mirror of
				https://github.com/dolphin-emu/dolphin.git
				synced 2025-10-25 01:19:19 +00:00 
			
		
		
		
	- Eliminate the useless check for cpu modifications option from efb to ram as it must be enabled always - use constant names in dx11 for buffer length calculation instead to simplify code reading - implemented scaled efb copy in opengl, still bugy in some games, the option is not in the gui but will add it when it works perfect - Change the depth calculation behavior: if the game use z textures is exactly the same as before. if the game do not use z texture calculate z values in the vertex shader. the advantage id this approach is that early z culling is applied, improving fill rate. this mus speed up things, even with ssaa and msaa enabled. please test for regression and enjoy. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5896 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			1106 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1106 lines
		
	
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
 | |
| 
 | |
| // This program is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU General Public License as published by
 | |
| // the Free Software Foundation, version 2.0.
 | |
| 
 | |
| // This program is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | |
| // GNU General Public License 2.0 for more details.
 | |
| 
 | |
| // A copy of the GPL 2.0 should have been included with the program.
 | |
| // If not, see http://www.gnu.org/licenses/
 | |
| 
 | |
| // Official SVN repository and contact information can be found at
 | |
| // http://code.google.com/p/dolphin-emu/
 | |
| 
 | |
| #include <stdio.h>
 | |
| #include <cmath>
 | |
| #include <assert.h>
 | |
| #include <locale.h>
 | |
| 
 | |
| #include "Profiler.h"
 | |
| #include "PixelShaderGen.h"
 | |
| #include "XFMemory.h"  // for texture projection mode
 | |
| #include "BPMemory.h"
 | |
| 
 | |
| PIXELSHADERUID last_pixel_shader_uid;
 | |
| 
 | |
| // Mash together all the inputs that contribute to the code of a generated pixel shader into
 | |
| // a unique identifier, basically containing all the bits. Yup, it's a lot ....
 | |
| // It would likely be a lot more efficient to build this incrementally as the attributes
 | |
| // are set...
 | |
| void GetPixelShaderId(PIXELSHADERUID *uid, u32 texturemask, u32 dstAlphaEnable)
 | |
| {
 | |
| 	u32 projtexcoords = 0;
 | |
| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++)
 | |
| 	{
 | |
| 		if (bpmem.tevorders[i/2].getEnable(i & 1))
 | |
| 		{
 | |
| 			int texcoord = bpmem.tevorders[i / 2].getTexCoord(i & 1);
 | |
| 			if (xfregs.texcoords[texcoord].texmtxinfo.projection)
 | |
| 				projtexcoords |= 1 << texcoord;
 | |
| 		}
 | |
| 	}
 | |
| 	uid->values[0] = (u32)bpmem.genMode.numtevstages |
 | |
| 				   ((u32)bpmem.genMode.numindstages << 4) |
 | |
| 				   ((u32)bpmem.genMode.numtexgens << 7) |
 | |
| 				   ((u32)dstAlphaEnable << 11) |
 | |
| 				   ((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
 | |
| 				   (projtexcoords << 20) |
 | |
| 				   ((u32)bpmem.ztex2.op << 28);
 | |
| 
 | |
| 	uid->values[0] = (uid->values[0] & ~0x0ff00000) | (projtexcoords << 20);
 | |
| 	// swap table
 | |
| 	for (int i = 0; i < 8; i += 2)
 | |
| 		((u8*)&uid->values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
 | |
| 
 | |
| 	uid->values[2] = texturemask;
 | |
| 
 | |
| 	u32 enableZTexture = (!bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable)?1:0;
 | |
| 
 | |
| 	uid->values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
 | |
| 				   ((u32)bpmem.fog.c_proj_fsel.proj << 3) |
 | |
| 				   ((u32)enableZTexture << 4);
 | |
| 
 | |
| 	int hdr = 4;
 | |
| 	u32 *pcurvalue = &uid->values[hdr];
 | |
| 	for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
 | |
| 	{
 | |
| 		TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
 | |
| 		TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
 | |
| 
 | |
| 		u32 val0 = cc.hex & 0xffffff;
 | |
| 		u32 val1 = ac.hex & 0xffffff;
 | |
| 		val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24;
 | |
| 		val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24;
 | |
| 		pcurvalue[0] = val0;
 | |
| 		pcurvalue[1] = val1;
 | |
| 		pcurvalue += 2;
 | |
| 	}
 | |
| 
 | |
| 	for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1) / 2; ++i)
 | |
| 	{
 | |
| 		u32 val0, val1;
 | |
| 		if (bpmem.tevorders[i].hex & 0x40)
 | |
| 			val0 = bpmem.tevorders[i].hex & 0x3ff;
 | |
| 		else
 | |
| 			val0 = bpmem.tevorders[i].hex & 0x380;
 | |
| 		if (bpmem.tevorders[i].hex & 0x40000)
 | |
| 			val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
 | |
| 		else
 | |
| 			val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
 | |
| 
 | |
| 		switch (i % 3) {
 | |
| 			case 0: pcurvalue[0] = val0|(val1<<10); break;
 | |
| 			case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
 | |
| 			case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
 | |
| 			default: PanicAlert("Unknown case for Tev Stages / 2: %08x", (i % 3));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
 | |
| 		u32 val0;
 | |
| 		if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
 | |
| 			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x3ff;
 | |
| 		else
 | |
| 			val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
 | |
| 
 | |
| 		switch (bpmem.genMode.numtevstages % 3)
 | |
| 		{
 | |
| 		case 0: pcurvalue[0] = val0; break;
 | |
| 		case 1: pcurvalue[0] |= val0 << 20; break;
 | |
| 		case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
 | |
| 		default: PanicAlert("Unknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if ((bpmem.genMode.numtevstages % 3) != 2)
 | |
| 		++pcurvalue;
 | |
| 
 | |
| 	uid->tevstages = (u32)(pcurvalue - &uid->values[0] - hdr);
 | |
| 
 | |
| 	for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
 | |
| 	{
 | |
| 		u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
 | |
| 		switch (i % 3)
 | |
| 		{
 | |
| 		case 0: pcurvalue[0] = val; break;
 | |
| 		case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
 | |
| 		case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
 | |
| 		default: PanicAlert("Unknown case for Ind Stages: %08x", (i % 3));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// yeah, well ....
