formats. EFBCopyFormat is the tile encoder mode. Note that the tile encoder does not care about
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| // color vs. depth or intensity formats - it only sees RGBA8 texels.
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| enum class EFBCopyFormat
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| {
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|   // These values represent EFB copy format in GX registers.
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|   // Most (but not all) of these values correspond to values of TextureFormat.
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|   R4 = 0x0,  // R4, I4, Z4
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| 
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|   // FIXME: Does 0x1 (Z8) have identical results to 0x8 (Z8H)?
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|   //        Is either or both of 0x1 and 0x8 used in games?
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|   R8_0x1 = 0x1,  // R8, I8, Z8H (?)
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| 
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|   RA4 = 0x2,  // RA4, IA4
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| 
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|   // FIXME: Earlier versions of this file named the value 0x3 "GX_TF_Z16", which does not reflect
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|   //        the results one would expect when copying from the depth buffer with this format.
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|   //        For reference: When copying from the depth buffer, R should receive the top 8 bits of
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|   //                       the Z value, and A should be either 0xFF or 0 (please investigate).
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|   //        Please test original hardware and make sure dolphin-emu implements this format
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|   //        correctly.
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|   RA8 = 0x3,  // RA8, IA8, (FIXME: Z16 too?)
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| 
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|   RGB565 = 0x4,
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|   RGB5A3 = 0x5,
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|   RGBA8 = 0x6,  // RGBA8, Z24
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|   A8 = 0x7,
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|   R8 = 0x8,   // R8, I8, Z8H
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|   G8 = 0x9,   // G8, Z8M
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|   B8 = 0xA,   // B8, Z8L
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|   RG8 = 0xB,  // RG8, Z16R (Note: G and R are reversed)
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|   GB8 = 0xC,  // GB8, Z16L
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| 
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|   // Special texture format used to represent YUVY xfb copies.
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|   // They aren't really textures, but they share so much hardware and usecases that it makes sense
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|   // to emulate them as part of texture cache.
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|   // This isn't a real value that can be used on console; it only exists for ease of implementation.
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|   XFB = 0xF,
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| };
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| template <>
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| struct fmt::formatter<EFBCopyFormat> : EnumFormatter<EFBCopyFormat::GB8>
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| {
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|   static constexpr array_type names = {
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|       "R4/I4/Z4",  "R8/I8/Z8H (?)", "RA4/IA4", "RA8/IA8 (Z16 too?)",
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|       "RGB565",    "RGB5A3",        "RGBA8",   "A8",
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|       "R8/I8/Z8H", "G8/Z8M",        "B8/Z8L",  "RG8/Z16R (Note: G and R are reversed)",
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|       "GB8/Z16L",
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|   };
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|   constexpr formatter() : EnumFormatter(names) {}
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| };
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| 
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| enum class TLUTFormat
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| {
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|   // These values represent TLUT format in GX registers.
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|   IA8 = 0x0,
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|   RGB565 = 0x1,
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|   RGB5A3 = 0x2,
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| };
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| template <>
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| struct fmt::formatter<TLUTFormat> : EnumFormatter<TLUTFormat::RGB5A3>
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| {
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|   constexpr formatter() : EnumFormatter({"IA8", "RGB565", "RGB5A3"}) {}
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| };
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| 
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| static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
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| {
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|   return tlutfmt == TLUTFormat::IA8 || tlutfmt == TLUTFormat::RGB565 ||
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|          tlutfmt == TLUTFormat::RGB5A3;
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| }
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| 
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| static inline bool IsCompatibleTextureFormat(TextureFormat from_format, TextureFormat to_format)
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| {
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|   if (from_format == to_format)
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|     return true;
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| 
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|   // Indexed and paletted formats are "compatible", that is do not require conversion.
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|   switch (from_format)
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|   {
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|   case TextureFormat::I4:
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|   case TextureFormat::C4:
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|     return to_format == TextureFormat::I4 || to_format == TextureFormat::C4;
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| 
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|   case TextureFormat::I8:
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|   case TextureFormat::C8:
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|     return to_format == TextureFormat::I8 || to_format == TextureFormat::C8;
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| 
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|   default:
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|     return false;
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|   }
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| }
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| 
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| static inline bool CanReinterpretTextureOnGPU(TextureFormat from_format, TextureFormat to_format)
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| {
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|   // Currently, we can only reinterpret textures of the same width.
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|   switch (from_format)
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|   {
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|   case TextureFormat::I8:
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|   case TextureFormat::IA4:
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|     return to_format == TextureFormat::I8 || to_format == TextureFormat::IA4;
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| 
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|   case TextureFormat::IA8:
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|   case TextureFormat::RGB565:
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|   case TextureFormat::RGB5A3:
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|     return to_format == TextureFormat::IA8 || to_format == TextureFormat::RGB565 ||
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|            to_format == TextureFormat::RGB5A3;
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| 
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|   default:
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|     return false;
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|   }
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| }
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| 
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| inline std::span<u8> TexDecoder_GetTmemSpan(size_t offset = 0)
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| {
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|   return Common::SafeSubspan(std::span<u8>(s_tex_mem), offset);
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| }
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| 
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| int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
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| int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
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| int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
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| int TexDecoder_GetBlockHeightInTexels(TextureFormat format);
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| int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format);
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| int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format);
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| int TexDecoder_GetPaletteSize(TextureFormat fmt);
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| TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format);
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| 
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| void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
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|                        const u8* tlut, TLUTFormat tlutfmt);
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| void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
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|                                     int height);
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| void TexDecoder_DecodeTexel(u8* dst, std::span<const u8> src, int s, int t, int imageWidth,
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|                             TextureFormat texformat, std::span<const u8> tlut, TLUTFormat tlutfmt);
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| void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, std::span<const u8> src_ar,
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|                                          std::span<const u8> src_gb, int s, int t, int imageWidth);
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| void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
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|                                          int imageWidth);
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| void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 stride);
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| 
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| void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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| 
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| /* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
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| void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
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|                             const u8* tlut, TLUTFormat tlutfmt);
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