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			206 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include <cstdlib>
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| #include <vector>
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| 
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| #include "Common/Common.h"
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| 
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| namespace MathUtil
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| {
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| template<class T>
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| inline void Clamp(T* val, const T& min, const T& max)
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| {
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| 	if (*val < min)
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| 		*val = min;
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| 	else if (*val > max)
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| 		*val = max;
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| }
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| 
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| 
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| static const u64 DOUBLE_SIGN = 0x8000000000000000ULL,
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| 	DOUBLE_EXP  = 0x7FF0000000000000ULL,
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| 	DOUBLE_FRAC = 0x000FFFFFFFFFFFFFULL,
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| 	DOUBLE_ZERO = 0x0000000000000000ULL;
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| 
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| static const u32 FLOAT_SIGN = 0x80000000,
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| 	FLOAT_EXP  = 0x7F800000,
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| 	FLOAT_FRAC = 0x007FFFFF,
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| 	FLOAT_ZERO = 0x00000000;
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| 
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| union IntDouble {
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| 	double d;
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| 	u64 i;
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| };
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| union IntFloat {
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| 	float f;
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| 	u32 i;
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| };
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| 
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| inline bool IsNAN(double d)
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| {
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| 	IntDouble x; x.d = d;
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| 	return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
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| 			 ((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) );
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| }
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| 
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| inline bool IsQNAN(double d)
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| {
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| 	IntDouble x; x.d = d;
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| 	return ( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
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| 		     ((x.i & 0x0007fffffffffffULL) == 0x000000000000000ULL) &&
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| 		     ((x.i & 0x000800000000000ULL) == 0x000800000000000ULL) );
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| }
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| 
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| inline bool IsSNAN(double d)
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| {
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| 	IntDouble x; x.d = d;
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| 	return( ((x.i & DOUBLE_EXP) == DOUBLE_EXP) &&
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| 			((x.i & DOUBLE_FRAC) != DOUBLE_ZERO) &&
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| 			((x.i & 0x0008000000000000ULL) == DOUBLE_ZERO) );
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| }
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| 
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| inline float FlushToZero(float f)
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| {
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| 	IntFloat x; x.f = f;
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| 	if ((x.i & FLOAT_EXP) == 0)
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| 		x.i &= FLOAT_SIGN;  // turn into signed zero
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| 	return x.f;
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| }
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| 
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| inline double FlushToZero(double d)
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| {
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| 	IntDouble x; x.d = d;
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| 	if ((x.i & DOUBLE_EXP) == 0)
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| 		x.i &= DOUBLE_SIGN;  // turn into signed zero
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| 	return x.d;
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| }
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| 
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| enum PPCFpClass
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| {
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| 	PPC_FPCLASS_QNAN = 0x11,
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| 	PPC_FPCLASS_NINF = 0x9,
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| 	PPC_FPCLASS_NN   = 0x8,
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| 	PPC_FPCLASS_ND   = 0x18,
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| 	PPC_FPCLASS_NZ   = 0x12,
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| 	PPC_FPCLASS_PZ   = 0x2,
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| 	PPC_FPCLASS_PD   = 0x14,
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| 	PPC_FPCLASS_PN   = 0x4,
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| 	PPC_FPCLASS_PINF = 0x5,
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| };
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| 
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| // Uses PowerPC conventions for the return value, so it can be easily
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| // used directly in CPU emulation.
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| u32 ClassifyDouble(double dvalue);
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| // More efficient float version.
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| u32 ClassifyFloat(float fvalue);
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| 
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| template<class T>
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| struct Rectangle
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| {
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| 	T left;
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| 	T top;
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| 	T right;
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| 	T bottom;
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| 
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| 	Rectangle()
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| 	{ }
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| 
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| 	Rectangle(T theLeft, T theTop, T theRight, T theBottom)
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| 		: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
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| 	{ }
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| 
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| 	bool operator==(const Rectangle& r) { return left==r.left && top==r.top && right==r.right && bottom==r.bottom; }
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| 
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| 	T GetWidth() const { return abs(right - left); }
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| 	T GetHeight() const { return abs(bottom - top); }
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| 
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| 	// If the rectangle is in a coordinate system with a lower-left origin, use
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| 	// this Clamp.
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| 	void ClampLL(T x1, T y1, T x2, T y2)
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| 	{
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| 		if (left < x1) left = x1;
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| 		if (right > x2) right = x2;
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| 		if (top > y1) top = y1;
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| 		if (bottom < y2) bottom = y2;
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| 	}
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| 
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| 	// If the rectangle is in a coordinate system with an upper-left origin,
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| 	// use this Clamp.
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| 	void ClampUL(T x1, T y1, T x2, T y2)
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| 	{
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| 		if (left < x1) left = x1;
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| 		if (right > x2) right = x2;
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| 		if (top < y1) top = y1;
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| 		if (bottom > y2) bottom = y2;
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| 	}
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| };
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| 
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| }  // namespace MathUtil
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| 
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| inline float pow2f(float x) {return x * x;}
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| inline double pow2(double x) {return x * x;}
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| 
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| float MathFloatVectorSum(const std::vector<float>&);
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| 
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| #define ROUND_UP(x, a)   (((x) + (a) - 1) & ~((a) - 1))
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| #define ROUND_DOWN(x, a) ((x) & ~((a) - 1))
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| 
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| // Rounds down. 0 -> undefined
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| inline u64 Log2(u64 val)
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| {
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| #if defined(__GNUC__)
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| 	return 63 - __builtin_clzll(val);
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| 
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| #elif defined(_MSC_VER) && defined(_M_X64)
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| 	unsigned long result = -1;
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| 	_BitScanReverse64(&result, val);
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| 	return result;
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| 
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| #else
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| 	u64 result = -1;
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| 	while (val != 0)
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| 	{
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| 		val >>= 1;
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| 		++result;
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| 	}
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| 	return result;
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| #endif
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| }
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| 
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| // Tiny matrix/vector library.
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| // Used for things like Free-Look in the gfx backend.
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| 
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| class Matrix33
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| {
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| public:
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| 	static void LoadIdentity(Matrix33 &mtx);
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| 
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| 	// set mtx to be a rotation matrix around the x axis
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| 	static void RotateX(Matrix33 &mtx, float rad);
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| 	// set mtx to be a rotation matrix around the y axis
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| 	static void RotateY(Matrix33 &mtx, float rad);
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| 
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| 	// set result = a x b
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| 	static void Multiply(const Matrix33 &a, const Matrix33 &b, Matrix33 &result);
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| 	static void Multiply(const Matrix33 &a, const float vec[3], float result[3]);
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| 
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| 	float data[9];
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| };
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| 
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| class Matrix44
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| {
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| public:
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| 	static void LoadIdentity(Matrix44 &mtx);
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| 	static void LoadMatrix33(Matrix44 &mtx, const Matrix33 &m33);
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| 	static void Set(Matrix44 &mtx, const float mtxArray[16]);
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| 
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| 	static void Translate(Matrix44 &mtx, const float vec[3]);
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| 
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| 	static void Multiply(const Matrix44 &a, const Matrix44 &b, Matrix44 &result);
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| 
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| 	float data[16];
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| };
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