 | |
| 	uid->indstages = (u32)(pcurvalue - &uid->values[0] - (hdr - 1) - uid->tevstages);
 | |
| }
 | |
| 
 | |
| //   old tev->pixelshader notes
 | |
| //
 | |
| //   color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
 | |
| //   konstant for this stage (alpha, color) is given by bpmem.tevksel
 | |
| //   inputs are given by bpmem.combiners[0].colorC.a/b/c/d     << could be current chan color
 | |
| //   according to GXTevColorArg table above
 | |
| //   output is given by .outreg
 | |
| //   tevtemp is set according to swapmodetables and 
 | |
| 
 | |
| static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType);
 | |
| static void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask, API_TYPE ApiType);
 | |
| // static void WriteAlphaCompare(char *&p, int num, int comp);
 | |
| static bool WriteAlphaTest(char *&p, API_TYPE ApiType);
 | |
| static void WriteFog(char *&p);
 | |
| 
 | |
| static const char *tevKSelTableC[] = // KCSEL
 | |
| {
 | |
| 	"1.0f,1.0f,1.0f",    // 1   = 0x00
 | |
| 	"0.875f,0.875f,0.875f", // 7_8 = 0x01
 | |
| 	"0.75f,0.75f,0.75f",    // 3_4 = 0x02
 | |
| 	"0.625f,0.625f,0.625f", // 5_8 = 0x03
 | |
| 	"0.5f,0.5f,0.5f",       // 1_2 = 0x04
 | |
| 	"0.375f,0.375f,0.375f", // 3_8 = 0x05
 | |
| 	"0.25f,0.25f,0.25f",    // 1_4 = 0x06
 | |
| 	"0.125f,0.125f,0.125f", // 1_8 = 0x07
 | |
| 	"ERROR", // 0x08
 | |
| 	"ERROR", // 0x09
 | |
| 	"ERROR", // 0x0a
 | |
| 	"ERROR", // 0x0b
 | |
| 	I_KCOLORS"[0].rgb", // K0 = 0x0C
 | |
| 	I_KCOLORS"[1].rgb", // K1 = 0x0D
 | |
| 	I_KCOLORS"[2].rgb", // K2 = 0x0E
 | |
| 	I_KCOLORS"[3].rgb", // K3 = 0x0F
 | |
| 	I_KCOLORS"[0].rrr", // K0_R = 0x10
 | |
| 	I_KCOLORS"[1].rrr", // K1_R = 0x11
 | |
| 	I_KCOLORS"[2].rrr", // K2_R = 0x12
 | |
| 	I_KCOLORS"[3].rrr", // K3_R = 0x13
 | |
| 	I_KCOLORS"[0].ggg", // K0_G = 0x14 
 | |
| 	I_KCOLORS"[1].ggg", // K1_G = 0x15
 | |
| 	I_KCOLORS"[2].ggg", // K2_G = 0x16
 | |
| 	I_KCOLORS"[3].ggg", // K3_G = 0x17
 | |
| 	I_KCOLORS"[0].bbb", // K0_B = 0x18
 | |
| 	I_KCOLORS"[1].bbb", // K1_B = 0x19
 | |
| 	I_KCOLORS"[2].bbb", // K2_B = 0x1A
 | |
| 	I_KCOLORS"[3].bbb", // K3_B = 0x1B
 | |
| 	I_KCOLORS"[0].aaa", // K0_A = 0x1C
 | |
| 	I_KCOLORS"[1].aaa", // K1_A = 0x1D
 | |
| 	I_KCOLORS"[2].aaa", // K2_A = 0x1E
 | |
| 	I_KCOLORS"[3].aaa", // K3_A = 0x1F
 | |
| };
 | |
| 
 | |
| static const char *tevKSelTableA[] = // KASEL
 | |
| {
 | |
| 	"1.0f",  // 1   = 0x00
 | |
| 	"0.875f",// 7_8 = 0x01
 | |
| 	"0.75f", // 3_4 = 0x02
 | |
| 	"0.625f",// 5_8 = 0x03
 | |
| 	"0.5f",  // 1_2 = 0x04
 | |
| 	"0.375f",// 3_8 = 0x05
 | |
| 	"0.25f", // 1_4 = 0x06
 | |
| 	"0.125f",// 1_8 = 0x07
 | |
| 	"ERROR", // 0x08
 | |
| 	"ERROR", // 0x09
 | |
| 	"ERROR", // 0x0a
 | |
| 	"ERROR", // 0x0b
 | |
| 	"ERROR", // 0x0c
 | |
| 	"ERROR", // 0x0d
 | |
| 	"ERROR", // 0x0e
 | |
| 	"ERROR", // 0x0f
 | |
| 	I_KCOLORS"[0].r", // K0_R = 0x10
 | |
| 	I_KCOLORS"[1].r", // K1_R = 0x11
 | |
| 	I_KCOLORS"[2].r", // K2_R = 0x12
 | |
| 	I_KCOLORS"[3].r", // K3_R = 0x13
 | |
| 	I_KCOLORS"[0].g", // K0_G = 0x14
 | |
| 	I_KCOLORS"[1].g", // K1_G = 0x15
 | |
| 	I_KCOLORS"[2].g", // K2_G = 0x16
 | |
| 	I_KCOLORS"[3].g", // K3_G = 0x17
 | |
| 	I_KCOLORS"[0].b", // K0_B = 0x18
 | |
| 	I_KCOLORS"[1].b", // K1_B = 0x19
 | |
| 	I_KCOLORS"[2].b", // K2_B = 0x1A
 | |
| 	I_KCOLORS"[3].b", // K3_B = 0x1B
 | |
| 	I_KCOLORS"[0].a", // K0_A = 0x1C
 | |
| 	I_KCOLORS"[1].a", // K1_A = 0x1D
 | |
| 	I_KCOLORS"[2].a", // K2_A = 0x1E
 | |
| 	I_KCOLORS"[3].a", // K3_A = 0x1F
 | |
| };
 | |
| 
 | |
| static const char *tevScaleTable[] = // CS
 | |
| {
 | |
| 	"1.0f",  // SCALE_1
 | |
| 	"2.0f",  // SCALE_2
 | |
| 	"4.0f",  // SCALE_4
 | |
| 	"0.5f",  // DIVIDE_2
 | |
| };
 | |
| 
 | |
| static const char *tevBiasTable[] = // TB
 | |
| {
 | |
| 	"",       // ZERO,
 | |
| 	"+0.5f",  // ADDHALF,
 | |
| 	"-0.5f",  // SUBHALF,
 | |
| 	"",
 | |
| };
 | |
| 
 | |
| static const char *tevOpTable[] = { // TEV
 | |
| 	"+",      // TEVOP_ADD = 0,
 | |
| 	"-",      // TEVOP_SUB = 1,
 | |
| };
 | |
| 
 | |
| static const char *tevCInputTable[] = // CC
 | |
| {
 | |
| 	"(prev.rgb)",               // CPREV,
 | |
| 	"(prev.aaa)",         // APREV,
 | |
| 	"(c0.rgb)",                 // C0,
 | |
| 	"(c0.aaa)",           // A0,
 | |
| 	"(c1.rgb)",                 // C1,
 | |
| 	"(c1.aaa)",           // A1,
 | |
| 	"(c2.rgb)",                 // C2,
 | |
| 	"(c2.aaa)",           // A2,
 | |
| 	"(textemp.rgb)",            // TEXC,
 | |
| 	"(textemp.aaa)",      // TEXA,
 | |
| 	"(rastemp.rgb)",            // RASC,
 | |
| 	"(rastemp.aaa)",      // RASA,
 | |
| 	"float3(1.0f, 1.0f, 1.0f)",              // ONE
 | |
| 	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
 | |
| 	"(konsttemp.rgb)", //"konsttemp.rgb",        // KONST
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
 | |
| 	///aded extra values to map clamped values
 | |
| 	"(cprev.rgb)",               // CPREV,
 | |
| 	"(cprev.aaa)",         // APREV,
 | |
| 	"(cc0.rgb)",                 // C0,
 | |
| 	"(cc0.aaa)",           // A0,
 | |
| 	"(cc1.rgb)",                 // C1,
 | |
| 	"(cc1.aaa)",           // A1,
 | |
| 	"(cc2.rgb)",                 // C2,
 | |
| 	"(cc2.aaa)",           // A2,
 | |
| 	"(textemp.rgb)",            // TEXC,
 | |
| 	"(textemp.aaa)",      // TEXA,
 | |
| 	"(rastemp.rgb)",            // RASC,
 | |
| 	"(rastemp.aaa)",      // RASA,
 | |
