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			84 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <functional>
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| #include <string.h>
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| 
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| #include "AudioCommon/AOSoundStream.h"
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| #include "AudioCommon/Mixer.h"
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| 
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| #if defined(HAVE_AO) && HAVE_AO
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| 
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| void AOSound::SoundLoop()
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| {
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| 	Common::SetCurrentThreadName("Audio thread - ao");
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| 
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| 	uint_32 numBytesToRender = 256;
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| 	ao_initialize();
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| 	default_driver = ao_default_driver_id();
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| 	format.bits = 16;
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| 	format.channels = 2;
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| 	format.rate = m_mixer->GetSampleRate();
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| 	format.byte_format = AO_FMT_LITTLE;
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| 
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| 	device = ao_open_live(default_driver, &format, NULL /* no options */);
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| 	if (!device)
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| 	{
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| 		PanicAlertT("AudioCommon: Error opening AO device.\n");
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| 		ao_shutdown();
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| 		Stop();
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| 		return;
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| 	}
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| 
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| 	buf_size = format.bits/8 * format.channels * format.rate;
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| 
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| 	while (!threadData)
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| 	{
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| 		m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
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| 
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| 		{
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| 		std::lock_guard<std::mutex> lk(soundCriticalSection);
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| 		ao_play(device, (char*)realtimeBuffer, numBytesToRender);
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| 		}
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| 
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| 		soundSyncEvent.Wait();
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| 	}
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| }
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| 
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| bool AOSound::Start()
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| {
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| 	memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
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| 
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| 	thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this);
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| 	return true;
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| }
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| 
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| void AOSound::Update()
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| {
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| 	soundSyncEvent.Set();
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| }
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| 
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| void AOSound::Stop()
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| {
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| 	threadData = 1;
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| 	soundSyncEvent.Set();
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| 
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| 	{
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| 	std::lock_guard<std::mutex> lk(soundCriticalSection);
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| 	thread.join();
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| 
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| 	if (device)
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| 		ao_close(device);
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| 
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| 	ao_shutdown();
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| 
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| 	device = NULL;
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| 	}
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| }
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| 
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| AOSound::~AOSound()
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| {
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| }
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| 
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| #endif
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