| 	"float3(1.0f, 1.0f, 1.0f)",              // ONE
 | |
| 	"float3(0.5f, 0.5f, 0.5f)",                 // HALF
 | |
| 	"(konsttemp.rgb)", //"konsttemp.rgb",        // KONST
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",              // ZERO
 | |
| 	"PADERROR", "PADERROR", "PADERROR", "PADERROR"
 | |
| };
 | |
| 
 | |
| static const char *tevAInputTable[] = // CA
 | |
| {
 | |
| 	"prev",            // APREV,
 | |
| 	"c0",              // A0,
 | |
| 	"c1",              // A1,
 | |
| 	"c2",              // A2,
 | |
| 	"textemp",         // TEXA,
 | |
| 	"rastemp",         // RASA,
 | |
| 	"konsttemp",       // KONST,  (hw1 had quarter)
 | |
| 	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
 | |
| 	///aded extra values to map clamped values
 | |
| 	"cprev",            // APREV,
 | |
| 	"cc0",              // A0,
 | |
| 	"cc1",              // A1,
 | |
| 	"cc2",              // A2,
 | |
| 	"textemp",         // TEXA,
 | |
| 	"rastemp",         // RASA,
 | |
| 	"konsttemp",       // KONST,  (hw1 had quarter)
 | |
| 	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
 | |
| 	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
 | |
| 	"PADERROR", "PADERROR", "PADERROR", "PADERROR",
 | |
| };
 | |
| 
 | |
| static const char *tevRasTable[] =
 | |
| {
 | |
| 	"colors_0",
 | |
| 	"colors_1",
 | |
| 	"ERROR", //2
 | |
| 	"ERROR", //3
 | |
| 	"ERROR", //4
 | |
| 	"alphabump", // use bump alpha
 | |
| 	"(alphabump*(255.0f/248.0f))", //normalized
 | |
| 	"float4(0.0f, 0.0f, 0.0f, 0.0f)", // zero
 | |
| };
 | |
| 
 | |
| static const char *alphaRef[2] = 
 | |
| {
 | |
| 	I_ALPHA"[0].r",
 | |
| 	I_ALPHA"[0].g"
 | |
| };
 | |
| 
 | |
| //static const char *tevTexFunc[] = { "tex2D", "texRECT" };
 | |
| 
 | |
| static const char *tevCOutputTable[]  = { "prev.rgb", "c0.rgb", "c1.rgb", "c2.rgb" };
 | |
| static const char *tevAOutputTable[]  = { "prev.a", "c0.a", "c1.a", "c2.a" };
 | |
| static const char *tevIndAlphaSel[]   = {"", "x", "y", "z"};
 | |
| //static const char *tevIndAlphaScale[] = {"", "*32", "*16", "*8"};
 | |
| static const char *tevIndAlphaScale[] = {"*(248.0f/255.0f)", "*(224.0f/255.0f)", "*(240.0f/255.0f)", "*(248.0f/255.0f)"};
 | |
| static const char *tevIndBiasField[]  = {"", "x", "y", "xy", "z", "xz", "yz", "xyz"}; // indexed by bias
 | |
| static const char *tevIndBiasAdd[]    = {"-128.0f", "1.0f", "1.0f", "1.0f" }; // indexed by fmt
 | |
| static const char *tevIndWrapStart[]  = {"0.0f", "256.0f", "128.0f", "64.0f", "32.0f", "16.0f", "0.001f" };
 | |
| static const char *tevIndFmtScale[]   = {"255.0f", "31.0f", "15.0f", "7.0f" };
 | |
| 
 | |
| #define WRITE p+=sprintf
 | |
| 
 | |
| static const char *swapColors = "rgba";
 | |
| static char swapModeTable[4][5];
 | |
| 
 | |
| static char text[16384];
 | |
| static bool DepthTextureEnable;
 | |
| 
 | |
| struct RegisterState
 | |
| {
 | |
| 	bool ColorNeedOverflowControl;
 | |
| 	bool AlphaNeedOverflowControl;
 | |
| 	bool AuxStored;
 | |
| };
 | |
| 
 | |
| static RegisterState RegisterStates[4];
 | |
| 
 | |
| static void BuildSwapModeTable()
 | |
| {
 | |
| 	for (int i = 0; i < 4; i++)
 | |
| 	{
 | |
| 		swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
 | |
| 		swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
 | |
| 		swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
 | |
| 		swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
 | |
| 		swapModeTable[i][4] = 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_TYPE ApiType)
 | |
| {
 | |
| 	setlocale(LC_NUMERIC, "C"); // Reset locale for compilation
 | |
| 	text[sizeof(text) - 1] = 0x7C;  // canary
 | |
| 	DVSTARTPROFILE();
 | |
| 
 | |
| 	BuildSwapModeTable();
 | |
| 	int numStages = bpmem.genMode.numtevstages + 1;
 | |
| 	int numTexgen = bpmem.genMode.numtexgens;
 | |
| 
 | |
| 	char *p = text;
 | |
| 	WRITE(p, "//Pixel Shader for TEV stages\n");
 | |
| 	WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
 | |
| 		numStages, numTexgen, bpmem.genMode.numindstages);
 | |
| 
 | |
| 	int nIndirectStagesUsed = 0;
 | |
| 	if (bpmem.genMode.numindstages > 0)
 | |
| 	{
 | |
| 		for (int i = 0; i < numStages; ++i)
 | |
| 		{
 | |
| 			if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
 | |
| 				nIndirectStagesUsed |= 1 << bpmem.tevind[i].bt;
 | |
| 		}
 | |
| 	}
 | |
| 	DepthTextureEnable = bpmem.ztex2.op != ZTEXTURE_DISABLE && !bpmem.zcontrol.zcomploc && bpmem.zmode.testenable && bpmem.zmode.updateenable;
 | |
| 	// Declare samplers
 | |
| 	if (texture_mask && ApiType == API_OPENGL)
 | |
| 	{
 | |
| 		WRITE(p, "uniform samplerRECT ");
 | |
| 		bool bfirst = true;
 | |
| 		for (int i = 0; i < 8; ++i)
 | |
| 		{
 | |
| 			if (texture_mask & (1<<i))
 | |
| 			{
 | |
| 				WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
 | |
| 				bfirst = false;
 | |
| 			}
 | |
| 		}
 | |
| 		WRITE(p, ";\n");
 | |
| 	}
 | |
| 
 | |
| 	if (texture_mask != 0xff)
 | |
| 	{
 | |
| 		if(ApiType != API_D3D11)
 | |
| 		{
 | |
| 			WRITE(p, "uniform sampler2D ");
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			WRITE(p, "sampler ");
 | |
| 		}
 | |
| 		
 | |
| 		bool bfirst = true;
 | |
| 		for (int i = 0; i < 8; ++i)
 | |
| 		{
 | |
| 			if (!(texture_mask & (1<<i))) {
 | |
| 				WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
 | |
| 				bfirst = false;
 | |
| 			}
 | |
| 		}
 | |
| 		WRITE(p, ";\n");
 | |
| 		if(ApiType == API_D3D11)
 | |
| 		{
 | |
| 			WRITE(p, "Texture2D ");
 | |
| 			bfirst = true;
 | |
| 			for (int i = 0; i < 8; ++i)
 | |
| 			{
 | |
| 				if (!(texture_mask & (1<<i)))
 | |
| 				{
 | |
| 					WRITE(p, "%s Tex%d : register(t%d)", bfirst?"":",", i, i);
 | |
| 					bfirst = false;
 | |
| 				}
 | |
| 			}
 | |
| 			WRITE(p, ";\n");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	WRITE(p, "\n");
 | |
| 
 | |
| 	WRITE(p, "uniform float4 "I_COLORS"[4] : register(c%d);\n", C_COLORS);
 | |
| 	WRITE(p, "uniform float4 "I_KCOLORS"[4] : register(c%d);\n", C_KCOLORS);
 | |
| 	WRITE(p, "uniform float4 "I_ALPHA"[1] : register(c%d);\n", C_ALPHA);
 | |
| 	WRITE(p, "uniform float4 "I_TEXDIMS"[8] : register(c%d);\n", C_TEXDIMS);
 | |
| 	WRITE(p, "uniform float4 "I_ZBIAS"[2] : register(c%d);\n", C_ZBIAS);
 | |
| 	WRITE(p, "uniform float4 "I_INDTEXSCALE"[2] : register(c%d);\n", C_INDTEXSCALE);
 | |
| 	WRITE(p, "uniform float4 "I_INDTEXMTX"[6] : register(c%d);\n", C_INDTEXMTX);
 | |
| 	WRITE(p, "uniform float4 "I_FOG"[2] : register(c%d);\n", C_FOG);
 | |
| 
 | |
| 	WRITE(p, "void main(\n");
 | |
| 	if(ApiType != API_D3D11)
 | |
| 		WRITE(p, "  out float4 ocol0 : COLOR0,%s\n  in float4 rawpos : POSITION,\n",DepthTextureEnable ? "\n  out float depth : DEPTH," : "");
 | |
| 	else
 | |
| 		WRITE(p, "  out float4 ocol0 : SV_Target,%s\n  in float4 rawpos : SV_Position,\n",DepthTextureEnable ? "\n  out float depth : SV_Depth," : "");
 | |
| 	
 | |
| 	WRITE(p, "  in float4 colors_0 : COLOR0,\n");
 | |
| 	WRITE(p, "  in float4 colors_1 : COLOR1");
 | |
| 
 | |
| 	// compute window position if needed because binding semantic WPOS is not widely supported
 | |
| 	if (numTexgen < 7)
 | |
| 	{
 | |
| 		for (int i = 0; i < numTexgen; ++i)
 | |
| 			WRITE(p, ",\n  in float3 uv%d : TEXCOORD%d", i, i);
 | |
| 
 | |
| 		WRITE(p, ",\n  in float4 clipPos : TEXCOORD%d", numTexgen);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// wpos is in w of first 4 texcoords
 | |
| 		for (int i = 0; i < numTexgen; ++i)
 | |
| 			WRITE(p, ",\n  in float%d uv%d : TEXCOORD%d", i<4?4:3, i, i);
 | |
| 	}
 | |
| 	WRITE(p, "        ) {\n");
 | |
| 
 | |
| 	char* pmainstart = p;	
 | |
| 	
 | |
| 
 | |
| 	WRITE(p, "  float4 c0 = "I_COLORS"[1], c1 = "I_COLORS"[2], c2 = "I_COLORS"[3], prev = float4(0.0f, 0.0f, 0.0f, 0.0f), textemp = float4(0.0f, 0.0f, 0.0f, 0.0f), rastemp = float4(0.0f, 0.0f, 0.0f, 0.0f), konsttemp = float4(0.0f, 0.0f, 0.0f, 0.0f);\n"
 | |
| 			"  float3 comp16 = float3(1.0f, 255.0f, 0.0f), comp24 = float3(1.0f, 255.0f, 255.0f*255.0f);\n"
 | |
| 			"  float4 alphabump=0;\n"
 | |
| 			"  float3 tevcoord;\n"
 | |
| 			"  float2 wrappedcoord, tempcoord;\n"
 | |
| 			"  float4 cc0, cc1, cc2, cprev;\n\n");
 | |
| 
 | |
| 	// HACK to handle cases where the tex gen is not enabled
 | |
| 	if (numTexgen == 0)
 | |
| 	{
 | |
| 		WRITE(p, "float3 uv0 = float3(0.0f, 0.0f, 0.0f);\n");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		for (int i = 0; i < numTexgen; ++i)
 | |
| 		{
 | |
| 			// optional perspective divides
 | |
| 			if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ)
 | |
| 				WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i);
 | |
| 
 | |
| 			// scale texture coordinates
 | |
| 			WRITE(p, "uv%d.xy = uv%d.xy * "I_TEXDIMS"[%d].zw;\n", i, i, i);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// indirect texture map lookup
 | |
| 	for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
 | |
| 	{
 | |
| 		if (nIndirectStagesUsed & (1<<i))
 | |
| 		{
 | |
| 			int texcoord = bpmem.tevindref.getTexCoord(i);
 | |
| 
 | |
| 			if (texcoord < numTexgen)
 | |
| 				WRITE(p, "tempcoord = uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
 | |
| 			else
 | |
| 				WRITE(p, "tempcoord = float2(0.0f, 0.0f);\n");
 | |
| 
 | |
| 			char buffer[32];
 | |
| 			sprintf(buffer, "float3 indtex%d", i);
 | |
| 			SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask, ApiType);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	RegisterStates[0].AlphaNeedOverflowControl = false;
 | |
| 	RegisterStates[0].ColorNeedOverflowControl = false;
 | |
| 	RegisterStates[0].AuxStored = false;
 | |
| 	for(int i = 1; i < 4; i++)
 | |
| 	{
 | |
| 		RegisterStates[i].AlphaNeedOverflowControl = true;
 | |
| 		RegisterStates[i].ColorNeedOverflowControl = true;
 | |
| 		RegisterStates[i].AuxStored = false;
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < numStages; i++)
 | |
| 		WriteStage(p, i, texture_mask, ApiType); //build the equation for this stage
 | |
| 
 | |
| 	if(numStages)
 | |
| 	{
 | |
| 		// The results of the last texenv stage are put onto the screen,
 | |
| 		// regardless of the used destination register
 | |
| 		if(bpmem.combiners[numStages - 1].colorC.dest != 0)
 | |
| 		{
 | |
| 			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].AuxStored;
 | |
| 			WRITE(p, "prev.rgb = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevCOutputTable[bpmem.combiners[numStages - 1].colorC.dest]);
 | |
| 			RegisterStates[0].ColorNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].colorC.dest].ColorNeedOverflowControl;
 | |
| 		}
 | |
| 		if(bpmem.combiners[numStages - 1].alphaC.dest != 0)
 | |
| 		{
 | |
| 			bool retrieveFromAuxRegister = !RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl && RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AuxStored;
 | |
| 			WRITE(p, "prev.a = %s%s;\n", retrieveFromAuxRegister ? "c" : "" , tevAOutputTable[bpmem.combiners[numStages - 1].alphaC.dest]);
 | |
| 			RegisterStates[0].AlphaNeedOverflowControl = RegisterStates[bpmem.combiners[numStages - 1].alphaC.dest].AlphaNeedOverflowControl;
 | |
| 		}
 | |
| 	}
 | |
| 	// emulation of unisgned 8 overflow when casting if needed
 | |
| 	if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | |
| 		WRITE(p, "prev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | |
| 	
 | |
| 	if (!WriteAlphaTest(p, ApiType))
 | |
| 	{
 | |
| 		// alpha test will always fail, so restart the shader and just make it an empty function
 | |
| 		p = pmainstart;
 | |
| 		WRITE(p, "ocol0 = 0;\n");
 | |
| 		if(DepthTextureEnable)
 | |
| 			WRITE(p, "depth = 1.f;\n");
 | |
| 		WRITE(p, "discard;\n");
 | |
| 		if(ApiType != API_D3D11)
 | |
| 			WRITE(p, "return;\n");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if((bpmem.fog.c_proj_fsel.fsel != 0) || DepthTextureEnable)
 | |
| 		{
 | |
| 			if (numTexgen >= 7)
 | |
| 				WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n");
 | |
| 			// the screen space depth value = far z + (clip z / clip w) * z range
 | |
| 			WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
 | |
| 		}
 | |
| 
 | |
| 		if (DepthTextureEnable)
 | |
| 		{
 | |
| 			// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
 | |
| 			if (bpmem.ztex2.op == ZTEXTURE_ADD)
 | |
| 				WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord;\n");
 | |
| 			else
 | |
| 				WRITE(p, "zCoord = dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w;\n");
 | |
| 
 | |
| 			// scale to make result from frac correct
 | |
| 			WRITE(p, "zCoord = zCoord * (16777215.0f/16777216.0f);\n");
 | |
| 			WRITE(p, "zCoord = frac(zCoord);\n");
 | |
| 			WRITE(p, "zCoord = zCoord * (16777216.0f/16777215.0f);\n");
 | |
| 			WRITE(p, "depth = zCoord;\n");
 | |
| 		}
 | |
| 
 | |
| 		if (dstAlphaEnable)
 | |
| 			WRITE(p, "  ocol0 = float4(prev.rgb, "I_ALPHA"[0].a);\n");
 | |
| 		else
 | |
| 		{
 | |
| 			WriteFog(p);
 | |
| 			WRITE(p, "  ocol0 = prev;\n");
 | |
| 		}
 | |
| 	}
 | |
| 	WRITE(p, "}\n");
 | |
| 	if (text[sizeof(text) - 1] != 0x7C)
 | |
| 		PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
 | |
| 
 | |
| 	setlocale(LC_NUMERIC, ""); // restore locale
 | |
| 	return text;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| //table with the color compare operations
 | |
| static const char *TEVCMPColorOPTable[16] =
 | |
| {
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//0
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//1
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//2
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//3
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//4
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//5
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//6
 | |
| 	"float3(0.0f, 0.0f, 0.0f)",//7
 | |
| 	"   %s + ((%s.r >= %s.r + (0.25f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_GT 8
 | |
| 	"   %s + ((abs(%s.r - %s.r) < (0.5f/255.0f)) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_R8_EQ 9
 | |
| 	"   %s + (( dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_GT 10
 | |
| 	"   %s + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_GR16_EQ 11
 | |
| 	"   %s + (( dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_GT 12
 | |
| 	"   %s + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s : float3(0.0f, 0.0f, 0.0f))",//#define TEVCMP_BGR24_EQ 13
 | |
| 	"   %s + (max(sign(%s.rgb - %s.rgb - (0.25f/255.0f)), float3(0.0f, 0.0f, 0.0f)) * %s)",//#define TEVCMP_RGB8_GT  14
 | |
| 	"   %s + ((float3(1.0f, 1.0f, 1.0f) - max(sign(abs(%s.rgb - %s.rgb) - (0.5f/255.0f)), float3(0.0f, 0.0f, 0.0f))) * %s)"//#define TEVCMP_RGB8_EQ  15
 | |
| };
 | |
| 
 | |
| //table with the alpha compare operations
 | |
| static const char *TEVCMPAlphaOPTable[16] =
 | |
| {
 | |
| 	"0.0f",//0
 | |
| 	"0.0f",//1
 | |
| 	"0.0f",//2
 | |
| 	"0.0f",//3
 | |
| 	"0.0f",//4
 | |
| 	"0.0f",//5
 | |
| 	"0.0f",//6
 | |
| 	"0.0f",//7
 | |
| 	"   %s.a + ((%s.r >= (%s.r + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_R8_GT 8
 | |
| 	"   %s.a + (abs(%s.r - %s.r) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_R8_EQ 9
 | |
| 	"   %s.a + ((dot(%s.rgb, comp16) >= (dot(%s.rgb, comp16) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_GR16_GT 10
 | |
| 	"   %s.a + (abs(dot(%s.rgb, comp16) - dot(%s.rgb, comp16)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_GR16_EQ 11
 | |
| 	"   %s.a + ((dot(%s.rgb, comp24) >= (dot(%s.rgb, comp24) + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_GT 12
 | |
| 	"   %s.a + (abs(dot(%s.rgb, comp24) - dot(%s.rgb, comp24)) < (0.5f/255.0f) ? %s.a : 0.0f)",//#define TEVCMP_BGR24_EQ 13	
 | |
| 	"   %s.a + ((%s.a >= (%s.a + (0.25f/255.0f))) ? %s.a : 0.0f)",//#define TEVCMP_A8_GT 14
 | |
| 	"   %s.a + (abs(%s.a - %s.a) < (0.5f/255.0f) ? %s.a : 0.0f)"//#define TEVCMP_A8_EQ 15
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| static void WriteStage(char *&p, int n, u32 texture_mask, API_TYPE ApiType)
 | |
| {
 | |
| 	char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
 | |
| 	char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
 | |
| 
 | |
| 
 | |
| 	int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
 | |
| 	bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
 | |
| 	bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
 | |
| 
 | |
| 	// HACK to handle cases where the tex gen is not enabled
 | |
| 	if (!bHasTexCoord)
 | |
| 		texcoord = 0;
 | |
| 
 | |
| 	if (bHasIndStage)
 | |
| 	{
 | |
| 		// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
 | |
| 		if (bpmem.tevind[n].bs != ITBA_OFF)
 | |
| 		{
 | |
| 			WRITE(p, "alphabump = indtex%d.%s %s;\n", 
 | |
| 					bpmem.tevind[n].bt, 
 | |
| 					tevIndAlphaSel[bpmem.tevind[n].bs], 
 | |
| 					tevIndAlphaScale[bpmem.tevind[n].fmt]);
 | |
| 		}
 | |
| 		// format
 | |
| 		WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
 | |
| 
 | |
| 		// bias
 | |
| 		if (bpmem.tevind[n].bias != ITB_NONE )
 | |
| 			WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
 | |
| 
 | |
| 		// multiply by offset matrix and scale
 | |
| 		if (bpmem.tevind[n].mid != 0)
 | |
| 		{
 | |
| 			if (bpmem.tevind[n].mid <= 3)
 | |
| 			{
 | |
| 				int mtxidx = 2*(bpmem.tevind[n].mid-1);
 | |
| 				WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
 | |
| 					n, mtxidx, n, mtxidx+1, n);
 | |
| 			}
 | |
| 			else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
 | |
| 			{ // s matrix
 | |
| 				int mtxidx = 2*(bpmem.tevind[n].mid-5);
 | |
| 				WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
 | |
| 			}
 | |
| 			else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
 | |
| 			{ // t matrix
 | |
| 				int mtxidx = 2*(bpmem.tevind[n].mid-9);
 | |
| 				WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
 | |
| 			}
 | |
| 			else
 | |
| 				WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | |
| 		}
 | |
| 		else
 | |
| 			WRITE(p, "float2 indtevtrans%d = 0;\n", n);
 | |
| 
 | |
| 		// ---------
 | |
| 		// Wrapping
 | |
| 		// ---------
 | |
| 
 | |
| 		// wrap S
 | |
| 		if (bpmem.tevind[n].sw == ITW_OFF)
 | |
| 			WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
 | |
| 		else if (bpmem.tevind[n].sw == ITW_0)
 | |
| 			WRITE(p, "wrappedcoord.x = 0.0f;\n");
 | |
| 		else
 | |
| 			WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
 | |
| 
 | |
| 		// wrap T
 | |
| 		if (bpmem.tevind[n].tw == ITW_OFF)
 | |
| 			WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
 | |
| 		else if (bpmem.tevind[n].tw == ITW_0)
 | |
| 			WRITE(p, "wrappedcoord.y = 0.0f;\n");
 | |
| 		else
 | |
| 			WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
 | |
| 
 | |
| 		if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
 | |
| 			WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
 | |
| 		else
 | |
| 			WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
 | |
| 	}
 | |
| 
 | |
| 	WRITE(p, "rastemp = %s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)], rasswap);
 | |
| 
 | |
| 	if (bpmem.tevorders[n/2].getEnable(n&1))
 | |
| 	{
 | |
| 		int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
 | |
| 		if(!bHasIndStage)
 | |
| 		{
 | |
| 			// calc tevcord
 | |
| 			if(bHasTexCoord)
 | |
| 				WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
 | |
| 			else
 | |
| 				WRITE(p, "tevcoord.xy = float2(0.0f, 0.0f);\n");
 | |
| 		}
 | |
| 
 | |
| 		SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask, ApiType);
 | |
| 	}
 | |
| 	else
 | |
| 		WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
 | |
| 
 | |
| 	int kc = bpmem.tevksel[n / 2].getKC(n & 1);
 | |
| 	int ka = bpmem.tevksel[n / 2].getKA(n & 1);
 | |
| 
 | |
| 	TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
 | |
| 	TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
 | |
| 
 | |
| 	bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
 | |
| 	bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
 | |
| 	if (bCKonst || bAKonst )
 | |
| 		WRITE(p, "konsttemp = float4(%s, %s);\n", tevKSelTableC[kc], tevKSelTableA[ka]);
 | |
| 
 | |
| 	if(cc.a == TEVCOLORARG_CPREV 
 | |
| 	|| cc.a == TEVCOLORARG_APREV 
 | |
| 	|| cc.b == TEVCOLORARG_CPREV 
 | |
| 	|| cc.b == TEVCOLORARG_APREV 
 | |
| 	|| cc.c == TEVCOLORARG_CPREV 
 | |
| 	|| cc.c == TEVCOLORARG_APREV 
 | |
| 	|| ac.a == TEVALPHAARG_APREV 
 | |
| 	|| ac.b == TEVALPHAARG_APREV 
 | |
| 	|| ac.c == TEVALPHAARG_APREV)
 | |
| 	{
 | |
| 		if(RegisterStates[0].AlphaNeedOverflowControl || RegisterStates[0].ColorNeedOverflowControl)
 | |
| 		{
 | |
| 			WRITE(p, "cprev = frac(4.0f + prev * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | |
| 			RegisterStates[0].AlphaNeedOverflowControl = false;
 | |
| 			RegisterStates[0].ColorNeedOverflowControl = false;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			WRITE(p, "cprev = prev;\n");
 | |
| 		}
 | |
| 		RegisterStates[0].AuxStored = true;
 | |
| 	}
 | |
| 
 | |
| 	if(cc.a == TEVCOLORARG_C0 
 | |
| 	|| cc.a == TEVCOLORARG_A0 
 | |
| 	|| cc.b == TEVCOLORARG_C0 
 | |
| 	|| cc.b == TEVCOLORARG_A0 
 | |
| 	|| cc.c == TEVCOLORARG_C0 
 | |
| 	|| cc.c == TEVCOLORARG_A0 
 | |
| 	|| ac.a == TEVALPHAARG_A0 
 | |
| 	|| ac.b == TEVALPHAARG_A0 
 | |
| 	|| ac.c == TEVALPHAARG_A0)
 | |
| 	{
 | |
| 		if(RegisterStates[1].AlphaNeedOverflowControl || RegisterStates[1].ColorNeedOverflowControl)
 | |
| 		{
 | |
| 			WRITE(p, "cc0 = frac(4.0f + c0 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | |
| 			RegisterStates[1].AlphaNeedOverflowControl = false;
 | |
| 			RegisterStates[1].ColorNeedOverflowControl = false;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			WRITE(p, "cc0 = c0;\n");
 | |
| 		}
 | |
| 		RegisterStates[1].AuxStored = true;
 | |
| 	}
 | |
| 
 | |
| 	if(cc.a == TEVCOLORARG_C1 
 | |
| 	|| cc.a == TEVCOLORARG_A1 
 | |
| 	|| cc.b == TEVCOLORARG_C1 
 | |
| 	|| cc.b == TEVCOLORARG_A1 
 | |
| 	|| cc.c == TEVCOLORARG_C1 
 | |
| 	|| cc.c == TEVCOLORARG_A1 
 | |
| 	|| ac.a == TEVALPHAARG_A1 
 | |
| 	|| ac.b == TEVALPHAARG_A1 
 | |
| 	|| ac.c == TEVALPHAARG_A1)
 | |
| 	{
 | |
| 		if(RegisterStates[2].AlphaNeedOverflowControl || RegisterStates[2].ColorNeedOverflowControl)
 | |
| 		{
 | |
| 			WRITE(p, "cc1 = frac(4.0f + c1 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | |
| 			RegisterStates[2].AlphaNeedOverflowControl = false;
 | |
| 			RegisterStates[2].ColorNeedOverflowControl = false;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			WRITE(p, "cc1 = c1;\n");
 | |
| 		}
 | |
| 		RegisterStates[2].AuxStored = true;
 | |
| 	}
 | |
| 	
 | |
| 	if(cc.a == TEVCOLORARG_C2 
 | |
| 	|| cc.a == TEVCOLORARG_A2 
 | |
| 	|| cc.b == TEVCOLORARG_C2 
 | |
| 	|| cc.b == TEVCOLORARG_A2 
 | |
| 	|| cc.c == TEVCOLORARG_C2 
 | |
| 	|| cc.c == TEVCOLORARG_A2 
 | |
| 	|| ac.a == TEVALPHAARG_A2 
 | |
| 	|| ac.b == TEVALPHAARG_A2 
 | |
| 	|| ac.c == TEVALPHAARG_A2)
 | |
| 	{
 | |
| 		if(RegisterStates[3].AlphaNeedOverflowControl || RegisterStates[3].ColorNeedOverflowControl)
 | |
| 		{
 | |
| 			WRITE(p, "cc2 = frac(4.0f + c2 * (255.0f/256.0f)) * (256.0f/255.0f);\n");
 | |
| 			RegisterStates[3].AlphaNeedOverflowControl = false;
 | |
| 			RegisterStates[3].ColorNeedOverflowControl = false;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			WRITE(p, "cc2 = c2;\n");
 | |
| 		}
 | |
| 		RegisterStates[3].AuxStored = true;
 | |
| 	}
 | |
| 
 | |
| 	RegisterStates[cc.dest].ColorNeedOverflowControl = (cc.clamp == 0);
 | |
| 	RegisterStates[cc.dest].AuxStored = false;
 | |
| 	if (cc.clamp)
 | |
| 		WRITE(p, "%s = saturate(", tevCOutputTable[cc.dest]);
 | |
| 	else
 | |
| 		WRITE(p, "%s = ", tevCOutputTable[cc.dest]);
 | |
| 
 | |
| 	// combine the color channel
 | |
| 	if (cc.bias != TevBias_COMPARE) // if not compare
 | |
| 	{
 | |
| 		//normal color combiner goes here
 | |
| 		if (cc.shift > TEVSCALE_1)
 | |
| 			WRITE(p, "%s*(", tevScaleTable[cc.shift]);
 | |
| 
 | |
| 		if(!(cc.d == TEVCOLORARG_ZERO && cc.op == TEVOP_ADD))
 | |
| 			WRITE(p, "%s%s", tevCInputTable[cc.d], tevOpTable[cc.op]);
 | |
| 
 | |
| 		if (cc.a == cc.b)
 | |
| 			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | |
| 		else if (cc.c == TEVCOLORARG_ZERO)
 | |
| 			WRITE(p, "%s", tevCInputTable[cc.a + 16]);
 | |
| 		else if (cc.c == TEVCOLORARG_ONE)
 | |
| 			WRITE(p, "%s", tevCInputTable[cc.b + 16]);
 | |
| 		else if (cc.a == TEVCOLORARG_ZERO)
 | |
| 			WRITE(p, "%s*%s", tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | |
| 		else if (cc.b == TEVCOLORARG_ZERO)
 | |
| 			WRITE(p, "%s*(float3(1.0f, 1.0f, 1.0f)-%s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.c + 16]);
 | |
| 		else
 | |
| 			WRITE(p, "lerp(%s, %s, %s)", tevCInputTable[cc.a + 16], tevCInputTable[cc.b + 16], tevCInputTable[cc.c + 16]);
 | |
| 		
 | |
| 		WRITE(p, "%s", tevBiasTable[cc.bias]);
 | |
| 		
 | |
| 		if (cc.shift > 0)
 | |
| 			WRITE(p, ")");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
 | |
| 		WRITE(p, TEVCMPColorOPTable[cmp],//lookup the function from the op table
 | |
| 				tevCInputTable[cc.d], 
 | |
| 				tevCInputTable[cc.a + 16],
 | |
| 				tevCInputTable[cc.b + 16],
 | |
| 				tevCInputTable[cc.c + 16]);
 | |
| 	}
 | |
| 	if (cc.clamp)
 | |
| 		WRITE(p, ")");
 | |
| 	WRITE(p,";\n");
 | |
| 	
 | |
| 	RegisterStates[ac.dest].AlphaNeedOverflowControl = (ac.clamp == 0);
 | |
| 	RegisterStates[ac.dest].AuxStored = false;
 | |
| 	// combine the alpha channel
 | |
| 	if (ac.clamp)
 | |
| 		WRITE(p, "%s = saturate(", tevAOutputTable[ac.dest]);
 | |
| 	else
 | |
| 		WRITE(p, "%s = ", tevAOutputTable[ac.dest]);
 | |
| 
 | |
| 	if (ac.bias != TevBias_COMPARE) // if not compare
 | |
| 	{
 | |
| 		//normal alpha combiner goes here
 | |
| 		if (ac.shift > TEVSCALE_1)
 | |
| 			WRITE(p, "%s*(", tevScaleTable[ac.shift]);
 | |
| 
 | |
| 		if(!(ac.d == TEVALPHAARG_ZERO && ac.op == TEVOP_ADD))
 | |
| 			WRITE(p, "%s.a%s", tevAInputTable[ac.d], tevOpTable[ac.op]);
 | |
| 
 | |
| 		if (ac.a == ac.b)
 | |
| 			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | |
| 		else if (ac.c == TEVALPHAARG_ZERO)
 | |
| 			WRITE(p, "%s.a", tevAInputTable[ac.a + 8]);
 | |
| 		else if (ac.a == TEVALPHAARG_ZERO)
 | |
| 			WRITE(p, "%s.a*%s.a", tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | |
| 		else if (ac.b == TEVALPHAARG_ZERO)
 | |
| 			WRITE(p, "%s.a*(1.0f-%s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.c + 8]);
 | |
| 		else
 | |
| 			WRITE(p, "lerp(%s.a, %s.a, %s.a)", tevAInputTable[ac.a + 8], tevAInputTable[ac.b + 8], tevAInputTable[ac.c + 8]);
 | |
| 		
 | |
| 		WRITE(p, "%s",tevBiasTable[ac.bias]);
 | |
| 		
 | |
| 		if (ac.shift>0)
 | |
| 			WRITE(p, ")");
 | |
| 
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		//compare alpha combiner goes here
 | |
| 		int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
 | |
| 		WRITE(p, TEVCMPAlphaOPTable[cmp], 
 | |
| 				tevAInputTable[ac.d], 
 | |
| 				tevAInputTable[ac.a + 8], 
 | |
| 				tevAInputTable[ac.b + 8], 
 | |
| 				tevAInputTable[ac.c + 8]);
 | |
| 	}
 | |
| 	if (ac.clamp)
 | |
| 		WRITE(p, ")");
 | |
| 	WRITE(p, ";\n\n");
 | |
| }
 | |
| 
 | |
| void SampleTexture(char *&p, const char *destination, const char *texcoords, const char *texswap, int texmap, u32 texture_mask, API_TYPE ApiType)
 | |
| {
 | |
| 	if (texture_mask & (1<<texmap)) {// opengl only
 | |
| 		// non pow 2
 | |
| 		bool bwraps = (texture_mask & (0x100<<texmap)) ? true : false;
 | |
| 		bool bwrapt = (texture_mask & (0x10000<<texmap)) ? true : false;
 | |
| 
 | |
| 		if (bwraps || bwrapt) {
 | |
| 			if (bwraps) {
 | |
| 				WRITE(p, "tempcoord.x = fmod(%s.x, "I_TEXDIMS"[%d].x);\n", texcoords, texmap);
 | |
| 			}
 | |
| 			else {
 | |
| 				WRITE(p, "tempcoord.x = %s.x;\n", texcoords);
 | |
| 			}
 | |
| 
 | |
| 			if (bwrapt) {
 | |
| 				WRITE(p, "tempcoord.y = fmod(%s.y, "I_TEXDIMS"[%d].y);\n", texcoords, texmap);
 | |
| 			}
 | |
| 			else {
 | |
| 				WRITE(p, "tempcoord.y = %s.y;\n", texcoords);
 | |
| 			}
 | |
| 			WRITE(p, "%s=texRECT(samp%d,tempcoord.xy).%s;\n", destination, texmap, texswap);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			 WRITE(p, "%s=texRECT(samp%d,%s.xy).%s;\n", destination, texmap, texcoords, texswap);
 | |
| 		}
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if (ApiType == API_D3D11)
 | |
| 			WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
 | |
| 		else
 | |
| 			WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const char *tevAlphaFuncsTable[] =
 | |
| {
 | |
| 	"(false)",									//ALPHACMP_NEVER 0
 | |
| 	"(prev.a <= %s - (0.25f/255.0f))",			//ALPHACMP_LESS 1
 | |
| 	"(abs( prev.a - %s ) < (0.5f/255.0f))",		//ALPHACMP_EQUAL 2
 | |
| 	"(prev.a < %s + (0.25f/255.0f))",			//ALPHACMP_LEQUAL 3
 | |
| 	"(prev.a >= %s + (0.25f/255.0f))",			//ALPHACMP_GREATER 4
 | |
| 	"(abs( prev.a - %s ) >= (0.5f/255.0f))",	//ALPHACMP_NEQUAL 5
 | |
| 	"(prev.a > %s - (0.25f/255.0f))",			//ALPHACMP_GEQUAL 6
 | |
| 	"(true)"									//ALPHACMP_ALWAYS 7
 | |
| };
 | |
| 
 | |
| static const char *tevAlphaFunclogicTable[] =
 | |
| {
 | |
| 	" && ", // and
 | |
| 	" || ", // or
 | |
| 	" != ", // xor
 | |
| 	" == "  // xnor
 | |
| };
 | |
| 
 | |
| static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
 | |
| {
 | |
| 	u32 op = bpmem.alphaFunc.logic;
 | |
| 	u32 comp[2] = {bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1};
 | |
| 
 | |
| 	// First kill all the simple cases
 | |
| 	switch(op)
 | |
| 	{
 | |
| 	case 0: // AND
 | |
| 		if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
 | |
| 		if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) return false;
 | |
| 		break;
 | |
| 	case 1: // OR
 | |
| 		if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
 | |
| 		if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)return false;
 | |
| 		break;
 | |
| 	case 2: // XOR
 | |
| 		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | |
| 			return true;
 | |
| 		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | |
| 			return false;
 | |
| 		break;
 | |
| 	case 3: // XNOR
 | |
| 		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
 | |
| 			return false;
 | |
| 		if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
 | |
| 			return true;
 | |
| 		break;
 | |
| 	default: PanicAlert("bad logic for alpha test? %08x", op);
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	// using discard then return works the same in cg and dx9 but not in dx11
 | |
| 	WRITE(p, "if(!( ");
 | |
| 
 | |
| 	int compindex = bpmem.alphaFunc.comp0 % 8;
 | |
| 	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table
 | |
| 	
 | |
| 	WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op
 | |
| 	
 | |
| 	compindex = bpmem.alphaFunc.comp1 % 8;
 | |
| 	WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
 | |
| 	WRITE(p, ")){ocol0 = 0;%sdiscard;%s}\n",DepthTextureEnable ? "depth = 1.f;" : "",(ApiType != API_D3D11)? "return;" : "");
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static const char *tevFogFuncsTable[] =
 | |
| {
 | |
| 	"",																//No Fog
 | |
| 	"",																//?
 | |
| 	"",																//Linear
 | |
| 	"",																//?
 | |
| 	"  fog = 1.0f - pow(2, -8.0f * fog);\n",						//exp
 | |
| 	"  fog = 1.0f - pow(2, -8.0f * fog * fog);\n",					//exp2
 | |
| 	"  fog = pow(2, -8.0f * (1.0f - fog));\n",						//backward exp
 | |
| 	"  fog = 1.0f - fog;\n   fog = pow(2, -8.0f * fog * fog);\n"	//backward exp2
 | |
| };
 | |
| 
 | |
| static void WriteFog(char *&p)
 | |
| {
 | |
| 	if(bpmem.fog.c_proj_fsel.fsel == 0)return;//no Fog
 | |
| 
 | |
| 	if (bpmem.fog.c_proj_fsel.proj == 0) 
 | |
| 	{
 | |
| 		// perspective
 | |
| 		// ze = A/(B - Zs)
 | |
| 		WRITE (p, "  float ze = "I_FOG"[1].x / ("I_FOG"[1].y - zCoord);\n");
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		// orthographic
 | |
| 		// ze = a*Zs
 | |
| 		WRITE (p, "  float ze = "I_FOG"[1].x * zCoord;\n");
 | |
| 	}
 | |
| 
 | |
| 	WRITE (p, "  float fog = saturate(ze - "I_FOG"[1].z);\n");
 | |
| 
 | |
| 	if(bpmem.fog.c_proj_fsel.fsel > 3)
 | |
| 	{
 | |
| 		WRITE(p, "%s", tevFogFuncsTable[bpmem.fog.c_proj_fsel.fsel]);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		if(bpmem.fog.c_proj_fsel.fsel != 2)
 | |
| 			WARN_LOG(VIDEO, "Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
 | |
| 	}
 | |
| 
 | |
| 	WRITE(p, "  prev.rgb = lerp(prev.rgb,"I_FOG"[0].rgb,fog);\n");
 | |
| 	
 | |
| }
 |